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unless you had something different in mind?
A disassembler would allow us to get rid of all the "waste" found on the mission, such as weapons, healing objects, clothes, augments, various junk ...
I think that for each type of object it should give half of the objects necessary to build it or, if the object does not have a working recipe, generic materials for the category of which it is part.
Example: Level 1 weapon with no element: Two iron ingots, One copper wire, one silicon board.
Level 2 weapon with freezing element: Two tungsten ingots, Two copper wires, two silicon boards, a cryogenic extract.
Level 3 weapon with poison element: Two titanium ingots, Four copper wires, four silicon boards, a sample of poison.
Level 6 weapon with fire element: Two solarium stars, thirty-two copper wires, thirty-two silicon boards, one molten core.
(they are only examples, of course you choose arbitrarily the working recipes)
The weapons could also give you new materials or components of your mod, this would make their search much more interesting. (I, currently, don't sell what I find in dungeons, I only throw it in the trash : 'D)
So, basically for elemental weapons, add a drop in respect to its element, then add resources on top of that depending on the tier, and adjust that based on type........ And potentially have it also give resources from previous tiers