Don't Starve Together

Don't Starve Together

My Pet
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December 6, 2019 Update
When Vargling is summoned a ghost pup, the server hangs and there is a loss of communication with the server. When restarting, the server is on some time in the past.
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Showing 1-12 of 12 comments
Kyoshiro  [developer] 7 Dec, 2019 @ 12:23am 
Please send for me report your error.
I 'm new to it. its from Server log:
[00:00:10]: Checking Tags
[00:00:10]: Populating voronoi...
[00:00:11]: Warning! Could not find a spot for Maxwell5 in node Forest hunters:4:Clearing
[00:00:11]: [ReplaceSingleNonLandTiles] Validating...
[00:00:11]: [ReplaceSingleNonLandTiles] Replaced 5 tiles.
[00:00:11]: Not checking for disconnected tiles.
[00:00:11]: [Ocean] Placing ocean set pieces.
[00:00:11]: [Ocean] Placed 8 of 8 ocean set pieces.
[00:00:11]: [Ocean] Convert impassible to water...
[00:00:11]: [Ocean] Square fill...
[00:00:14]: [Ocean] Ground fill...
[00:00:14]: [Ocean] Noise...
[00:00:15]: [Ocean] Blend...
[00:00:15]: [Ocean] Adding shoreline...
[00:00:16]: [Ocean] Void Outline...
[00:00:16]: [Ocean] Populating the ocean with lots of fun things to do...
[00:00:16]: [Ocean] Placing ocean set pieces.
[00:00:16]: [Ocean] Placed 9 of 9 ocean set pieces.
[00:00:16]: Checking Required Prefab moon_altar_rock_idol has at least 1 instances (1 found).
[00:00:16]: Checking Required Prefab pigking has at least 1 instances (1 found).
[00:00:16]: Checking Required Prefab multiplayer_portal has at least 1 instances (1 found).
[00:00:16]: Checking Required Prefab moon_altar_rock_seed has at least 1 instances (1 found).
[00:00:16]: Checking Required Prefab moon_altar_rock_glass has at least 1 instances (1 found).
[00:00:16]: Checking Required Prefab moon_fissure has at least 1 instances (71 found).
[00:00:16]: [ReplaceSingleNonLandTiles] Validating...
[00:00:16]: [ReplaceSingleNonLandTiles] Replaced 0 tiles.
[00:00:16]: Done forest map gen!
[00:00:16]: Checking map...
[00:00:16]: Generation complete
[00:00:16]: WorldSim::SimThread::Main() complete
[00:00:16]: Serializing world: session/439F0E24D066FC5F/0000000002
[00:00:17]: Klump load on boot started.
[00:00:17]: Klump files loaded: 0
[00:00:17]: Unload FE
[00:00:17]: Unload FE done
Oh +3 sanity is too much for pleasant touch, and +health for pleasant touch is generally unbalanced. Could you add a setting so that you can choose the old option +1 sanity for Pleasant touch?
Kyoshiro  [developer] 16 Dec, 2019 @ 7:46am 
@MarucmpMaruu, Thank you for waiting, thank you for reporting me. We fixed the ghost dog bug, and added the option to touch the pet, if you need anything else please let me know.
76561198061964504 17 Dec, 2019 @ 8:30am 
@Kyōshirō, Thank you so much for responding! I 'm very glad you added what I asked!
Kyoshiro  [developer] 17 Dec, 2019 @ 12:27pm 
If you have no further requests, I would like to close thread this. Thank you.
76561198061964504 18 Dec, 2019 @ 12:07am 
@Kyōshirō, ok
76561198061964504 18 Dec, 2019 @ 5:43am 
@Kyōshirō, I 'm sorry, but I found another bug! When you hit Spider Eggs or Hound Mound (possibly when attacked by bosses or other types of spawners, did not check yet) and run the distance of the game screen from the target, the pet (checked on Vargling) stops and stops chasing the player and responding to orders. For him to take away or need someone nearby to hit or re-file on the server and then he will continue to listen.
76561198061964504 18 Dec, 2019 @ 5:45am 
Here 's Log if it helps:
[00:00:24]: Gameserver logged on to Steam, assigned identity steamid:90131263125551113
[00:00:26]: [Shard] Slave Caves(578465918) connected: [LAN] 127.0.0.1
[00:00:27]: [Shard] Slave Caves(578465918) ready!
[00:00:27]: World 578465918 is now connected
[00:00:27]: Validating portal[3] <-> 578465918[3] (disabled)
[00:00:27]: Validating portal[4] <-> 578465918[4] (disabled)
[00:00:27]: Validating portal[5] <-> 578465918[5] (disabled)
[00:00:27]: Validating portal[6] <-> 578465918[6] (disabled)
[00:00:27]: Validating portal[7] <-> 578465918[7] (disabled)
[00:00:27]: Validating portal[10] <-> 578465918[10] (disabled)
[00:00:27]: Validating portal[1] <-> 578465918[1] (disabled)
[00:00:27]: Validating portal[8] <-> 578465918[8] (disabled)
