Kenshi
Kenshi : Age of Blood & Sand
 This topic has been pinned, so it's probably important
Crovvv  [developer] 30 Oct, 2019 @ 10:17pm
KAoBS v1.32 - Update Log
* Important things to mention *
  • After changing mods, don't forget to update your Load Order (link does not work on website). Keep in mind the load order will always be updated before the collection itself. Make sure to update it after updating your mods.
  • If you want to see the Recent Changes for Collection tweaks head here
  • There's a good chance you'll need to Import for updates unless stated otherwise.

< L A T E S T - U P D A T E S >
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[ v1.32 ] - June 13 2020 -
Small update to add some newer stuff and a bit of balancing with a bit of bug fixing. Since I'm not really playing Kenshi recently this'll probably be last update for a while.

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[ v1.31 ] - Apr 15 2020 -
Hi guys, been a bit of time since last update. Small update today to fix a few issues and add a bit of new content. Hope you're all safe from the ongoing pandemic. Remember to wash your hands often! Other notable changes:
  • Reduced Robotic Limb based Skeletons bar spawns by about 40% and made the unique spawns 10x rarer
  • Reduced JRPG race bar spawns by about 50%
  • Idle characters will now automatically use showers from CMKT
  • 3 NCE patches: Azuchi Armor, Drifter Leather Hot pants, External Muscle Suit

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  • Removed Bandit Disharmony (OUTDATED)
    Compatibility issues and causes unintended faction in-fighting.

  • Removed Tonfa
    There's other mods that does what this does and better.

  • Removed Martial Village
    A bit too out of place in my opinion. Lacks a bit of polish and stands out too much. Still a good mod just not one I'll be keeping personally.
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[ v1.3 ] - Mar 10 2020 -
An update to permanently fix any crashing caused by the hair mod that got removed from steam. For the fix it's important to install KAoBS - Hair Patches. This update also adds some great newer mods since removing all the hair patches made a good bit of space.

This also means that Juggernauts, Strugglers, Islanders & Palelanders will now all have the modded hair!

< - - - - - - [ A D D E D - M O D S ] - - - - - - >
  • Added KAoBS - Hair Patches
    Important. Covers all necessary patches relating to hair. Also fixes crashing caused by MW_Fu2 Hairstyles since it's been removed from Workshop.

  • Added imitation_boots
    Adds "fake" boots which can used in belt slot. Good for prosthetics that look a little strange without boots.

  • Added Weapon - Kamui
    Nice weapon mod.

  • Added Evil Spider
    Adds Evil spiders that will only start showing once bugmaster dies. Spicy.

  • Added Panic Room - New Building
    Nice building mod.

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[ v1.29 ] - Mar 8 2020 -
Tiny update to fill space for a mod that has been removed from steam.

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  • Added Pyramid Head
    Great mod, requires animation patches so I updated KAoBS - Animation Patches with necessary patches

  • Added Coffin Backpack
    Kinda edgy but cool either way

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[ v1.28 ] - Feb 20 2020 -
Noticed that the collection has been getting alot of traffic recently so I figured it was time to push an update fixing bugs and adding new stuff as usual. Notable changes:
  • Fixed tree blocking shop in Shark
  • Fixed a shack being empty in hub. (Now properly spawns unique bounty aswell)
  • Fixed Dark Hound not spawning.
  • Oni hat can now be worn by Jrpg Races
  • Juggernaut HP & Bleed rate nerf (chest 500->300, bleedrate 0.25->-0.5)
  • A bunch of new NCE patches: List of new patches
  • Tons of other minor balancing / tweaks

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[ v1.26 ] - Feb 6 2020 -
Been a good month since last update, now I'm mostly back to kenshi modding. Added some great newer mods.
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  • Added Yoru - Heavy Sabre
    As a fan of one piece, I really like this mod. Fits in pretty well and there's a lack of sabre based weapon in the collection.

  • Added Wildlife+ [Crocuta]
    Great creature mod.

  • Added Gear - Scorpion Gears
    Interesting equipment mod, will add NCE patch later.

  • Added Islander Race
    A great mod, adds a race with crossbow affinity, adds a bunch of equipment aswell. Will also need an NCE patch.

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  • Recruitable Prisoners - Refined Dialogue (no link)
    This got merged with Recruitable Prisoners so its no longer on steam.

  • Removed Roaming Titans
    Simple FCS Edit, included in Collection tweaks with my own changes.

  • Removed Bounties Galore!
    Way too unbalanced, has alot of High value bounties with Cross weapons, alot of them can wipe out towns by themselves.
    If they die they provide early and easy cross weapons. These also cause fighting between factions and chaos in hub sometimes.

