Cities: Skylines

Cities: Skylines

Theme Mixer 2
ace.of.nukes 16. mar. 2021 kl. 8:24
please help with this error (fixed)
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\1899640536 [ThemeMixer.dll] has caused an error [ModException]

Details:
System.IO.IOException: An exception occurred while importing memory image.
at (wrapper managed-to-native) ColossalFramework.Importers.Image.LoadFromArray (byte[],ColossalFramework.Importers.Image/SupportedFileFormat,uint) <0x00087>
at ColossalFramework.Importers.Image..ctor (byte[],uint,ColossalFramework.Importers.Image/SupportedFileFormat) <0x0004d>
at ColossalFramework.Importers.Image..ctor (byte[]) <0x0002d>
at ColossalFramework.Packaging.PackageDeserializer.DeserializeTexture (ColossalFramework.Packaging.Package,ColossalFramework.Packaging.PackageReader) <0x000ef>
at ColossalFramework.Packaging.PackageDeserializer.Deserialize (ColossalFramework.Packaging.Package,ColossalFramework.Packaging.PackageReader) <0x000f1>
at ColossalFramework.Packaging.Package.DeserializeAsset (System.IO.Stream) <0x00072>
at ColossalFramework.Packaging.Package.Instantiate (ColossalFramework.Packaging.Package/Asset) <0x000a4>
at (wrapper dynamic-method) ColossalFramework.Packaging.Package/Asset.ColossalFramework.Packaging.Package+Asset.Instantiate_Patch1 (ColossalFramework.Packaging.Package/Asset) <0x00039>
at ColossalFramework.Packaging.Package/Asset.Instantiate<UnityEngine.Texture2D> () <0x00020>
at ThemeMixer.Resources.ThemeSprites.CreateAtlas () <0x00264>
at ThemeMixer.Mod.OnLevelLoaded (ICities.LoadMode) <0x00018>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch2 (LoadingWrapper,SimulationManager/UpdateMode) <0x0008b>
Sidst redigeret af ace.of.nukes; 16. mar. 2021 kl. 11:40
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ace.of.nukes 16. mar. 2021 kl. 8:25 
note i have already tried the "harmany dance"
ace.of.nukes 16. mar. 2021 kl. 11:40 
I fixed it seems I just ran out of memory, curse me and my obsession for assets
Jota Pê 25. aug. 2022 kl. 12:03 
how have you fixed it? same problem!
ace.of.nukes 6. sep. 2022 kl. 11:05 
Oprindeligt skrevet af Jota Pê:
how have you fixed it? same problem!

To many assets seems to be those were the first to go when the memory over loaded during load
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