ARK: Survival Evolved

ARK: Survival Evolved

[Discontinued - Open Source] OSDs and Element Veins for Ragnarok
 This topic has been pinned, so it's probably important
Ferodra  [developer] 13 Nov, 2019 @ 1:41am
Bugtracker
Here you can find all currently known issues or misconceptions with this mod.

The spawned Difficulties are not right every time
I am aware of this issue, and, unfortunately, this is a deeper problem with the "Horde Crate" System of Ark. I will probably have to change essential core functions to fully make this work all the time.

There are leftover Corrupted Dinos after a wave
In contrast to Extinction, there are only non-corrupted wild dinos on Ragnarok.
And as Corrupted Dinos really seem to focus on killing non-corrupted stuff, they kind of get lost during their way to the event.

When i distance myself from the event, it fails and despawns
This is, without a doubt, the most frequently asked question / bug report.
It's NOT a bug and intended behaviour of a system Wildcard designed. This happens on Extinction too if you try to do EVs or OSDs Solo.
II've found a solution to this problem and currently am working on implementing it properly into my mods.

My Tames are able do damage/destroy the Crate/Veins
Simple: You're playing in PvP. This ONLY doesn't happen in PvE.
When starting an event, you basically claim the structure, and therefore others (and you) are able to damage it.
Last edited by Ferodra; 30 May, 2020 @ 1:37pm
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Showing 1-15 of 15 comments
Soza 30 Nov, 2019 @ 10:23pm 
When going on a bit further away from the bubble range the osd explode and give the fail sound like when u lose the event after the hp goes to 0
Also should add option to disable veins/osd so the mod whould be able to spawn only osd or only veins
while chasing some of the distracted corrupted dinos the element veins exploded despite being at full hp for no reason whatsoever
Ferodra  [developer] 2 Dec, 2019 @ 6:25am 
This actually is the normal behaviour for them and not a bug.
Of course that's a problem combined with he issue that the corrupted Dinos start chasing random stuff.
I'll look into it, but can't promise anything.
Last edited by Ferodra; 2 Dec, 2019 @ 6:29am
Soza 2 Dec, 2019 @ 8:49am 
what about the veins and osd desapen/fail when geting abit far from them?
even 50 foundation far it despawn
Ferodra  [developer] 2 Dec, 2019 @ 11:25am 
That's what i just said :P
Soza 5 Dec, 2019 @ 12:19am 
the veins and osd explode/despawn is not normal, u can leave the osd and vein area pretty far to look for stuck dinos, in the mod they explode/despawn/end even in render range...
Ferodra  [developer] 5 Dec, 2019 @ 1:59am 
Looked into it and it doesn't seem like i can do anything about it, unfortunately.
There's absolutely no indicator of where exactly in the code this happens, but i guess it has something to do with the stasis system.
Literally nothing that could cause this does fire within the Blueprint System.
So it most probably lies within the C++ code of ARK, which modders don't have any access to.
In the DevKit itself, the range i can fly away from the crate or vein is enormous, but as soon as it's cooked into the final mod, it's like this.
Haven't tested this yet thoroughly on dedicated, maybe that's a factor too.
Last edited by Ferodra; 5 Dec, 2019 @ 2:01am
Soza 5 Dec, 2019 @ 5:12am 
its very problematic to do these events with all the stray corrupted geting stuck in rocks and what not and not being able to finish the event beacoue u cant leave the area even for 2 sec, i hope u figure that thing out cuz its a great mod, if u need any help with testing i can give u constant feedbacks
joshpagan93 17 Dec, 2019 @ 6:32am 
the veins and osds take damage from me and my dinos, is that intentional? i accidentally kill it myself and havent been able to win because of it .
Ferodra  [developer] 17 Dec, 2019 @ 8:11am 
@joshpagan93
Yes, this is in fact the default behaviour of the Event system, as Wildcard designed it.
I think it's controlled by wether the Mode is set to PvP or PvE.
Also could be linked to friendly fire, as you basically claim the node/crate by starting it.
Soza 20 Dec, 2019 @ 8:06pm 
in pvp mod it takes dmg in pve mod it doesnt. tho in the mod version it looks like it takes alot more dmg from dinos, for example a 330 melee giga with imprint does over 4K dmg per bite to the drop, in vanila a 380 melee imprint giga does around 600 dmg.... somthing is wrong with the dmg the osd takes from your tames
Spencer 5 Jan, 2020 @ 7:24pm 
The OSD spawn at 15/75 has glitched spawn, Dinos will spawn in the mesh and fall into the water below
Doge 26 Jan, 2020 @ 12:39pm 
There seems to be an issue with the element vein at 23 38, where after it despawns, or fails, the small element veins leftover will stay there
Kost38 24 Jul, 2020 @ 2:32pm 
hi, the red osd at 16:75 on ragnarok is a bit buggy, the dinosaurs go under the map each round.
Houstsas 5 Sep, 2020 @ 7:30pm 
any future fixes for the issues with those dinos that fall through the earth when spawned? over at 16 - 75 mainly??
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