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- When entering the Cleric event, three Bartender cards appeared, then vanished.
- Same effect happened again when entering a Shop.
- After that effect, opened the Shop window and found out that I couldn't remove cards there. Is this by design?
- Scowl description finishes with "...Weakness on attack.", when it should refer to the Weak debuff.
- Hook and Cross both need a final dot at the end of their descriptions.
- Bloodbath is doing the opposite of what it says: it's giving the Bleed of the targeted enemy to that same enemy, once for every other enemy in the combat.
- Bouncer has extra confusing (and misleading) text. A better description to it is "At the start of your turn, you may discard a card. If you do, draw a card."
- Raptor card's tooltip has Surge starting with lower case, it shoud be upper case.
- When Bouncer's power effect triggers in the Centurion and Mystic fight, when the Mystic heals, the heal VFX can (not always) get stuck in the screen until the player's turn ends (on Fast Mode, haven't tested without it).
- Fading Blow's description has "Deals..." when it should be "Deal...".
- Golden Icon's event [Take] option shows a Drop tooltip that's not related to the event in question.
If needed, I can send you the mod list used (being a bit more specific already, most were UI mods, + Bartender and Quarter Circle Forward Punch).
+Bartender Keywords now only trigger for Bartender cards or Bartender Content.
+Fixed/Clarified descriptions for: Scowl, Hook, Cross, Bouncer, Raptor, Fading Blow, Spirits Within, Pony Shot.
+I believe I fixed the issue with Cards randomly Super Flashing when you enter a Shop or other event (if this still happens for you please let me know it is a tough one to replicate).
+Fixed Bouncer VFX bug.
* Somersault description has "Deal 8 bartender:damage." at start. That 'bartender:damage' should be just 'damage'?
* Bouncer's selection screen has as description text "Confirm card to Select Card(s) to Discard", should be or "Confirm card(s) to Discard" or "Select card(s) to Discard".
* Drop's tooltip text:
"Drop
Deals a some damage to all enemies. Flip: Soar." That 'a' shouldn't be there.
If I got that right, given that the Bartender has way more deck cycling and options compared to other base game characters, you added the random removals so the player can't get way too much benefit of a planned Remove (since more cycling = getting intended cards faster), and the other random effects in the deck are part of the "go with the flow" design (similar in feeling to FF8's Zell Limit Break mechanic).
I don't have a problem with those, but maybe it would be good if those changes stay visible more than a few seconds, so the player can read and understand what happened, instead of thinking that they were a bug and only later realizing what happened.
* Went to a shop having a 20-card deck, 26 gold and having used Glacier in the last room. When I entered the shop, Hailstorm appeared as if it was removed, my gold went to 0 and my deck had 20 cards yet.
Saving, returning to the main menu and continuing the room took me to the Shop room, but without any of the effects above triggering, and the Remove option available in the shop.
* Cowpoke Hat's power is named "Coeurl Form", but Coeurl Form and Cowpoke Hat's effects are very different from each other.
* Same weird effect of a card appearing, when I went to a ? Room. Thing is, the map was suddenly placed in the screen and when I checked, the event in question (Old Beggar) was still there to be done.
In other words, the weird effect of a card appearing almost made me lose an event.
I fixed this, and am going to upload a fixed version shortly.