RimWorld

RimWorld

OnlineCity
Rigamaroo 4 Dec, 2020 @ 6:14pm
Client disconnects consistently after trying to change save interval
Started playing on a friends server the other day, had no issues. Next day tried to change the save interval for my colony, and after it finished saving, my game would be disconnected from the server. Ever since trying to change the save interval, my game now disconnects every few minutes (the save interval change was not kept even after it *completed saving*). The server exception that occurs is:
04.12.2020 20:42:42 | 3588 | Server Exception Unable to load type OCUnion.Transfer.Model.ModelPlayerInfo required for deserialization.
(SerializationException) at System.Runtime.Serialization.ObjectManager.CompleteObject(ObjectHolder holder, Boolean bObjectFullyComplete)
at System.Runtime.Serialization.ObjectManager.DoNewlyRegisteredObjectFixups(ObjectHolder holder)
at System.Runtime.Serialization.ObjectManager.RegisterObject(Object obj, Int64 objectID, SerializationInfo info, Int64 idOfContainingObj, MemberInfo member, Int32[] arrayIndex)
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.RegisterObject(Object obj, ParseRecord pr, ParseRecord objectPr, Boolean bIsString)
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ParseObjectEnd(ParseRecord pr)
at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run()
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage)
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, IMethodCallMessage methodCallMessage)
at Util.GZip.UnzipObjByte(Byte[] bytes)
at OCServer.SessionServer.Do(ConnectClient client)
at OCServer.ServerManader.DoClient(ConnectClient client)
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Aantt  [developer] 26 Dec, 2020 @ 6:14am 
Maybe the version is slightly different?
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