RimWorld

RimWorld

Android Tiers++ Expansion
 This topic has been pinned, so it's probably important
aRandomKiwi  [developer] 16 Dec, 2019 @ 4:47am
[Android Tiers Fixes]
  • Add compatibility for Save Our Ship 2
  • Add compatibility for Prison Labor (0.9 and 1.0)
  • Remove anxiety for androids (Psychology mod)
  • Remove human based negative debuff for all androids (temperature related, ate without table, Soaking Wet...)
  • Remove negative human based moods for basic androids (T1, T2 only) like apparel damaged, dead man apparel,...
  • Remove butchering androids debuff for humans/androids
  • Remove butchering humans debuff (T1,T2 only)
  • Remove banished bonded animals/colonists/prisonners debuff (T1,T2 only)
  • Remove seeing dead androids debuff for humans/androis
  • Remove eating raw food debuff for all androids
  • Remove eating (human meat/corpses) debuff (T1,T2 only)
  • Remove slept outside debuff (T1,T2 only)
  • Remove apparel damaged and apparel worn by dead debuff (T1,T2 only)
  • Remove killed android colonist debuff (T1,T2 only)
  • Remove Joy need (T1, T2 only, they have the joy bar due to some Rimworld limitations but it dont provide any positive or negative moods)
  • Remove Comfort need for all androids
  • Remove Hygiene and Bladder (Dubs bad hygiene mod needs) for all androids
  • Remove Outdoors need (T1,T2 only)
  • Remove Beauty need (T1 only)
  • Androids from Chj's mod are now view by android tiers as androids too (prevent the trait FeelingsTowardHumanity to be applied)
  • Androids are now affected by solar flare (-40% efficiency)
  • Remove accounting androids in bed need notification
  • When androids eat, they need to eat more (2 times more than humans), because biomass generator is not as efficient as organic digestive system
  • Add the ability to recharge androids throught a recharge station
  • Add the ability to repair old androids with a set of new craftable chips
  • Remove slept in cold/warm for all androids
  • Upgrade stations are no longer usable by organic colonists
  • Remove greedy debuff for T1/T2
  • Remove hight expectation on T1/T2, (T1 have always "extremely low expectations" and T2 "very low expectations" as they are near dumb machines and are too limited to appreciate/dislike truely their environment)
  • Remove all traits on new generated T1/T2 (can be disabled in mod settings)
  • Remove debuff when T1/T2 are executed/organs harvested
  • Androids now spawn with some food in their inventory
  • Remove the fact that androids can consume human drugs
  • Remove coldbreathe for androids
Last edited by aRandomKiwi; 28 Dec, 2019 @ 5:18am
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Showing 1-1 of 1 comments
Titan 21 Jun, 2021 @ 4:26pm 
How many of these are toggleable in the mod settings? I'd rather have some of my t1/t2s have some more person-like traits but I do like other aspects of the mod.
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