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Also, you can actually switch around the names of the .world files found in the universe folder to swap them. Make sure you keep backups of the original world files though.
I recently have been working on the mod adding new features and I discovered this too. In the subfolder universe, there is a file with an extension of ".clientcontext" this stores the player's location in the universe, so if you leave that file you will stay in the same location when you start up the game, it should keep the same planet unless the seed changes for some reason due to planet changes or something like that.
Also for development, someone recommended a mod to skip the fist mission for faster testing, I will link to the mod below here. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=849971477
Another tip for development is enabling admin mode this will allow you to travel without fuel costs and prevent you from taking damage from NPCs or hostile entities.