Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Also if they are injured and you've set bedrest to 1 they won't work regardless.
Also I have no prisoner labour zone set up so they just work wherever they can access. Try removing that and see if they start working in the above free to access work area. I find the prison labour area stops your pawns from attempting work in that area and so only wardens go there, but if a pawn is working around them it acts as a "warden"
is only one type of workshop affected
have you enabled the work type in the settings if its modded
is the worktype possible for your prisoners (options PL)
Off screen, there is another cell connected to an indoor farm for drug production, and the prisoner there plants/cuts them just fine, but absolutely will not craft them (same thing as the workshop)
Worktype is possible for all my prisoners.
Quite busy right now honestly so I'll do a test to see if it's an incomp mod later
FYI, the doors between cells are locked. So the prisoners in the "sweatshop" cell cannot enter the luxurious cell, and vice versa
The farmer has low crafting skills but there's no crafting requirement for flake/yayo production
I got a new batch of prisoners and all of a sudden it looks like the farmers are actually crafting now and I have 0 idea what's new here
I'm a ♥♥♥♥♥♥♥ idiot