Kenshi
Kenshi : Age of Blood & Sand
 This topic has been pinned, so it's probably important
Crovvv  [developer] 3 Nov, 2019 @ 2:47pm
Optional Modlist + Mod Suggestions
Performance mods
Note: Put these mods ontop your load order (first) besides Forgotten Buildings - Reduced Texture Size which should be right below Forgotten Buildings.
Difficulty increasing mods

Misc Mods
  • Tsuki ReShade[www.nexusmods.com]
    Great Shader! You need a decent PC, I don't use it personally.
    Here's a recommended preset for it: Link. (Suggested by Schwifty)
  • Re-enable female muscle definition
    For those who want female muscle definition on. It's disabled by default.
  • Genesis - Map
    A great alternate map. By the people who made Genesis Overhaul!
  • RLBS Light Colors
    Expands on the RLBS Skeletons adding "faces" making them have Lights and other neat little effects. Might be too colorful for some.
  • Brighter Nights
    Good If you don't like how dark the Nights are with default General Modifications.
  • Authorized Robot Limbs
    You won't get attacked in the Holy Nation for having Prosthetics. (They'll still panic though)
  • Hippity hoppity you're now my property
    Hilarious dialogue mod but might affect immersion. (Place it near other dialogue mods like dialogue expansion in load order)
  • Any gamestart mod
    No problem adding gamestart mods, 99.9% will be compatible.
Load order?
Unless said otherwise, you can leave these at bottom of load order, Infact most of them need to be at the bottom to overwrite others. Don't forget to activate them in the launcher before opening game.

Remove anime / weeb mods
Guide

Suggestions (Mods/Balancing)
Have a mod you wanna see in the collection? Is something too OP or Unbalanced or something you think should be change? Just want to ask a question? Tell me here!

Not guaranteed I'll include it but I'll definitely have a look / think about it!


All Suggestions appreciated!
Last edited by Crovvv; 15 May, 2020 @ 7:30pm
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Showing 1-15 of 126 comments
Crovvv  [developer] 3 Nov, 2019 @ 8:15pm 
Don't know how I missed those but yeah definitely, in fact I'd replace Stronger group combat and Primal Wildlife with those as it seems to do what those do and supports the modded variations so better compatibility.

Thanks for suggestions!
Last edited by Crovvv; 3 Nov, 2019 @ 8:17pm
ShadowFTL 3 Nov, 2019 @ 11:14pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1880985984

What about testing this one instead of reactive world? Its newest and seems good, but need a lot of testing.

ShadowFTL 3 Nov, 2019 @ 11:16pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1851256771 IDK how all those names lore friendly, but may be better then old names+ mod
Last edited by ShadowFTL; 3 Nov, 2019 @ 11:16pm
Crovvv  [developer] 4 Nov, 2019 @ 6:44am 
Thanks for Suggestions I had a look at Kaizo a while ago and I'm not sure it would be compatible with the rest of the Collection sadly.

As for the Expanded Name Set. I had seen it already also but didn't add it because it adds alot of non-lore friendly name unlike the one already in the Collection.
I've been doing a hiver playthrough, and soon found out the hive buildings in the game are nigh unusable - you cant fit anything useful in them. I reccomend this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1828950009&searchtext=hive+buildings
shabushabu 26 Nov, 2019 @ 2:02am 
I would suggest removing mutant blood spider mod.As exciting and fun it was seeing it the first time, after a while it became just annoying. Spawned in my base killing everyone, spawned near catun and killed all npcs roaming and the guards of catun. Basiclly if you are south of the swamps it spawns way too often or I got really unlucky, dunno about this one :s
Crovvv  [developer] 26 Nov, 2019 @ 5:05am 
Originally posted by toxicccc:
I would suggest removing mutant blood spider mod.As exciting and fun it was seeing it the first time, after a while it became just annoying. Spawned in my base killing everyone, spawned near catun and killed all npcs roaming and the guards of catun. Basiclly if you are south of the swamps it spawns way too often or I got really unlucky, dunno about this one :s
I'll think about it probably not, feel free to remove it if you want.

Edit: Alright so I checked the mod and I saw it replaced the blood spider spawn with the mutant one. I'll just add an extra spawn that is about 3x less common to make them show up less.
Last edited by Crovvv; 26 Nov, 2019 @ 3:40pm
Crovvv  [developer] 26 Nov, 2019 @ 3:41pm 
Originally posted by toxicccc:
I would suggest removing mutant blood spider mod.As exciting and fun it was seeing it the first time, after a while it became just annoying. Spawned in my base killing everyone, spawned near catun and killed all npcs roaming and the guards of catun. Basiclly if you are south of the swamps it spawns way too often or I got really unlucky, dunno about this one :s
Alright have a look at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1907588580
shabushabu 27 Nov, 2019 @ 12:26am 
n1 thx a lot :)
BeauJet 29 Nov, 2019 @ 9:24pm 
Here's a suggestion, Zombie Apocalypse.

Though I will say that with Combat animation and Craft, it seems to break some hive-looking Zombies.Just stand there and not attack(uses hand combat). Also, does not seem to cause crashes when played with this list. Tested for about a few hours with no crash...Again, I have to wonder if fixing the animations for those Zombies is possible. Overall, seems not bad, just might need to patch the animations.

But most importantly, fair warning, it seems to cause lag if your caps are set high.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1387687767
Last edited by BeauJet; 29 Nov, 2019 @ 9:26pm
Crovvv  [developer] 30 Nov, 2019 @ 5:46am 
Originally posted by beaujet:
Here's a suggestion, Zombie Apocalypse.

Though I will say that with Combat animation and Craft, it seems to break some hive-looking Zombies.Just stand there and not attack(uses hand combat). Also, does not seem to cause crashes when played with this list. Tested for about a few hours with no crash...Again, I have to wonder if fixing the animations for those Zombies is possible. Overall, seems not bad, just might need to patch the animations.

But most importantly, fair warning, it seems to cause lag if your caps are set high.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1387687767
Yeah it would need animation patches. Cool mod just not something I would add to the overall collection. Thanks for suggestion though!
dagobert dogburglar 18 Dec, 2019 @ 10:33am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1934750916
this is a very optional and not major mod but adds a lot of extra flavor to the robots already in the collection
Crovvv  [developer] 20 Dec, 2019 @ 11:02am 
Originally posted by dagobertus dogburglus:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1934750916
this is a very optional and not major mod but adds a lot of extra flavor to the robots already in the collection
Already on the list of mods to add! Thanks for suggestion though
You should check the Ultimate Weapons Pack; it needs some of extra patches but it's pretty cool.
Last edited by Pronóxius de Macaé; 20 Dec, 2019 @ 1:05pm
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