XCOM 2
CPP Framework
Cato  [developer] 17 Nov, 2019 @ 9:22am
Bug Report Thread
Last Updated: May 2020
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Under Investigation

- One report of Thirsting Shadows not granting concealment upon a kill, due to the soldier already being at max health.

- One report of multiple Grenade icons on the Demo. Suspected mod conflict.


Known Errors
These have no prospect for a fix for various individual reasons.

- Disabled Vanilla Class Tactics still show up in the GTS purchase list.
- Cauterize sometimes grants Revival Protocol with zero charges.

- Anomaly will not summon reinforcements in the Chosen Inner Sanctum
- Anomaly has a small chance to summon nothing on Raider HQ mod missions.

"Shadowfire" ability does not work correctly with the Chosen Sniper Rifle (Darklance)


Known Mods Conflicts / Minor Glitches

- LW2 Primary Secondaries: using this mod may break primary pistol & melee animations.

- Mods which grant hack bonuses or inflated hack stat growth as a reward for success - will result in the Hactivist getting absurd stats.


Recently Resolved

- Fixed zero ammo costs for: Hail of Bullets, Demolition, Saturation Fire
- Fixed missing cooldowns for: Fuse, Insanity

- Fixed broken Insanity Mind Control duration.

- Combat Knife has no animation sounds : Use this mod to resolve.

- Fog Wall bonus being applied to flanked ADVENT enemies when any smoke grenade was equipped.

- Broken animations for many abilities.
Last edited by Cato; 26 May, 2020 @ 12:37am
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Showing 1-15 of 18 comments
Dęąth Viper 20 Nov, 2019 @ 10:30am 
Templar Shellbust ability not shreddin or peircing
Cato  [developer] 20 Nov, 2019 @ 12:15pm 
The code for MZShellbustStab appears correct - I have not touched this ability.

Please can you confirm the exact scenario this occurred, class and weapon?

This is not a Templar ability, it is a melee ability designed for the sword, not shard gauntlets.
Dęąth Viper 20 Nov, 2019 @ 9:58pm 
oh ok thats why its not working then probably. I use it on the templar as an attack
Cato  [developer] 21 Nov, 2019 @ 3:47am 
This was a useful thing to find out. I have updated the Index guidance.
MrMister 27 Feb, 2020 @ 8:35am 
Rushed Shot (used by your Chimera Classes' Marksman) doesn't display damage preview. It should.
(I'm counting this as a bug because you can sort through the hit/crit/graze chances of each possible target despite the actual target being random, so it should be possible to also preview the damage to each possible target).

Also add one to the reports of Hauil of Bullets consuming no ammo (and being usable with an empty magazine).
Last edited by MrMister; 27 Feb, 2020 @ 8:35am
MrMister 26 Mar, 2020 @ 4:30am 
Can you confirm if Swirling Fog actually works?

EDIT: It seems that (using Chimera Classes), ALL smoke grenades used by any class give a -24 to-be-hit penalty to flanked units called "Fog Wall", which I'm not sure if it's from MZFogWall (which it shouldn't because they don't have that ability and because description says it should only apply to allies) or from another mod of mine (not using any other to-hit-formula or smoke mods for this test after an ini purge).


I can confirm that at least Swirling Fog doesn't work on enemies that are in XCOM's smoke.

EDIT: I can confirm that it is the presence of Chimera Perk Pack that gives all (xcom-smoke-grenade-caused) smoke the -24 to-be-hit "Fog Wall" thing. Even starting a skirmish mission without CPP, saving, quitting the game, activating CCP and launching the game, and loading the tactical save, will make smoke grenades give the "Fog Wall" thing in their smoke.
Last edited by MrMister; 26 Mar, 2020 @ 6:56am
Cato  [developer] 26 Mar, 2020 @ 2:24pm 
Noted - will check it out.
GargakOfTheEast 25 Apr, 2020 @ 2:59pm 
Hi Cato,

Sorry to bring bug report, but well, here ya go:

1. I am not sure if this is a bug, or I am just confused. The Darklance (implicitly) gives you the Snap Shot ability. However, the GTS perk gives the Marksman class the Shadow Fire ability, which requires 2 actions and ends the turn. This appears to completely disable the Rushed Shot ability when the Darklance is Equipped. With the Darklance equipped, using Rushed Shot will not fire the weapon, and will simply end the soldier's turn.

2. My Psionic girl was in cover and not flanked, and she killed an Cryo Priest using Vampiric Shot. She had the Thirsting Shadows ability. The bug is, she did not gain concealment. However, she was at max health, and therefore did not gain any health from Vampiric Shot. Do you have to actually gain life to get the concealment? If not, then this looks like a bug.
Cato  [developer] 25 Apr, 2020 @ 3:08pm 
Shadowfire not working correctly with Darklance is a known bug. I've actually just removed Shadowfire from the Chimera Marksman with the most recent Beta a few hours ago.

Thirsting Shadows not granting concealment at max health is a new one. I will check it out.
GargakOfTheEast 25 Apr, 2020 @ 3:27pm 
Hi @Cato

I am not sure though if this is directly "your" bug. I am using a few weapon mods (one gives all the weapons from COD Black Ops 3, another gives all the weapons from the Titanfall game, and a few others too).

Perhaps the bug comes from not killing an enemy with one of the "base game weapons" e.g. plasma rifle, magnetic bullpup, etc. Just something to possibly help narrow the search.
GargakOfTheEast 26 Apr, 2020 @ 9:41pm 
Hi @Cato

Vampiric Shot + Thirsting Shadows does not appear to work at all regarding concealment. She killed a Gatekeeper while in cover and not flanked, gain +2 HP from the shot, but still did not gain concealment. Again though, she used a Titanfall weapon. I will try to experiment again and see if using the base game weapons cures the problem.
GargakOfTheEast 27 Apr, 2020 @ 5:08pm 
Hi @Cato

Another issue, that appears to be a small bug. Hitting the "Hair Trigger" when firing a Rushed Shot does not refund the action, and ends the soldier's turn.
Drakten 28 Apr, 2020 @ 3:39pm 
I think rushed shot needs more than one enemy as a possible target for it to work correctly. I'm not sure if that's intended by the ability.

Compiling a list of bugs. I'll send you the link to the google doc eventually @Cato. Still playtesting.
Cato  [developer] 1 May, 2020 @ 11:49am 
Pushed a large scale fix for vanilla abilities today, please see the change log.
GargakOfTheEast 1 May, 2020 @ 10:48pm 
thank you for your hard work cato <3
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