Rivals of Aether

Rivals of Aether

Pomme
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RubyNights  [developer] 23 Nov, 2019 @ 12:33pm
Pomme Balance Discussion
Discuss Pomme's state of balance here.
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Showing 1-10 of 10 comments
Sheush 25 Nov, 2019 @ 8:48am 
Sprites are amazing and there is some really nice gameplay ideas.

However i want to say that here still some problems gameplay wise :
I'd say the main problem is her combo game, up air, up tilt and down air seems to work fine ( even if i think that they can still be better ) but, for example, moves like nair or dash attack just can't combo :/

That's the big problem imo but i might see some other things and also maybe change my opinion as i test the character. Also i will make more precise feedback.
RubyNights  [developer] 25 Nov, 2019 @ 8:58am 
Originally posted by FR Shayd:
Sprites are amazing and there is some really nice gameplay ideas.

However i want to say that here still some problems gameplay wise :
I'd say the main problem is her combo game, up air, up tilt and down air seems to work fine ( even if i think that they can still be better ) but, for example, moves like nair or dash attack just can't combo :/

That's the big problem imo but i might see some other things and also maybe change my opinion as i test the character. Also i will make more precise feedback.

Have you tried float cancel nair > downtilt strings? It's very similar to Ultimate Peach's bread and butter and its reliable and generally true at low percent. You can do float cancel nair > jab1 > dtilt > float cancel nair > basically anything. Of course, it takes practice.

I agree that dash attack isn't her best combo move though.
RubyNights  [developer] 25 Nov, 2019 @ 9:00am 
https://twitter.com/carrillgamedev/status/1191759540984922113

An example of dtilt > float cancel nair
jaediety 28 Nov, 2019 @ 10:32am 
Float canceling feels off to me. The timing is weird. It kinda feels like it takes too long to go into float, which makes combos harder to pull off. I always end up doing a full hop instead. It especially feels weird just coming from playing Peach in SSF2
RubyNights  [developer] 28 Nov, 2019 @ 10:53am 
Originally posted by jaediety:
Float canceling feels off to me. The timing is weird. It kinda feels like it takes too long to go into float, which makes combos harder to pull off. I always end up doing a full hop instead. It especially feels weird just coming from playing Peach in SSF2

The speed that float starts is based on the engine. If it went any faster, Pomme would enter a conflict in which she is in the air but still close enough to the ground to land. This results in her being stuck in landing again and again until she crouches.

It's natural for the float to feel different from another game because its a different engine. But I think if you practice with this version of float, it'll feel fine. Going from Ultimate to my mod, float canceling actually feels better for me.

EDIT: Actually, I thought of an alternate solution to get around the conflict issue that arises out of float.
Last edited by RubyNights; 28 Nov, 2019 @ 11:13am
RubyNights  [developer] 28 Nov, 2019 @ 12:54pm 
Originally posted by jaediety:
Float canceling feels off to me. The timing is weird. It kinda feels like it takes too long to go into float, which makes combos harder to pull off. I always end up doing a full hop instead. It especially feels weird just coming from playing Peach in SSF2

I've managed to get around issues with the engine. Pomme can float with zero delay now. Also, she has a much easier time ground floating inside of her song. Check the most recent patch notes and try it out.
Pacca 29 Nov, 2019 @ 4:47am 
Is it intentional that you can't b-reverse the second part of neutral B?
I feel like it's hindering her combo potential in my opinion
Also I feel like float cancel still feels wierd even after 1.13 (don't know if that patch came out), most of the time I always end up full hopping.
Last edited by Pacca; 29 Nov, 2019 @ 4:50am
RubyNights  [developer] 29 Nov, 2019 @ 5:33am 
Originally posted by Pacca:
Is it intentional that you can't b-reverse the second part of neutral B?
I feel like it's hindering her combo potential in my opinion
Also I feel like float cancel still feels wierd even after 1.13 (don't know if that patch came out), most of the time I always end up full hopping.

B reversing is already there for the music note toss. You might be rushing your inputs.

And float canceling takes practice to get right in a real match so make sure you practice. Try slowing down your inputs.
RubyNights  [developer] 29 Nov, 2019 @ 5:35am 
Or you might be on the earlier patch somehow. The full hopping thing never happens for me even when I misinput my float cancel nairs.
Sino 5 Feb, 2020 @ 8:17am 
Whats up! High level melee peach player here along with former top level rivals player. I made a pretty huge write up on every move for Pomme in the workshop discord, which I see you aren't in. Lemme know if you would like that, I made it as a text file.

In regards to earlier discussion float cancelling is alright except when its in music field. Normally you can press jump and down to instant float, but you don't have to hold down. You can do other actions and drift with your left stick and stay floating as long as you hold jump. In music field, if you hold jump AND down on the stick you do normal floats, but as soon as you release down you instantly land. This is because starting float from holding down while in music field pushes you downwards for a few frames until you start float.

This could be fixed in a number of ways but the one I thought of was making it impossible for the character to land in music field while holding jump. This would enable you to get those low FC aerials in music field that right now are actually impossible.
Last edited by Sino; 5 Feb, 2020 @ 8:18am
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