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Also should add option to disable veins/osd so the mod whould be able to spawn only osd or only veins
Of course that's a problem combined with he issue that the corrupted Dinos start chasing random stuff.
I'll look into it, but can't promise anything.
even 50 foundation far it despawn
There's absolutely no indicator of where exactly in the code this happens, but i guess it has something to do with the stasis system.
Literally nothing that could cause this does fire within the Blueprint System.
So it most probably lies within the C++ code of ARK, which modders don't have any access to.
In the DevKit itself, the range i can fly away from the crate or vein is enormous, but as soon as it's cooked into the final mod, it's like this.
Haven't tested this yet thoroughly on dedicated, maybe that's a factor too.
Yes, this is in fact the default behaviour of the Event system, as Wildcard designed it.
I think it's controlled by wether the Mode is set to PvP or PvE.
Also could be linked to friendly fire, as you basically claim the node/crate by starting it.