Starbound

Starbound

Hitch! The alternative timeline equivalent of The Glitch! (0.1.4c)
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Majlo  [developer] 10 Nov, 2019 @ 11:20am
Lore ideas for the creator :D
Place for your ideas for Hitch lore!
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Showing 1-15 of 16 comments
43770gaming 10 Nov, 2019 @ 1:08pm 
Well somewhere in the original lore the Glitch were going to be scrapped because of their.... glitch, and their unknown inventors tried to scrap them as well. However, the Glitch escaped their original home planet or something.
The Hitch should be some sort of alternate robots because their unknown inventor could've fixed those who failed to escape at some certain price.....

.-. Now if only I could lend you my spare factory............................. or a paper..... but then everything would crash
Last edited by 43770gaming; 10 Nov, 2019 @ 1:51pm
Majlo  [developer] 10 Nov, 2019 @ 3:09pm 
My notes on Hitch lore look like this :

Origins:
They escaped from other timeline where no one defeted the ruin

Real origins:
The Glitch never happened in their timeline

Their Creator(C) made them just as an experiment. Experiment went on and with time they became more technologically advanced than any other race in short time and there were no way for them to stop that evolution so the C shut them down when he had all data he wanted.

But one of C's co-worker(CW) saw them not as robots or experiment but as inteligent, living, self aware creatures. CW activated some of them for a moment and he was right. They were sentient beings with individual ideas and even emotions. After some time when C stopped caring about them so CW stole few of them and relocated them to nearby system. He did it couple of times and they created small community in said system. After some time their community was discovered and studied but this time noone could deactivate them because this was no longer feature in their code.

You can say that The Glitch happened when they were reactivated but really they stopped advancing because they didn't need to anymore. There was noone forcing them to. Then all they wanted was to "be free from others' will"



(I think that I can't give better translation of my notes rn)
Last edited by Majlo; 30 Mar, 2020 @ 6:23am
Majlo  [developer] 12 Nov, 2019 @ 4:16am 
Books and that staff should be in "glitch" tab or in "?" tab in codex? (Because I can't make hitch tab)

What do you think?
Last edited by Majlo; 12 Nov, 2019 @ 4:17am
43770gaming 12 Nov, 2019 @ 6:43am 
Maybe a custom anvil? I found a template (but don't subscribe to it, just edit it)
Majlo  [developer] 12 Nov, 2019 @ 7:03am 
i meen lore books that you find in chests etc.
where should i place them in lore tab?
43770gaming 12 Nov, 2019 @ 7:06am 
Probably a custom bookstore you can craft in the Inventor's table (I've seen lots of mods that add placeable shops), or just place them in chests like so. Maybe a Holo-Book shop?
Majlo  [developer] 12 Nov, 2019 @ 7:11am 
that is still not what i meen... xd
You know that lore tab on right edge of the screen?
The place where you can read every book etc you have found
I don't know how and if it is even posible to make custom tab here so I tagged all my lore documents in Glitch tab (at least temporarily)
43770gaming 12 Nov, 2019 @ 7:12am 
Hmm, well the 1.4 update adds more "secret notes" that are one-use, try using that?
Majlo  [developer] 12 Nov, 2019 @ 7:20am 
Nvm
All lore documents/books/papers will be avilable for read in glitch tab in the codex after being found

...unless there is some beginner friendly way to make custom tab there (modiing wiki says it is imposible but Elithian Races have tabs for it's races somehow)
43770gaming 18 Dec, 2019 @ 6:37pm 
How do I make crafting mods?
Or mods in general?
Majlo  [developer] 19 Dec, 2019 @ 1:20am 
By "crafting mods" u mean just items?
43770gaming 19 Dec, 2019 @ 3:40pm 
yes im new to making mods
Majlo  [developer] 21 Dec, 2019 @ 5:46pm 
You make folder for your mod
then in this folder you make some subfolders i subfolders
In my mod it goes e.g. like that:

Hitch\items\active\weapons\melee\broadsword

there you make youritemname.activeitem file where are all stats and descriptions for the item
and youritemname.png which is sprite for the item

Next u launch starbound from steam and choose "launch mod uploader" where u fill all blanks and it will make .metadata file for u

Voilà! Your mod is ready!

(if u want real guide with details there are a lot of them on starbound wiki)
43770gaming 11 May, 2020 @ 8:25pm 
that no longer can properly work because I deleted literally everything in my universe files and now the game wont even open.

Can I get an F in the chat
Majlo  [developer] 12 May, 2020 @ 12:03am 
F-MEGA
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