Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Ryan's Urban Assets Pack
ryantheskinny  [developer] 27 Apr, 2020 @ 1:33pm
suggestions and bug reports
please leave suggestions here or report any bugs you find
Last edited by ryantheskinny; 27 Apr, 2020 @ 1:35pm
< >
Showing 1-10 of 10 comments
apd1004 16 May, 2020 @ 7:29am 
Using the beta branch which I think is 8.1.22 at the moment. Having one-way traffic issues with the hot mix and small concrete plant when manually constructing conveyors to the plants and trucks from the CO want to drop off supplies for constructing the conveyors. Trucks attempting to deliver mechanical components and steel to the hot mix and concrete plants will go the wrong way down the lead roads and get stuck without entering the plants to drop off the items. I haven't seen any one-way traffic issues with vehicles actually using the plants, either for picking up products (concrete, asphalt) or replenishing them (cement, bitumen).
ryantheskinny  [developer] 16 May, 2020 @ 9:36am 
I will send a bug report into Peter, that is probably an issue with the Construction office pathfinding not taking into account the input/output road types.

Thanks
Last edited by ryantheskinny; 16 May, 2020 @ 9:37am
apd1004 17 May, 2020 @ 6:18am 
And, is there any way to get a pipeline connection for the Hot Mix plant? (I'm not a modder so I don't know if this is possible or not...) Unless of course the intent was to not have one. Great mod by the way, I use this in all my starter towns whether using HMC rules or not.
ryantheskinny  [developer] 17 May, 2020 @ 6:36am 
I had thought about it. I even grabbed the coordinates to place it. But honestly it holds up really well with that 40ton tank in my testing, it runs out of gravel sooner than bitumen.

My design wasn't meant as a permanent one, but sometimes you build to supply a local construction area.
DomaLIama 27 May, 2020 @ 1:42pm 
I'd like to second a pipeline connection for the Hot Mix plant and maybe less pollution. I like to play with COSMONAUT rules and inevitably the truck importing bitumen causes a traffic jam since there's just a single spot for vehicles.

I'd also like to humbly suggest bringing the pollution down, since currently the default asphalt plant has an order of magnitude more production for half the pollution.

In any case, thanks for the awesome asset pack. Having the smaller industry buildings makes the game come together in terms of progression and is perfect for the smaller towns aesthetic
ryantheskinny  [developer] 30 Jun, 2020 @ 3:38pm 
i lowered the pollution. in the near future ill make a pipe connection version
troz2 17 Mar, 2021 @ 8:05am 
I have given a suggestion in another topic and came across this one, so I will write it here too just in case.
1 - The suggestion is that the CO vehicles dont disappear when the site they are going to finishes or the construction is stopped (cancelled). That they should try to go to another site that needs the cargo or failing that they come back to the CO and get rid of the cargo when it gets there. In the travel back to the CO, if a site starts to need the resource (or workers in case of busses), it goes there instead.
vajeeking 1 Mar, 2023 @ 8:31am 
Can't build those small asphalt batch and concrete batch in realistic mode, because they 1 way entrance and no flip code in building.ini. But I did changed that "no flip code" gone ,it so it goes smoothly now.
ryantheskinny  [developer] 1 Mar, 2023 @ 9:38am 
Originally posted by vajeeking:
Can't build those small asphalt batch and concrete batch in realistic mode, because they 1 way entrance and no flip code in building.ini. But I did changed that "no flip code" gone ,it so it goes smoothly now.

It doesnt work with both roads connected?
vajeeking 2 Mar, 2023 @ 6:51am 
Originally posted by ryantheskinny:
Originally posted by vajeeking:
Can't build those small asphalt batch and concrete batch in realistic mode, because they 1 way entrance and no flip code in building.ini. But I did changed that "no flip code" gone ,it so it goes smoothly now.

It doesnt work with both roads connected?
yeah both roads are connected when tryed, anyway I removed flip code so that works now
< >
Showing 1-10 of 10 comments
Per page: 1530 50