Arma 3
TRIA [Terrain] ALPHA 0.3
Ron4Swat 24 Jan, 2020 @ 10:31am
Suggestions
The flatness of the terrain is in my eyes to its disadvantage, more specifically the lack of any microterrain, as far i have seen. Forces of nature or animals usually make the ground at least a bit uneven, so you have some elevation here and there.

Even if the height change is sometimes only marginal by a few centimeters, as it has been done in some terrains, it makes the terrain look much more natural, even if you do not notice what it is in the first moment.

Beside its better optic, it makes a much better terrain for infantery combat. It provides opportunities to take cover, but also offer possibilities to hide for ambushes.

Just 30-50 centimeter difference in elevattion between the lowest and the highest point would make a big difference for the above mentioned purposes.
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Showing 1-4 of 4 comments
Johnnyboy 25 Jan, 2020 @ 10:53am 
A few canals/rivers for faster zodiac travel and AI boat patrols would add more travel options for players and potentially AI. Currently, zodiacs can be player driven through much of the swamp, but you have to be very careful to avoid trees and not get stuck. With some canals/small rivers snaking through the swamp (with no trees blocking), faster small boat travel would be possible.
cubyblue 26 Jan, 2020 @ 12:14pm 
Your map is based on good foundations; but there is a lack of points of interest such as the place of residence of workers or larger industrial areas. More marked rivers or more or less wooded areas would make your map less homogeneous.As mentioned above, small differences in relief could make your map more interesting.
LuizBarros99 15 Feb, 2020 @ 2:47am 
Originally posted by cubyblue:
Your map is based on good foundations; but there is a lack of points of interest such as the place of residence of workers or larger industrial areas. More marked rivers or more or less wooded areas would make your map less homogeneous.As mentioned above, small differences in relief could make your map more interesting.
Yea, I completely agree.

However, since I have been playing a good bit of KP Liberation, I would also like to have a good bit of "everything" around the map.

I mean specifically "Military areas" (could be just small military areas), "small settlements" (such as the various smaller villages/ruins), "LARGE settlements" (large stuff like Tria village), and finally "Logistical/supply/factory areas" (such as the Redstone Oil area, the Sawmil, the Scrapyard, etc.)
Echo 499 5 Mar, 2021 @ 11:00pm 
Any chance of you raising or lowering the water level to a point where either ai will not go prone due to it being to deep or its shallow enough that the ai wont be hidden beneth water when going prone
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