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-Should fix incompatibility with other mod making human colonists be healed with Androids Nanokits too (use postfix instead of prefix patching of the "FindBestMedicine" function)
-Fix mod incompatibility which can make some android controls ( power source selector) hidden (Patching xpath fail)
-Add the SkyCloud Core supercomputer which allow to store digitized colonist minds and manage the colony from it
-Add mind duplicate/permute for inmates support
-Others factions can now use surrogates (caravans, raids,...)
-Add hacking/virus/cryptolocker new incidents
-Add ability to hack other factions surrogates
-Add security and hacking servers
-Add K9/MUFF power charging support
-Add HellUnit android mod support
-Add M7 surrogates
-Add SkyMind low network penality (can be disabled)
-Add autoconnect features for SkyMind clients
-Add the ability for crafters to heal androids and not doctors (disabled by default)
-Add the ability to hide in colonist bar unused surrogates
-Add the new VX0 chip which allow to make organic surrogates
-Add dedicated "beds" for androids which can in addition charge them
-Fix a ♥♥♥♥♥♥♥♥♥♥♥ of near all issues and bugs reported by players
-Fix critical bug affecting crafting stations
-Fix bug making all other factions surrogate spawn downed (no remote host)
-Android pods can now be assigned for prisoners and hospital bed
-Fix issue making androids unable to use Upgrade stations
-Upgrade stations are now only usable by androids, the base Android Tier behavior letting organic colonists use it is now fixed
-Fix some settings typos, thanks to @Strakarix
-Fix minor issue making the body of digitized colonist into SkyCloud owned by faction "Ancient"
-SkyCloud Cores can now control near all turrets from all other mods (originaly it can only control vanilla turrets)
-Fix some settings and inspectpane typos thanks to @Strakarix
-Androids now prioritize upgrade stations instead of android pods for surgery (better for surgeries) thanks to @Strakarix
-Fix some settings and inspectpane typos thanks to @Strakarix
-Androids now prioritize upgrade stations instead of android pods for surgery (better for surgeries) thanks to @Strakarix
-Add the ability for androids and M7 to use their assigned android pod as a mono battery-charger instead of the charging station
-Add ability to force battery reload on android pods (only work on their assigned android pod)
-Fix issue on surrogate M7 making them prioritize battery reload over drafting
-Fix solar flares applied to biological colonists (only androids and VX0/VX1/VX2 chip owners are affected now by solar flares)
-Should fix (not confirmed) a rare issue which can happen on some heavy modded config when colonist control a surrogate and end his session, all his social relations are reseted
-Fix issue about "Caravan lost" when there is only surrogates spawned on a caravan/quest map and they are all disconnected (ex : power outage leading to the SkyMind network to be down), they are all downed and the map despawn.
-Fix assisting minds list reseted after each SkyCloud Core reboots
-Change wrong message displayed when a mind replication fail due to a power outage.
-Fix "Pink Squares" issues appearing on surrogates owned by some custom alien race (Rabbie, Ratkin, Kurin,...)
-Remove hight expectation on T1/T2, (T1 have always "extremely low expectations" and T2 "very low expectations" as they are near dumb machines and are too limited to appreciate/dislike truely their environment)
-Add Support for MedicinePatch (no more mess with the icon bar)
-Remove all traits on new generated T1/T2 (can be disabled in mod settings)
-Remove debuff when T1/T2 are executed/organs harvested