[00:00:27]: Validating portal[9] <-> 578465918[9] (disabled)
[00:00:27]: Validating portal[2] <-> 578465918[2] (disabled)
[00:00:29]: New incoming connection 127.0.0.1|25130 <5730339255706784152>
[00:00:29]: Client connected from [LAN] 127.0.0.1|25130 <5730339255706784152>
[00:00:29]: ValidateGameSessionToken pgs-usc^KU_HIpDteCH^DontStarveTogether^ZmmwL1MD32mVtqwKj+lPcsf+toQOXfi/c84+Z74zIK4= for <5730339255706784152>
[00:00:29]: Client authenticated: (KU_HIpDteCH) MarucmpMaruu
[00:00:29]: [Steam] Authenticated host '76561198061964504'
[00:00:32]: There is no active event to validate against.
[00:00:32]: [Shard] Read save location file for (KU_HIpDteCH)
[00:00:34]: Registering master server in EU lobby
[00:00:46]: Resuming user: session/2C5C5930CDE7F134/A7I55J6TT0OH/0000000005
[00:00:46]: Could not find anim build FROMNUM
[00:00:46]: Could not find anim build FROMNUM
[00:00:46]: Could not find anim build FROMNUM
[00:00:46]: Spawning player at: [Load] (-216.45, 0.00, -112.34)
[00:00:46]: Sim unpaused
[00:00:46]: Registering master server in EU lobby
[00:01:13]: [(KU_HIpDteCH) MarucmpMaruu] ReceiveRemoteExecute(local p = UserToPlayer('KU_HIpDteCH') local me = UserToPlayer("KU_HIpDteCH") local builder = p.components.builder if builder and me and me.components.talker then me.components.talker:Say(builder.freebuildmode and STRINGS.UI.MODSSCREEN.STATUS.DISABLED_MANUAL or STRINGS.UI.MODSSCREEN.STATUS.WORKING_NORMALLY) builder:GiveAllRecipes() end) @(-210.48, -105.93)
[00:01:28]: [(KU_HIpDteCH) MarucmpMaruu] ReceiveRemoteExecute(local player = UserToPlayer('KU_HIpDteCH') if player ~= nil and player.Transform then local x,y,z = player.Transform:GetWorldPosition() for i = 1, 1 or 1 do local inst = SpawnPrefab('spidereggsack') if inst ~= nil and inst.components then if inst.components.inventoryitem ~= nil then if player.components and player.components.inventory then player.components.inventory:GiveItem(inst) end else inst.Transform:SetPosition(x,y,z) end end end end) @(-213.39, -106.90)
[00:02:06]: Serializing user: session/2C5C5930CDE7F134/A7I55J6TT0OH/0000000006
[00:02:07]: Serializing world: session/2C5C5930CDE7F134/0000000006
[00:02:11]: Registering master server in EU lobby
[00:04:20]: [Steam] SendUserDisconnect for '76561198061964504'
[00:04:20]: [Shard] (KU_HIpDteCH) disconnected from [SHDMASTER](1)
[00:04:20]: [IPC] Received shutdown signal.
[00:04:20]: Serializing user: session/2C5C5930CDE7F134/A7I55J6TT0OH/0000000007
[00:04:21]: Serializing world: session/2C5C5930CDE7F134/0000000007
[00:04:21]: Removing server from EU lobby
[00:04:21]: [Shard] Stopping shard mode
[00:04:21]: Collecting garbage...
[00:04:21]: lua_gc took 0.21 seconds
[00:04:21]: ~ShardLuaProxy()
[00:04:21]: ~cEventLeaderboardProxy()
[00:04:21]: ~ItemServerLuaProxy()
[00:04:21]: ~InventoryLuaProxy()
[00:04:21]: ~NetworkLuaProxy()
[00:04:21]: ~SimLuaProxy()
[00:04:21]: Cancelling LuaQueryCallback handle [5]
[00:04:22]: lua_close took 0.34 seconds
[00:04:22]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:04:22]: CurlRequestManager::ClientThread::Main() complete
[00:04:22]: HttpClient2 discarded 0 callbacks.
[00:04:22]: Shutting down
Kyoshiro  [developer] 19 Dec, 2019 @ 1:43am 
I have received and am reviewing what you told me. But your bug report is not really an error.
76561198061964504 19 Dec, 2019 @ 8:48am 
Yes, i am don't found error in server log.
Kyoshiro  [developer] 13 Jan, 2020 @ 10:24am 
Originally posted by MarucmpMaruu:
Yes, i am don't found error in server log.

Dear @MarucmpMaruu, I'm sorry for the late answer. The only temporary solution to this problem is when you attack the target (beehives, wolf caves, spider nests), once you have attacked you must kill the target, ie if you are attacking then let your character attack your target and your pet too (don't run away because the pet is receiving orders); Or you can attack the nest with a single blow when the pet receives the command to let it execute, then you can leave with the pet. The summary is that once the attack has to kill the nest, or you have to attack decisively and if the pet receives the command it must execute that command it will not be buggy. Or when you leave the screen at the hive, the pet will immediately approach you. Best regards.
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