Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sui Generis - Regional Groups and Bonuses
EmyLily 17 May, 2020 @ 8:39pm
Oceanian bonus
i really love this mod, but i really feel like Oceanian got waaay too strong of a bonus, specially since Maori were already quite good by themselves. I love the extra sight and reef power, but getting +2 food and production per coastal tile is waaay too excessive of a bonus to be accessible from the start of the game. It turns your first settle into an automatic powerhouse if its a one tile island 6 tiles away from capital. Srly that one tile island could literally have nothing to work but blank coast tile and itd be reasonably strong up untill late medieval and op in ancient/classical.
I appreciate the bonus itself, making all those cities with few land tiles less irrelevant is great, but i feel like this should be locked behind a later tech or scale with eras, smt of the like so its still nice, but doesnt boost you like crazy in the first few turns.