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https://www.dropbox.com/s/6t8c7992xewtyor/Screenshot%202019-11-16%2000.11.56.png?dl=0
I pulled the poor lad's pelvis down and he just
This is not exactly the case...
I will make more screenshots later today, since Inwas dumb enough to delete the old ones.
Anyway, I remembered that this model was made like a Valve Biped character model, so I tried applying the rig_biped_simple rig to him, but it didn't stick; SFM didn't let me apply it.
So I spawned a defaultly valve-biped type model to experiment with, and yeah, they have the same bones!
https://i.imgur.com/a7V4xnE.png
Though, our Combine here actually accepted the valve_biped_simple rig. For Legosi I needed to make one with auto-rigger (which, note this, so far always rigged models perfectly)
https://i.imgur.com/0XsSdPM.png
But then once the model is moved it all falls aparat, instead of the dynamic, realistic limb movements, the model gets all funky!
https://i.imgur.com/zEFOk5R.png
I'm posting this for only awareness though, as I am, like previously mentioned, pretty much a dumbass when it comes to Source.
I hope with all my heart you manage to somewhat fix the model's rigging, since it could make the lives of many animators easier. I already have a ♥♥♥♥♥♥♥♥ of respect for making the model in the first place ngl.
So it looks like when you used the auto-rigger, you didn't set the knee bones correctly, your auto-rigger parameters must look like this.[i.gyazo.com]
On my end, at least, Legosi has knee control bones as seen here.[i.gyazo.com]
His knees move properly[i.gyazo.com] on my end.
As for his elbows, there are control bones which allow you to control which directions his elbows go as seen here.[i.gyazo.com]
I see no problem as a majority of models on the workshop move the way Legosi does in terms of IK rigging, I appreciate your report but there really isn't anything to be concerned about.
Alright, I need to admit, I played myself on the dumbest way possible.
I left the "rig toes" on, and for some reason that messed up the model SO HARD, holy crap.
I owe you big time for taking your time to make those reply gifs lmao
Thanks a lot for the help. I'll make good use of this boye.