Rivals of Aether

Rivals of Aether

Pomme
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RubyNights  [developer] 23 Nov, 2019 @ 12:32pm
Pomme Bug Report
Report any bugs here. Be sure to be helpful with screenshots or detailed descriptions.
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Showing 1-15 of 17 comments
GhostLing 25 Nov, 2019 @ 4:52pm 
So there's this little problem where, for some reason, I cant select Pomme from the menu. I go into the character select for workshop characters and her Icon is there, but it just wont let me select her. The game acts as if she isn't there or if she's just a wall that it tries to avoid. Any ideas as to why? I really just want to try her out in-game.
RubyNights  [developer] 25 Nov, 2019 @ 5:13pm 
Originally posted by GhostLing:
So there's this little problem where, for some reason, I cant select Pomme from the menu. I go into the character select for workshop characters and her Icon is there, but it just wont let me select her. The game acts as if she isn't there or if she's just a wall that it tries to avoid. Any ideas as to why? I really just want to try her out in-game.

The issue seems to be a bug in the latest patch. Due to the new random workshop character option, the last character cannot be selected. What you could do in the meantime is probably subscribe to any other character and make that one the new last character.
GhostLing 25 Nov, 2019 @ 5:20pm 
Originally posted by RubyNights:
Originally posted by GhostLing:
So there's this little problem where, for some reason, I cant select Pomme from the menu. I go into the character select for workshop characters and her Icon is there, but it just wont let me select her. The game acts as if she isn't there or if she's just a wall that it tries to avoid. Any ideas as to why? I really just want to try her out in-game.

The issue seems to be a bug in the latest patch. Due to the new random workshop character option, the last character cannot be selected. What you could do in the meantime is probably subscribe to any other character and make that one the new last character.
Just tried it, its working now, thank you so much
Anarch 11 Dec, 2019 @ 10:25pm 
Small bug: If you have a song note (neutral b) charged, the visual doesn't go away after death even though you lose it.
Sheush 2 Feb, 2020 @ 3:24am 
Forward smash has an insanely high kill power atm : On endless abyss It can kill at 40% on ledges and we don't even have to charge it. I can send GIFs if you want to.
RubyNights  [developer] 2 Feb, 2020 @ 10:14pm 
Originally posted by FR Shayd:
Forward smash has an insanely high kill power atm : On endless abyss It can kill at 40% on ledges and we don't even have to charge it. I can send GIFs if you want to.

That's not a bug. That's intentional. DI is really strong in Rivals and the AI probably isn't DIing correctly all the time. Proper DI causes Fair and Fstrong to launch at an okay angle. Without DI, the angle is nasty but that's Rivals. Also, Fstrong is really slow and telegraphed so you probably won't hit it against a real opponent without a hard read.

If it's too much, I can tone it back but first I need tournament data. Pomme didn't get any tournament data at G7 or the recent Extended Workshop online tourney unfortunately (mostly because the one good Pomme main was busy with school). A lot of pros don't believe that she's strong anyway.
RubyNights  [developer] 3 Feb, 2020 @ 7:39am 
I can tone the knockback down later in the week though
Sino 5 Feb, 2020 @ 8:24am 
Originally posted by RubyNights:
A lot of pros don't believe that she's strong anyway.

I'm changing their opinions one person played at a time. But for my bug reports, right now if you active nspecial too soon after summoning and throwing a previous one (aka mash nspecial) you get no audio cue for the second one.

Also, and this is a big one that might be an engine issue: if you start an aerial while floating, you cannot fastfall until after the move is completely over. This is super frustrating and it makes low FC aerials a lot slower than they should be!
RubyNights  [developer] 7 Feb, 2020 @ 2:31pm 
Originally posted by Sino:
Originally posted by RubyNights:
A lot of pros don't believe that she's strong anyway.

I'm changing their opinions one person played at a time. But for my bug reports, right now if you active nspecial too soon after summoning and throwing a previous one (aka mash nspecial) you get no audio cue for the second one.

Also, and this is a big one that might be an engine issue: if you start an aerial while floating, you cannot fastfall until after the move is completely over. This is super frustrating and it makes low FC aerials a lot slower than they should be!

