Slay the Spire

Slay the Spire

Bartender
GuilelessMonk  [developer] 28 Oct, 2019 @ 4:28pm
Design Complaints/Comments
Complaints, complements, or questions about the design.
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Showing 1-4 of 4 comments
Greased Lightning, Heavy Blow and Beat Rush are some of my favorite cards! I like that Greased Lightning initially looks bad...

...until you realize that you are playing with Bartender, and that card gives you a bigger amount of options that turn, specially if you upgrade it :)

Heavy Blow is one of her bread-and-butter for high damage and debuffing (Heavy is a good keyword for it) and Beat Rush is just cool to use (jabs! more jabs! xD).
GuilelessMonk  [developer] 2 Nov, 2019 @ 2:39pm 
Beat Rush is one of my favorites, and it also was going to be the starter card for a good long while of development but I couldn't figure out a version of it that was satisfying and didn't make Act 1 a total roll over. That it was a starter card for a long time is why I created Vortex and Rockbreaker, 2 cards which can always be upgraded during a fight.
thatguy 9 Nov, 2019 @ 5:26pm 
Having Bleed proc at the END of enemies turn rather than the end of MY turn and having it drop by half makes it really unreliable in most cases.

Having Ebb add block at the end of my turn makes it really hard to take on thorns enemies plus the heart's Beat of Death (barely got the kill while at 1 HP). Some of her Ebb cards need to have Block with a bonus of Ebb.

Seeing cards like "Fool-s thrust" is a confusing design choice since most of her Def is from Ebb

Combo cards are hard to pull off. There needs to be some 0 cost attacks or allow skills to proc offensive combos.

There isnt many ways to apply weak or vulnerable, only ways is from combos (see above)

Decent mod otherwise
AJ Neuro 3 Apr, 2024 @ 12:18am 
Very fun character, but too easy. Beat A20 Heart on second attempt. Among the strongest custom classes. The Jabs you get from Momentum+ are incredibly strong, making upgrades unnecessary, and if you combine them with the Flow you get from Float/Sting, you don't even need any other damage cards. If you build correctly, you will scale insanely fast. I was generating 40 block on turn 2 against Donu & Deca, entirely from Ebb. Breathe Deep combined with Moonsault Kick, Alacrity, Mirage, and Insight will make you unkillable. As for the Heart, as long as you have a few straight up block cards like Glacier and Center Self you'll be fine. The real key is getting Opo-Opo Form which gives you Ebb when you get attacked, which when getting hit 15 times gives you a gigantic amount of Ebb. Also, Coral Ring is too strong, should be 1/3 instead of 1/4.
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Showing 1-4 of 4 comments
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