  • Removed Lights for Dark Nights
    Put as optional, recommended to use it if you have the mod that makes nights darker than currently.
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[ v1.25 ] - Jan 7 2020 -
First Update of the new year! Time really flies, damn. Other changes worth mentioning:
  • Armor king will now have about 2.2x more gear in stock
  • Modded Ration Packs have 2x NU value to match Genmod's changes
  • Modded Ration Packs can now be stored in Food Barrels
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[ v1.23 ] - Dec 24 2019 -
This should (hopefully) fix the issues with factions fighting each other that shouldn't be fighting.

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  • Removed Minor Faction Pacifiers
    This mod was reported by a few people to be the cause of the Faction in-fighting. I decided to remove it since I don't really want to go through all the pacifiers and change their relations. Besides it's mostly unnecessary.

  • Removed Minor Faction Pacifiers - RW Compatibility Patch
    Same reason as above.

  • Removed RLBS Light Colors
    This was added last update, I decided to put this as Optional since it is a bit too colorful in my opinion, very cool though!
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[ v1.22 ] - Dec 20 2019 -

Fixed a couple issues with Combat Animations and Holy Farm crops. Also disabled Harem (NSFW) based idle stands from Idle Stands mod. A few people have also mentioned issues with certain Factions fighting each other that shouldn't be, I'll need to fix this some other time.

Refresh both KAoBS - Animation Patches 1 & 2 since they have changes / fixes.

Important to import for this update.

< - - - - - - [ A D D E D - M O D S ] - - - - - - >
  • Added Dark Hive
    Had this on the list of mods to add for a while, finally had the chance to add it. Great hive mod.

  • Added RLBS Light Colors
    Great visual expansion to the RLBS Skeletons, might be a bit too colorful for some but we'll see.

  • Added Longer Long Cleaver
    Increases length of certain weapons, pretty cool and is fully compatible with the Weapon Sheath mod.

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  • Removed Better Crop Fences
    This conflicted with Functioning Market Stalls causing Holy Farms crops be duplicated and clip into each other. So it was either this or Market stalls.

  • Removed Better Crop Fences GenMod Patch
    Same reason as above.

  • Removed Military craft
    So we've had this combat animation mod and More Combat animations for the longest time and I've decided to pick between the two to fix certain animation issues.
    This should hopefully fix the issue with the weird Backflipping while doing unarmed combat and certain weapons doing this Spin/Whirlwind attack 90% of the time.
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[ v1.21 ] - Dec 11 2019 -
Fixed Infinite load time Catun for good at the cost of removing Cities Rebalanced, but its fixed nonetheless. This should also have fixed any weird building clipping or other anomalies with buildings overlapping in npc towns. On the bright side, removing this also allows me more freedom on adding certain mods since it modified a crud ton of vanilla towns.

Besides that, added alot of newer mods and a bunch of No Cut Efficiency patches for modded armor in NCE Patch Pack 2.

< - - - - - - [ A D D E D - M O D S ] - - - - - - >
  • Added No Cut Efficiency - Patch Pack 2
    New Patch pack for NCE Patches, lets me add them easily by just updating it.

  • Added Hive Buildings
    Adds awesome hive buildings you can build. Suggested by dagobertus dogburglus.

  • Added Moisture Farming
    I don't normally like mods that make the game easier but I feel as if this is necessary to encourage players to try settling in more dangerous locations.

  • Added student clothing
    Well you know... cool clothes? The clothes have been moved over to the Kawaii Workbench.

  • Added Weapon - Centipede
    Awesome weapon mod by fox, this guy has been a roll recently.

  • Added Weapon - Raikiri
    And another by fox.

< - - - - [ R E M O V E D - M O D S ] - - - - >
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[ v1.2 ] - Nov 26 2019 -
Pretty big update this week, Lots of new stuff and nothing had to be removed besides redundant mods.
A ton of other minor changes too. To see some of them, go here:
KAoBS - Misc Patches Change Log

< - - - - - - [ A D D E D - M O D S ] - - - - - - >

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[ v1.18 ] - Nov 22 2019 -
Minor update to add some newer mods while removing some to fix previous issues.

< - - - - - - [ A D D E D - M O D S ] - - - - - - >
  • Added Game Starts +
    Good collection of unique gamestarts.

  • Added CMRoad
    Adds great looking roads you can build for your base.

  • Added Burial Site
    Simple but great mod.

< - - - - [ R E M O V E D - M O D S ] - - - - >
  • Removed Hippity hoppity you're now my property
    As much as I do like this mod I understand that not everyone wants it so I decided to put it as optional since it does affect immersion a good deal even though it is hilarious.

  • Removed The Iron Overmind
    This mod has a great concept and idea. But sadly, it's outdated by about 2 years and it's pretty buggy.

