Stellaris

Stellaris

Settled Solar Systems
5Echo2 19 Nov, 2019 @ 2:28pm
mod causes post-apocalyptic civic to not work?? (solved.. sorta.)
UPDATE: it works now for some reason. i have no idea what i did. at least i can now play as weird esoteric stuff IN SPACE again



for some reason the mod causes the post apocalyptic civic to not appear or be selectable for me
i made a custom empire with the civic, but with this mod for some reason it shows the missing dlc or errors message even though i have apocalypse
here's my mod list (minus this mod ofc):

Fallen Empire Megastructures
Diverse Federation Names
Backgrounds+ Anomalies 2.1+
Backgrounds+ Planetview
Backgrounds+ Leaders
Backgrounds+ Loading Screens
Arc's Namelists
No Megastructure Limits
Gigastructural Engineering & More (2.5)
Cultural Overhaul 2.3 [ Ethics-Civics ]
Mod Menu
Real Space 3.4
Auto Survey At Start Standalone
Just More Flags (Achievement Compatible)
Animated Synthetics Portraits Expanded: Reborn
More Events Mod
Guilli's Planet Modifiers 2.5
Expanded Colours [180 Colors]
Cybrxkhan's Assortment of Namelists for Stellaris
Just Name Lists
Diverse Preset Empires
Light Borders
Diverse Namelists
Smaller Names on the Map
Open-Minded Spiritualists
Empyreal Cities
War Name Variety (2.0 - The Invasion Begins0
Diverse Rooms
Collection of Cities
Flags in the void
SpaceAmbient Music
Make the AI Doomstack
Real Space - System Scale
Independent Colonies
Real Space - Solar Storm
Spacedock: Adaptive AI Ship Design
StarNet beta AI
Real Space - Ships in Scaling X6
Make the AI Terraform Again
Random Species Names
Talking Non-Humanoid Portraits
Original Emblems : Black & White
Last edited by 5Echo2; 19 Nov, 2019 @ 4:36pm
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mzilli  [developer] 19 Nov, 2019 @ 5:35pm 
Glad it's working again! This mod doesn't touch government stuff so I'm 99% sure it must have been a different one. If the issue returns, disable your mods one by one and see what happens.
5Echo2 19 Nov, 2019 @ 7:31pm 
oki
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