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Currently i use garry's mod utility for calculating the Explosion Damage which is the same used for the C4 i think, the issue is it just checks if you are behind something and if you are, you get no damage. For smaller Explosions this is perfectly fine, but since our favorite crimson Demon is a lot more powerful than that, this aproach is a bit... unrealistic. I spend a lot of time figuring out how to improve this and the best i currently could think of is to make two different explosion circles, one which goes the full range and uses the utility to calculate the damage and another, maybe much smaller, in the center which kills everyone regardless of cover, but right now i am not sure if this is the best approach.
Any thougths on that would be appreciated!
+ in some maps where the skybox is very low. You can't see the effect at all