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class Material1
{
type="Stone";
slot_name="Stones";
quantity=40;
};
If we modify your config file and upload the "repacked" pbo to our servers, no one will be able to join. The client version (your version) that everyone is downloading will not match the version the server owners have modified and uploaded to there own servers. We would have to re-distribute and sign "our" version to the workshop so that the client version would match the server version.
I get kicked from my own server for the .pbo [containing the config.cpp that was modified] not matching your bikey. Reverting back to your original pbo allows me to join without issue.
I run a hardcore server so the massive amount of logs keeps the cabins from being mass produced with the exception of larger groups which can pump out the required logs easily.