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-Completely updated the Pickaxes with a reworked, much easier melee system.
-Updated the Infinity Blade with a reworked, much easier melee system.
-Updated Aim Down Sights on all weapons to behave itself on higher ping.
-Updated scope zoom on snipers to use prediction, preventing strange effects on high ping.
-Updated the Chug Splash to show ammo count
-Updated the Grenade, Impulse Grenade and Stink bomb to use "Grenade" ammo type.
-Updated the Instructions on all weapons.
-Updated the RPG and Quad Launcher Projectiles to behave more consistently with fortnite.
-Updated the Proximity GL Projectile, it will now ignore Teammates.
-Updated the Crossbow projectile with prediction, it will now only deal damage once.
-Fixed a bug that would occur with the Compact SMG, M249, SMG and Minigun that would continue playing the firing sound when no longer firing.
-Fixed the Burst Fire weapons sometimes not having reload animations.
-Fixed the Shotguns sometimes not having reload animations.
-Fixed some occasional script errors with certain weapons.
-The Dual Pistols now have 2 bullet tracers, one from each pistol.
-Fixed projectiles like Grenades being able to kill NPCs on Impact.
-Reduced the projectile speed of the Quad Launcher.
-Added Glow in the dark textures for the Storm Scout Sniper and Tactical Shotgun.
-Improvements and fixes for the Thermal Scoped Assault Rifle.
-When weapons are removed, the Player's FOV will be properly reset.
-Pistols will now use proper firing animations for aim down sights and hip fire.
-Fixed muzzle flash effects having strange angles.
-Fixed the Infinity Blade's sound effect not restarting if it were to be stopped.
-Increased the Player's FOV when aiming with a Hunting Rifle.
-The Crossbow projectile will now be fired more centered.
-Prevented lua errors when Owners of projectiles were not valid.
-Fixed the Drum Gun changing FOV when switching to it.
-Applied 0.75x headshot mutliplier to the pistols, smgs, supressed smgs, compact smgs, miniguns, suppressed pistols and drum guns.
-Added a halo glow to indicate a dropped weapon's rarity.
-Updated the Chug Jug, Slurp Juice and Shield Potion to use the new GetMaxArmor() function.
-Added projectile collisions with nextbots.
-Fixed drinking animation not playing when quickly drinking shields.
-Minor change to the Impulse Grenade that makes it far more effective, Multiple Players can be catapulted, and fall damage is even negated if you have been launched by an impulse grenade.
-Updated kill icons, so the kill icon used will always be from the weapon used, E.G firing a crossbow and switching to an RPG will not show RPG kill icon when crossbow kills NPC.
-From now on, holstering weapons will stop the deploy sound effect.
-Added prediction to the particle effects, making them look nicer and less cluttered
-Dropping a minigun, or using up all consumable/throwable weapons, will now switch you to the previous weapon you were using, if you had one.
-Fixed the Sound effect of projectiles not playing if it were to get too far away.
-Sound Scripts tied to reload animations I.E Shotgun, Dual will not play when reloading the Revolvers, 6-Shooters, Scoped Revolvers, Grenade Launchers, Proximity Grenade Launcher ETC.
-Fixed consumable information text I.E "Can't use at full shield" appearing more than once.
-Fixed not being able to hear the stink bomb if it got too far away ( oversight from yesterday's update )
-Ensured the Minigun's draw sound is stopped when it is dropped, and that it uses a sound script for the sound to drop it, rather than a single file.
-Prevented HL2 Sounds scripts from playing when reloading certain weapons.
-Implemented a new reload system for the shotguns, fixing the prediction errors.
-Fixed firing shotgun's not cancelling the reload animation in singleplayer.
-Adjusted the revolver's deploy sound.
-Fixed/Added dynamic lighting with certain projectiles.
-Fixed a potential bug when interrupting the shotgun's reload.
-Reduced brightness on weapon muzzle flashes.
-Fixed the Uncommon Flintknock's missing kill icon.
-Fixed a potential bug with the Supressed SMG
-Fixed FOV not being reset when picking up an item off the ground while scoped/zoomed.
-Converted all audio files to OGG format to save on storage.
-Fixed FOV not being reset when entering a vehicle after zooming or ironsighting.
-Fixed script errors and strange behaviors when dropping weapons.
-Changed all non-looping audio files .OGG format to save storage.
-Fixed a potential issue which could result involving removing a weapon and FOV.
-Fixed some potential script errors with muzzle flashes.
-Fixed pickaxe deploy sounds sometimes cutting out.
-You can now smash windows and other breakables with the Pickaxes, Crossbows and Infinity Blade.