RimWorld

RimWorld

Prison Labor
Space Dandy 7 Sep, 2020 @ 11:54am
A few issues I am having
Hey so I am have found a few bugs in my current playthrough that don't really allow me to fully experience this mod. This mod is a great idea but I feel like it is likely my mod setup that is having an issue with all of this.

I do not have the option to make a prisoner zone. Now I do not have tiny tweaks so I have no idea what could be causing this to not show. Could it be RimHUD or Dubs Mint Menus. I am just unsureof what is causing this now
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Showing 1-15 of 15 comments
Space Dandy 7 Sep, 2020 @ 11:59am 
also my prisoners are not hauling or crafting for some reason. I am under the impression this is due to the lack of the prisoner zone. They are quarrying though but nothing else. They are also not eating when they should and will fall asleep while ravenously hungry
BevvRatBites 7 Sep, 2020 @ 1:04pm 
This definitely sounds like some sort of incompatibility, try starting a fresh save with a reinstall of this mod with no other mods, then add your most important mods in one by one to troubleshoot the issue.

Also the prison labor zone only does one thing: Causes non prisoners to be unable to work there (other than wardens/jailors) so your issue with crafting and hauling isn't involved with that.
Space Dandy 7 Sep, 2020 @ 1:28pm 
I figured out the crafting since im stupid and had the door locked. I guess hauling isn't too bad since they walk at hyper slow speed. I wish I could take off their restraints. I think most of my issues are fixed for the moment. I wish I could use common sense, I took it out and now my base is dirty as hell.
BevvRatBites 7 Sep, 2020 @ 1:29pm 
Maybe wall your base up and force your prisoners to clean up after your dirty, dirty colonists.
Space Dandy 7 Sep, 2020 @ 1:33pm 
yeah but they walk super slowly which is a big issue. I guess I will micro that until I research robotics and then just have a slave robot. For the moment just recruit a colonist to do cleaning for me. I think I have a prisoner with passions in just shooting, melee and social so he is basically a cleanbot once I recruit him
Space Dandy 7 Sep, 2020 @ 1:33pm 
you have any idea if the restraints can be removed from the prisoners?
BevvRatBites 7 Sep, 2020 @ 1:43pm 
I don't think so, I don't have any knowledge on modding this game but I would imagine the ability to remove them would be a simple feature to program in.

As simple as making a toggle button on clicking a prisoner, and the toggle enabling or disabling "prisoner chains: Active" so if you have the aptitude, you could probably just add that feature in.

If you want someone fast, you can use one of your less useful colonists for the task, maybe a farmer because prisoners might do that better than cleaning due to their low speed not being a factor.
Space Dandy 7 Sep, 2020 @ 1:52pm 
fair enough, well I wish I could mod but I have 0 experience in programming
Hazzer  [developer] 9 Sep, 2020 @ 5:23am 
Actually restrain is default game mechanic which is just wrapped by mod. Need to check if its possible to make it simple. Right now I think it is applied on pawn regulary but I may be wrong.
BevvRatBites 9 Sep, 2020 @ 6:22am 
Yes, it is a base game mechanic. I'm saying it would be easy to take out.
Space Dandy 14 Sep, 2020 @ 5:21am 
Well I would make that a mod request for you Hazzer but I won't push you to do anything. Maybe it will make prisoners OP but they have no way to access my weapons without going through 5 doors. Also is there any chance that Common Sense now works with Prison Labor. My Colony is filthy and I don't have a dedicated cleaner yet
Hazzer  [developer] 15 Sep, 2020 @ 2:36pm 
TBH no plans for creating mods compability - sorry. About removing slow debuff... well I think I will add some some option to remove, propably with some other trade off. Will see. However the earliest estimated date is mid october. Moving to new place and dont have much time ;/
Space Dandy 18 Sep, 2020 @ 8:24pm 
I appreciate the consideration, good luck with moving
Rainoa 3 Nov, 2020 @ 5:16am 
anyone know off top their head about this error:

Exception ticking Daascroi (at (245, 0, 135)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) PrisonLabor.Core.Needs.Need_Treatment.PrisonLabor.Core.Needs.Need_Treatment.NeedInterval_Patch1(PrisonLabor.Core.Needs.Need_Treatment)
at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x00022] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


its spamming SO HARD right now >.<
Last edited by Rainoa; 3 Nov, 2020 @ 5:18am
Rainoa 3 Nov, 2020 @ 5:35am 
o will i think i found the bug reason, forgotten realms mod, warforged race dont need to sleep or eat & didnt seem to work at all also, i finally recruited it & the error stopped even tho i had him set to just recruit only due to never seeing him work anyways
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