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Source Filmmaker

[BEASTARS] Legosi
 This topic has been pinned, so it's probably important
nicole  [developer] 14 Nov, 2019 @ 12:54pm
Report a bug
Do you have an issue with a model? Report it in this discussion for us to fix!

Bug to-do list:
  • Gotta make new finger bones.
Last edited by nicole; 15 Nov, 2019 @ 11:03am
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Showing 1-12 of 12 comments
RaskusRambles TTV 15 Nov, 2019 @ 8:00am 
The fingers are a bit off (ring and pinky move together and can curl odd, since they are one bone) but the face flexes are a great touch.
nicole  [developer] 15 Nov, 2019 @ 11:03am 
Originally posted by Ragnarok:
The fingers are a bit off (ring and pinky move together and can curl odd, since they are one bone) but the face flexes are a great touch.
I'll get around to fixing the fingers once I'm done with this other Beastars related project.
Rise 15 Nov, 2019 @ 3:13pm 
Upon auto-rigging the model for easier posing, the limbs don't exactly behave like they should. I believe there is some sort of universal way of turning the bones and such so that when rigging the model they twist, turn and bend the way they should... I'm no expert though.
https://www.dropbox.com/s/6t8c7992xewtyor/Screenshot%202019-11-16%2000.11.56.png?dl=0
I pulled the poor lad's pelvis down and he just
nicole  [developer] 15 Nov, 2019 @ 3:54pm 
Originally posted by Rise:
Upon auto-rigging the model for easier posing, the limbs don't exactly behave like they should. I believe there is some sort of universal way of turning the bones and such so that when rigging the model they twist, turn and bend the way they should... I'm no expert though.
https://www.dropbox.com/s/6t8c7992xewtyor/Screenshot%202019-11-16%2000.11.56.png?dl=0
I pulled the poor lad's pelvis down and he just
That's not a bug, you just gotta move the knee and elbow control bones outward.
Last edited by nicole; 15 Nov, 2019 @ 3:54pm
Rise 16 Nov, 2019 @ 5:47am 
Originally posted by Jamie:
Originally posted by Rise:
Upon auto-rigging the model for easier posing, the limbs don't exactly behave like they should. I believe there is some sort of universal way of turning the bones and such so that when rigging the model they twist, turn and bend the way they should... I'm no expert though.
https://www.dropbox.com/s/6t8c7992xewtyor/Screenshot%202019-11-16%2000.11.56.png?dl=0
I pulled the poor lad's pelvis down and he just
That's not a bug, you just gotta move the knee and elbow control bones outward.

This is not exactly the case...
I will make more screenshots later today, since Inwas dumb enough to delete the old ones.
Rise 16 Nov, 2019 @ 11:48am 
Okay, so here I am again. I did some more experimenting. I'm not an expert in Source, plus I am actually lazy as hell, which is why I always use rigs to pose my stuff.
Anyway, I remembered that this model was made like a Valve Biped character model, so I tried applying the rig_biped_simple rig to him, but it didn't stick; SFM didn't let me apply it.
So I spawned a defaultly valve-biped type model to experiment with, and yeah, they have the same bones!
https://i.imgur.com/a7V4xnE.png
Though, our Combine here actually accepted the valve_biped_simple rig. For Legosi I needed to make one with auto-rigger (which, note this, so far always rigged models perfectly)
https://i.imgur.com/0XsSdPM.png
But then once the model is moved it all falls aparat, instead of the dynamic, realistic limb movements, the model gets all funky!
https://i.imgur.com/zEFOk5R.png
I'm posting this for only awareness though, as I am, like previously mentioned, pretty much a dumbass when it comes to Source.
I hope with all my heart you manage to somewhat fix the model's rigging, since it could make the lives of many animators easier. I already have a ♥♥♥♥♥♥♥♥ of respect for making the model in the first place ngl.
nicole  [developer] 16 Nov, 2019 @ 12:01pm 
Lemme do some investigating;
So it looks like when you used the auto-rigger, you didn't set the knee bones correctly, your auto-rigger parameters must look like this.[i.gyazo.com]
On my end, at least, Legosi has knee control bones as seen here.[i.gyazo.com]
His knees move properly[i.gyazo.com] on my end.
As for his elbows, there are control bones which allow you to control which directions his elbows go as seen here.[i.gyazo.com]
I see no problem as a majority of models on the workshop move the way Legosi does in terms of IK rigging, I appreciate your report but there really isn't anything to be concerned about.
Last edited by nicole; 16 Nov, 2019 @ 12:07pm
Rise 16 Nov, 2019 @ 12:24pm 
Originally posted by Jamie:
Lemme do some investigating;
So it looks like when you used the auto-rigger, you didn't set the knee bones correctly, your auto-rigger parameters must look like this.[i.gyazo.com]
On my end, at least, Legosi has knee control bones as seen here.[i.gyazo.com]
His knees move properly[i.gyazo.com] on my end.
As for his elbows, there are control bones which allow you to control which directions his elbows go as seen here.[i.gyazo.com]
I see no problem as a majority of models on the workshop move the way Legosi does in terms of IK rigging, I appreciate your report but there really isn't anything to be concerned about.
No. Way.
Alright, I need to admit, I played myself on the dumbest way possible.
I left the "rig toes" on, and for some reason that messed up the model SO HARD, holy crap.
I owe you big time for taking your time to make those reply gifs lmao
Thanks a lot for the help. I'll make good use of this boye.
nicole  [developer] 16 Nov, 2019 @ 12:25pm 
You're welcome!
Knapperx 31 Jan, 2020 @ 6:26pm 
finger bones need to be fixed
DaisyXeno 3 Feb, 2021 @ 8:58pm 
im probably just an idiot and dont understand but im also new to SFM. I can't find the model anywhere
nicole  [developer] 3 Feb, 2021 @ 9:15pm 
Originally posted by jasmine22:
im probably just an idiot and dont understand but im also new to SFM. I can't find the model anywhere
Its not in any subdirectories.
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