This was intentional. Someone disliked the repetitive sound of Pomme's singing so they suggested it. lol
Sino 8 Feb, 2020 @ 12:12am 
Got a fun bug for you! Should probably be an easy fix. But Anarch and I got to play 20 games of Pomme dittos which was a lot of fun and we agree on pretty much every balance suggestion we will bring to you.

Now the bug! When Pomme dies, it removes her songfield and note (if she has it ready). But what the game ACTUALLY does is remove the most RECENT songfield and note. This means that if you put a songfield out after they do and kill the other Pomme, it will delete your songfield, not theirs.

And if you both have note charged, you kill the other Pomme, and you charged your note most recently, your note will disappear and you will be unable to summon another one. Repeated neutral special inputs will play the animation of launching the note.

https://gfycat.com/soggywideagama - Wrong songfield getting destroyed
https://gfycat.com/backteemingargusfish - Note getting removed on live character
https://gfycat.com/unrealisticadmirabledutchsmoushond - Animation playing for neutral special with no note

Thanks for being awesome! :)
Last edited by Sino; 8 Feb, 2020 @ 12:13am
ganon 9 Jun, 2021 @ 9:10am 
My game crashes when I switch to the sun glass skin of Pomme.
Doesn't depend on the direction of how I choose the skin.


This is my setup:

OS: Artix Linux x86_64
Kernel: 5.12.9-zen1-1-zen
Shell: /bin/zsh 5.8
Resolution: 1920x1200 @ 59.95Hz, 1920x1080 @ 60.00Hz, 1920x1080 @ 144.00Hz
WM: Qtile
CPU: Intel Xeon E5-2650 v2 (16) @ 3.4GHz [35.0°C]
GPU: AMD ATI Radeon RX 470/480/570/570X/580/580X/590
Memory: 10009MiB / 32025MiB
GPU Driver: amdgpu

Steam-Proton: 5.13-6

The one screen with the 144 Hz frequency is the one I play rivals on.

EDIT: With proton 6.3-4 the sun glasses skin is not available
Last edited by ganon; 9 Jun, 2021 @ 12:15pm
BLBrobot 4 Aug, 2021 @ 3:14pm 
Hello everyone.
First of all thank you for this amazing pomme update.I loved what I could see in the trailer already and seeing all those things and even more NOW live on my screen is a blessing!

Now to the small little problems I found.

1. Someone already mentioned it somewhere but the walk animation is a little bit weird. one half bounces up and down while the other half is smooth.

2. Its really small and probably not important but ledge canceling pommes taint causes a stage to spawn a few frames.. Its just a visual bug and pretty funny so it's nothing really important..just wanted to point it out.

3. If you grab someone with side-b and parry while the enemy is grabed, the bodyguard will teleport and the grab will be canceled. maybe its a small hidden mechanic. It doesn't give pomme any kind of advantage. It's just a mix up for trolling. Maybe its intended Idk.. xd

Thank you for reading and thank you for making this character already viable against the normal cast <3
BLBrobot 4 Aug, 2021 @ 5:29pm 
some more ''bugs''
pomme can block projectiles with her side-B

not only block them also. for example shovel nights up smash stone or tilt.

She can even block ellis fully charged side b

and the craziest part is that she can ''block'' kraggs neutral b throwed stone and stone shards.

The move ist fully vissible till the end but the hitbox disapears after you block it with side-B

Seems a little bit too good but I would love to see something like this to be a real thing..

edit : and with block I mean his whole animation (his whole body). not only his hitbox
Last edited by BLBrobot; 4 Aug, 2021 @ 5:35pm
RubyNights  [developer] 4 Aug, 2021 @ 6:35pm 
Blocking projectiles is not a bug. This is an extra utility added to Vince. However, it should be added that transcendent projectiles can no longer be blocked by him.
RubyNights  [developer] 4 Aug, 2021 @ 7:31pm 
Apparently, Elli's charged missile returns 0 when checked for the 'transcendent' variable. The projectile break on forward special is properly checking for transcendent projectiles. So basically, this is an issue on the official Rivals devs end.

Pomme's projectile break is working correctly. Elli's missile is not working correctly.
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