  • Removed Feed Them To The Dogs
    Simple FCS Edit, I enabled dogs eating the living in Collection tweaks.
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[ v1.17 ] - Nov 20 2019 -
Update to add some newer mods that fit in nicely. Fixed issue with Clownsteady Town being offset. Important to Update load order and remove the removed mods. Import required for Clownsteady fix.

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[ v1.16 ] - Nov 12 2019 -
Fixed Crashing when entering Large buildings like Science HQ in World's End. Also added animation compatibility of CMKillingTime for All modded Races. Added animation Patches for 20 overlooked races in KAoBS - Animation Patches (important to refresh). Important to get the KAoBS - Animation Patches 2 mod below as the bulk of the new patches/fixes are in it.

< - - - - - - [ A D D E D - M O D S ] - - - - - - >
  • Added KAoBS - Animation Patches 2
    Patches 45 more Races & SubRaces while adding support for CMKillingTime. Also fixes crash on entering large buildings like Science HQ. Had to make a second one cause first one is at Dependency limit.

  • Added Artificial leg - Wheel Leg
    Neat new Limb Mod.

< - - - - [ R E M O V E D - M O D S ] - - - - >
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[ v1.15 ] - Nov 8 2019 -
Small Update to fix Admag being messed up because of Conflict between Warmaidens & Cities Rebalanced. Added some new gear too. Need to import for the Admag fix.

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[ v1.14 ] - Nov 6 2019 -
Mostly a performance update today, also fixed the dependency issue with KAoBS - Animation Patches and hopefully the crashing a few people mentioned. There is also an Optional Performance Addon that you can subscribe to if you still have problems with FPS & Crashing.

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[ v1.13 ] - Nov 5 2019 -
Small update to fix Catun Infinite Load Time issue, while adding a few things. Important to refresh Collection Tweaks for the fix.

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< - - - - [ R E M O V E D - M O D S ] - - - - >
  • Removed Less Clutter x0.50
    Caused Issues with infinite Load time in certain Biomes (notably Catun city).

  • Removed Clean and Speed
    Caused Issues with infinite Load time in certain Biomes (notably Catun city).
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[ v1.12 ] - Nov 3 2019 -
Another small update to fix Issues and balancing while adding a few things.

< - - - - - - [ A D D E D - M O D S ] - - - - - - >
  • Added Seaming Blade
    A Heavy weapon mod, looks pretty good.

  • Added Hellsing Airbow
    Game lacks ranged weapons even with mods I added, happy to include this.

  • Added Jack of Blades
    Another powerful bounty to roam the sands.

< - - - - [ R E M O V E D - M O D S ] - - - - >
  • Removed Deadman's Island
    Sad about having to remove this mod because it's good, but the Level Data of it is causing Pathfinding problems and Crashing from Borderzone when going through Shem to other side. Mod is Abandoned aswell so no chance of it being fixed at the moment.

  • Removed Blood Spider Swim Balance
    Makes game easier, I don't like that.

  • Removed No More Prayer Day If Allied With Holy Nation
    Not needed, removes the point of Prayer Day.
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[ v1.11 ] - Nov 1 2019 -

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  • Removed New town - Pearl
    Caused Compatibility Issues with the Guild of Surgeons mod. (Town overlaps the other one)

  • Removed Flies Are Muted
    Simple FCS Edit, muted flies in collection Tweaks.
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[ v1.1 ] - Oct 31 2019 -
It's been a week but here's the next update for Age of Blood & Sand! A pretty big update this week. I recommend Unsubbing from all mods in this collection then making sure you have no mods left and then resubbing to the collection to make sure you refresh all mods and have all of them and their latest versions (check your subbed count and make sure it says exactly 300 after)

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Following mods have been removed because KAoBS - Animation Patches mod adds animations for all new modded races in their place:
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Last edited by Crovvv; 23 Nov, 2021 @ 11:34am
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Showing 1-15 of 20 comments
Crovvv  [developer] 30 Oct, 2019 @ 10:18pm 
P R E V I O U S - U P D A T E S

v1.03 : Oct 23, 2019
- U2 - (5PM EST)
- Removed Martial Arts : Always Attack (Replaced by Martial Arts Rebalanced)
- Removed Martial Arts Fast Dodger (Replaced by Martial Arts Rebalanced)
- Removed Martial Arts No Matrix Dodge (Replaced by Martial Arts Rebalanced)
- Removed Reduced Unarmed Damage (Replaced by Martial Arts Rebalanced)
- Added Martial Arts Rebalanced
- Added Fog in the Deadlands
- Added Azuchi Building
- Added Bury Your Treasure!

