Cities: Skylines

Cities: Skylines

Theme Mixer 2
Paradroid 23 Feb, 2022 @ 3:00pm
Need help with compiling error
Great mod!
But when I save a mix I get an error message. The mix seems to be saved anyway, but I don't know what the consequence of the message is.

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From my output.log:

350,380ms | Compiling C:\Users\Paradroid\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\test\Source\test.cs [Mods - Internal] 351,138ms | Errors building assembly 'C:\Users\Paradroid\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\test\test.dll' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) 351,139ms | (0,0) : error CS0006: cannot find metadata file `G:\SteamLibrary\steamapps\common\Cities_Skylines\Cities_Data\Managed' [Mods - Internal] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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Does someone know which file exactly is missing?
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LucasTS 14 Jan, 2023 @ 4:56pm 
I have the same issue. Anyone can help?
Frag-ile 24 Jan, 2023 @ 5:04am 
I'm seeing all the same errors in my output log as well. Also get the following messages in in game error log:
"Errors building assembly 'C:\...\appdata\colossal order\cities_skylines\addons\mods\test.dll"

Theme mixer 2 appears to fail to create the dll file in question, it does however manage to write ThemeMix.xml, UsedAssets.txt, and source\test.cs.
But with the dll missing the game can't load up those settings and throws errors for it every time it starts.

This can be resolved by deleting the folder in appdata\colossal order\cities_skylines\addons\mods\
However the issue with Theme mixer being unable to save a setup remains.

Another thing that I noticed is that both me and OP have the game itself installed in non-standard steam library locations. Though the game or the mod shows no indication that it has any issues finding the paths necessary so I don't know if that is at all relevant.
Last edited by Frag-ile; 24 Jan, 2023 @ 5:07am
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