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The issue seems to be a bug in the latest patch. Due to the new random workshop character option, the last character cannot be selected. What you could do in the meantime is probably subscribe to any other character and make that one the new last character.
That's not a bug. That's intentional. DI is really strong in Rivals and the AI probably isn't DIing correctly all the time. Proper DI causes Fair and Fstrong to launch at an okay angle. Without DI, the angle is nasty but that's Rivals. Also, Fstrong is really slow and telegraphed so you probably won't hit it against a real opponent without a hard read.
If it's too much, I can tone it back but first I need tournament data. Pomme didn't get any tournament data at G7 or the recent Extended Workshop online tourney unfortunately (mostly because the one good Pomme main was busy with school). A lot of pros don't believe that she's strong anyway.
I'm changing their opinions one person played at a time. But for my bug reports, right now if you active nspecial too soon after summoning and throwing a previous one (aka mash nspecial) you get no audio cue for the second one.
Also, and this is a big one that might be an engine issue: if you start an aerial while floating, you cannot fastfall until after the move is completely over. This is super frustrating and it makes low FC aerials a lot slower than they should be!
This was intentional. Someone disliked the repetitive sound of Pomme's singing so they suggested it. lol
Now the bug! When Pomme dies, it removes her songfield and note (if she has it ready). But what the game ACTUALLY does is remove the most RECENT songfield and note. This means that if you put a songfield out after they do and kill the other Pomme, it will delete your songfield, not theirs.
And if you both have note charged, you kill the other Pomme, and you charged your note most recently, your note will disappear and you will be unable to summon another one. Repeated neutral special inputs will play the animation of launching the note.
https://gfycat.com/soggywideagama - Wrong songfield getting destroyed
https://gfycat.com/backteemingargusfish - Note getting removed on live character
https://gfycat.com/unrealisticadmirabledutchsmoushond - Animation playing for neutral special with no note
Thanks for being awesome! :)
Doesn't depend on the direction of how I choose the skin.
This is my setup:
OS: Artix Linux x86_64
Kernel: 5.12.9-zen1-1-zen
Shell: /bin/zsh 5.8
Resolution: 1920x1200 @ 59.95Hz, 1920x1080 @ 60.00Hz, 1920x1080 @ 144.00Hz
WM: Qtile
CPU: Intel Xeon E5-2650 v2 (16) @ 3.4GHz [35.0°C]
GPU: AMD ATI Radeon RX 470/480/570/570X/580/580X/590
Memory: 10009MiB / 32025MiB
GPU Driver: amdgpu
Steam-Proton: 5.13-6
The one screen with the 144 Hz frequency is the one I play rivals on.
EDIT: With proton 6.3-4 the sun glasses skin is not available
First of all thank you for this amazing pomme update.I loved what I could see in the trailer already and seeing all those things and even more NOW live on my screen is a blessing!
Now to the small little problems I found.
1. Someone already mentioned it somewhere but the walk animation is a little bit weird. one half bounces up and down while the other half is smooth.
2. Its really small and probably not important but ledge canceling pommes taint causes a stage to spawn a few frames.. Its just a visual bug and pretty funny so it's nothing really important..just wanted to point it out.
3. If you grab someone with side-b and parry while the enemy is grabed, the bodyguard will teleport and the grab will be canceled. maybe its a small hidden mechanic. It doesn't give pomme any kind of advantage. It's just a mix up for trolling. Maybe its intended Idk.. xd
Thank you for reading and thank you for making this character already viable against the normal cast <3
pomme can block projectiles with her side-B
not only block them also. for example shovel nights up smash stone or tilt.
She can even block ellis fully charged side b
and the craziest part is that she can ''block'' kraggs neutral b throwed stone and stone shards.
The move ist fully vissible till the end but the hitbox disapears after you block it with side-B
Seems a little bit too good but I would love to see something like this to be a real thing..
edit : and with block I mean his whole animation (his whole body). not only his hitbox
Pomme's projectile break is working correctly. Elli's missile is not working correctly.