Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks
My design wasn't meant as a permanent one, but sometimes you build to supply a local construction area.
I'd also like to humbly suggest bringing the pollution down, since currently the default asphalt plant has an order of magnitude more production for half the pollution.
In any case, thanks for the awesome asset pack. Having the smaller industry buildings makes the game come together in terms of progression and is perfect for the smaller towns aesthetic
1 - The suggestion is that the CO vehicles dont disappear when the site they are going to finishes or the construction is stopped (cancelled). That they should try to go to another site that needs the cargo or failing that they come back to the CO and get rid of the cargo when it gets there. In the travel back to the CO, if a site starts to need the resource (or workers in case of busses), it goes there instead.
It doesnt work with both roads connected?