Starbound

Starbound

CATACLYSM (outdated)
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FR4C74LH3X  [developer] 17 Nov, 2019 @ 5:57pm
SUGGESTIONS
suggestions here:
keep it civil please
If you have any ideas or feedback, please let me know
Last edited by FR4C74LH3X; 18 Nov, 2019 @ 1:01pm
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Showing 1-15 of 17 comments
Dionon 17 Nov, 2019 @ 8:57pm 
Biggest suggestion I can say... Make your power gen system and item acceptance system compatible with Frackin Universe's Item Transfer System and Power Generation... Like really, there's no reason I shouldn't be able to funnel water from a Water Tower or Water Generator to your Steam Generators... There's no reason a FU Solar Panel can't power your stuff.... And no, I'm not bashing you, This is an honest suggestion :D Great work otherwise.
FR4C74LH3X  [developer] 17 Nov, 2019 @ 9:16pm 
yeah, dont worry, that has been on the to-do list, probably will sorted out via converters (specialized objects to convert from one system to another) and such, though idk, i still have to think about how to do it
Navis 21 Nov, 2019 @ 8:03pm 
This mod could use Frackin Universe and Extended Story materials for making more advanced stuff which would use both mods. It shouldn't add the same ores than the ones already incuded in these mods for preventing ores duplication.
FR4C74LH3X  [developer] 21 Nov, 2019 @ 8:55pm 
yeah, i would do that, but then what if FU/Extended story is not added? then i end up with a bunch of things that cant be made because they are missing those mods
FR4C74LH3X  [developer] 21 Nov, 2019 @ 8:57pm 
besides, what currently exists in this mod right now is only the first "tier" of stuff, i have a crapload more planned for the future ;)
unless you had something different in mind?
Last edited by FR4C74LH3X; 21 Nov, 2019 @ 9:12pm
Navis 22 Nov, 2019 @ 12:51am 
I had thought to a list of ores that could be integrated and used in this mod. For ores which are used by both Cataclysm and FU or ES, Cataclysm ores could be disabled and used the other mod ores instead.
FR4C74LH3X  [developer] 22 Nov, 2019 @ 1:02am 
HMMMmmm, i guess..... though the problem arises with the fact that for what i have planned next, there wont be any real point because its going to involve custom planets :/ (heading into spoiler territory lol) and any new ores, will be from those planets
Last edited by FR4C74LH3X; 22 Nov, 2019 @ 1:02am
FR4C74LH3X  [developer] 22 Nov, 2019 @ 1:14am 
but aside from that, i guess i can try to see what would fit being interchangeable and what would not, when i get this mod to that point, lol
Navis 22 Nov, 2019 @ 2:56am 
I suggest to use another ore name than isogen which is already used by Frackin Universe.
FR4C74LH3X  [developer] 22 Nov, 2019 @ 8:27am 
yeh, im leaving the railguns for the larger variants of the turrets, so dont you worry, the will be coming ;) (also i did not realise FU has an isogen ore too when i added it lmfao)
Fantome 22 Nov, 2019 @ 10:17am 
Hi! Do you know what I think would be really useful and beautiful in your (fantastic) mod? A disassembler. It is consistent with the spirit of the mod, characterized by large machines that mount and dismantle high-tech materials and components.
A disassembler would allow us to get rid of all the "waste" found on the mission, such as weapons, healing objects, clothes, augments, various junk ...
I think that for each type of object it should give half of the objects necessary to build it or, if the object does not have a working recipe, generic materials for the category of which it is part.
Example: Level 1 weapon with no element: Two iron ingots, One copper wire, one silicon board.
Level 2 weapon with freezing element: Two tungsten ingots, Two copper wires, two silicon boards, a cryogenic extract.
Level 3 weapon with poison element: Two titanium ingots, Four copper wires, four silicon boards, a sample of poison.
Level 6 weapon with fire element: Two solarium stars, thirty-two copper wires, thirty-two silicon boards, one molten core.
(they are only examples, of course you choose arbitrarily the working recipes)
The weapons could also give you new materials or components of your mod, this would make their search much more interesting. (I, currently, don't sell what I find in dungeons, I only throw it in the trash : 'D)
FR4C74LH3X  [developer] 22 Nov, 2019 @ 11:20am 
Hmmm, I could probably do something like that
So, basically for elemental weapons, add a drop in respect to its element, then add resources on top of that depending on the tier, and adjust that based on type........ And potentially have it also give resources from previous tiers
Last edited by FR4C74LH3X; 22 Nov, 2019 @ 11:35am
Navis 22 Nov, 2019 @ 11:18pm 
It's basically the uncrafting table, but we would definitely need it.
Navis 29 Nov, 2019 @ 5:01am 
Why not just remain on different crystal name for all ores, like FU does for a lot of its ores.
FR4C74LH3X  [developer] 29 Nov, 2019 @ 6:48am 
eh, i was planning on calling it isogen-47 or something to differentiate it
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