- U1 - (1 AM EST)
Note : The Removed mods were simple FCS Edits and were simply included in Collection Tweaks to make space for mods below.
- Removed Sulyvahnn's Quiet Torch Posts
- Removed Torch Campfire Brightness Swap
- Removed 365 Days in a Year
- Removed Reduce Fabric Use For Weapon Smithing
- Removed Me and My Crabs
- Added Broadswords
- Added Sand Set
- Added Metal Fencing
- Added Japanese Style Walls
- Added Scrap Mercenary

v1.01 : Oct 21, 2019
- Collection Released
- Switched out Faction Armor Colors - Better Colormaps (it caused issues with certain armor mods) for NPCs Equip Robot Limbs.
- Removed Water Well Sound Volume (-75%) (it's a simple volume edit so I just adjusted well volume in the collection tweaks mod) and added Weapon Rack Variations
Last edited by Crovvv; 31 Oct, 2019 @ 9:10am
Was enjoying your collection until i got to the swamp -- those massive blood spiders barely function on the terrain and make setting up an outpost nigh impossible unless you have a kill-team of superhumans handy to defend it. I humbly ask you take a look at it and consider whatever mod it is for removal.
Crovvv  [developer] 5 Nov, 2019 @ 4:00pm 
Hi Dago, you mean these lovely creatures? https://i.imgur.com/sT3DIVQ.png
Jokes aside, the swamp is hazardous if you're not prepared it's probably better to set up somewhere else. My intention was not to make the game easy, I understand these might seem unfair but that's the point of the game, being against the odds and overcoming it, that's why it was written in the collection summary, that's what you signed up for. Anyways, I'd suggest building your outpost somewhere else, instead of entering the territory of these things who even the hounds barely keep at bay.

However if you insist on making it easier for yourself. Feel free to unsubscribe from this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=917851763
But shame on you if you do!
I kid, do what you feel will make your own experience better.
Last edited by Crovvv; 5 Nov, 2019 @ 4:05pm
Sir Luis 6 Nov, 2019 @ 2:30pm 
the collection just keeps getting better. best kenshi collection ever
Crovvv  [developer] 6 Nov, 2019 @ 3:07pm 
Originally posted by Sir Luis:
the collection just keeps getting better. best kenshi collection ever
Haha thanks Luis!
Crovvv  [developer] 20 Feb, 2020 @ 4:56pm 
Originally posted by Daelda:
Load Order link is incorrect. Currently takes me here: https://steamhost.cn/steamcommunity_com/workshop/discussions/?appid=233860

SHOULD take me here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1895554732/1640926712933319665/
They work fine for me. Likely an issue with your device as I've had this happen to someone else in the past. Not sure what causes it
Last edited by Crovvv; 20 Feb, 2020 @ 4:56pm
Daelda 20 Feb, 2020 @ 6:47pm 
Originally posted by Crovvv:
Originally posted by Daelda:
Load Order link is incorrect. Currently takes me here: https://steamhost.cn/steamcommunity_com/workshop/discussions/?appid=233860

SHOULD take me here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1895554732/1640926712933319665/
They work fine for me. Likely an issue with your device as I've had this happen to someone else in the past. Not sure what causes it

That's so weird! I'd expect a mod problem...not a link problem in Steam... Perhaps because I am using the Steam Beta Client? Just a very random sort of bug to have happen.
Last edited by Daelda; 20 Feb, 2020 @ 6:47pm
Crovvv  [developer] 11 Mar, 2020 @ 6:30pm 
Originally posted by Super Sayaman:
Originally posted by Daelda:
Load Order link is incorrect. Currently takes me here: https://steamhost.cn/steamcommunity_com/workshop/discussions/?appid=233860

SHOULD take me here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1895554732/1640926712933319665/

I am having the same problem
This only happens on website. Link works just fine for me on steam app. Besides the links to load order work fine on the collection itself. Might be a bug with linking discussions within discussions on the website version of steam.
NOVA 12 May, 2020 @ 3:44pm 
Same problem
Crovvv  [developer] 12 May, 2020 @ 4:56pm 
Originally posted by xlodosx:
Same problem
Get the steam app.
Ay is there by chance you can post the current mod load. I'm crap and hoping you have one, since most of the mod of the original list is gone. (Or I can try and figure it out myself I guest)
alemismun 29 Apr, 2021 @ 10:59am 
Damn this is awesome.
Gotta ask, how buggy can one expect it to be?
Last edited by alemismun; 29 Apr, 2021 @ 11:46am
alemismun 29 Apr, 2021 @ 12:13pm 
There is one item outside the load order, its "New Cities_Han". Not sure where to put it.
My best guess is that it goes right before the dialogue plus mod... but I wish to double check before commiting to a 25h playthrough haha.
... Let's Talk.mod RecruitPrisoners.mod New Cities_Han.mod DialoguePlus.mod Dialogue Expanded.mod seto_dialogue.mod More Merc Contract Options.mod ...
Last edited by alemismun; 29 Apr, 2021 @ 12:24pm
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