Garry's Mod

Garry's Mod

Halo Reach Skirmisher playermodel/NPCs + Kinect conversion
Anyone think he should turn the Halo Grunts by Sgt. Shotups into a playermodel?
I think id like to see that be a playermodel, of course it would be a bit smaller, but maybe you can make it work in :gmod:arry's Mod!
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Showing 1-5 of 5 comments
Blurry 7 Nov, 2013 @ 7:36pm 
Sure that what be cool, but very hard to make.
fast and funny 7 Nov, 2013 @ 8:01pm 
To make? He just ports them out of the game (Reffering to Sgt. Shotups) with a tool and James_UK Turns them into playermodels from Sgt. Shotups so its not TOO hard... since im not a lua coder or have any experience in addon making I dont know all the hard things about it.
THG 8 Nov, 2013 @ 8:43am 
Originally posted by Thel 'Vadam:
To make? He just ports them out of the game (Reffering to Sgt. Shotups) with a tool and James_UK Turns them into playermodels from Sgt. Shotups so its not TOO hard... since im not a lua coder or have any experience in addon making I dont know all the hard things about it.
You need to port in lots of valve bones for kinect and stuff, also for the player model more bones
Last edited by THG; 8 Nov, 2013 @ 8:45am
James_UK  [developer] 8 Nov, 2013 @ 8:58am 
You have to understand that all the models I've converted to playermodels/NPCs so far to a certain degree stretch depending on how much the skeleton differs from the Valve Biped. The grunt in particular has small legs and pretty long arms. I can imagine once I've done the conversion process to it, it'll probably look like someone doing a bad cosplay. :D (Just imagine it stretched to human proportions and moving around with Valve Animations and you'll get a good idea of how it'd look)

I don't mind doing a quick conversion as a proof of concept then showing it to get a general concensus as to weather I should go ahead with such a thing. If you don't mind having a grunt that looks like someone cosplaying then that's what you'll get. ;)
James_UK  [developer] 8 Nov, 2013 @ 9:56am 
An example where there was stretching in the Jackals knees prior to fixing it up:
http://imageshack.com/a/img819/2116/q485.jpg
http://imageshack.com/a/img822/6711/k96c.jpg

A test of the close to final playermodel with the worst of the knee distortion fixed (still need to do NPCs and Viewmodel arms)
http://www.youtube.com/watch?v=i_1CZ8s0Q3s
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