Team Fortress 2

Team Fortress 2

The Drive By(2019)
 This topic has been pinned, so it's probably important
a 24 Nov, 2019 @ 10:10am
Stats:
+No move speed penalty while spun up
+10% move speed while spun up
-Much louder spin up (sorry no fast flank hoovy)
-You constantly move forward when spun up at 65% move speed (holding forward increases move speed)
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Loving Wound 24 Nov, 2019 @ 11:16am 
+No move speed penalty while spun up
+10% faster movement speed on wearer(doesn't stack with the GRU)
-20% damage penalty
-consumes an additional 3 ammo while spun up
+-when the weapon isn't active it is being shown carried on Heavies back.(simply to indicate the passive speed boost)
Last edited by Loving Wound; 24 Nov, 2019 @ 11:17am
Gain a 5 second speed boost on kill
Wearer is pulled forward when shooting
Loud spin up noise
35% slower spin up and spin down speed
a 24 Nov, 2019 @ 1:41pm 
My stats were intended so you would get punished more for making a mistake but that you get to also punish mistakes more (the enemy team over extends a bit for example). Basically GRU if it was a Minigun that you couldn't fire when running away.
Last edited by a; 24 Nov, 2019 @ 1:42pm
Knusperfrosch 24 Nov, 2019 @ 2:36pm 
"You constantly move forward when spun up"
This would effectively kill the weapon. Sorry. Heavy as a class is all about a) positioning and b) synergy with the Engineer, and forcing movement on a player against their will is utter nonsense.

"+3 additional ammo consumed while spun up"
That's the same downside the Huo-Long Heater has, and the reason why no-one uses the Huo-Long.

"move speed boost for teammates while spun up"
Again, inflicting unexpected movement on teammates is NOT an advantage, it's a big fat downside: more speed you have no control over means less aim accuracy and less control over positioning. At least with the Soldier's banner that grants an AoE speed boost you get a "warning" when he triggers it. How many times have I died as a Medic because some idiot Soldier gave me a sudden slap with the whip when I wanted to go up to a corner (but stay hidden and not peek around) and instead suddenly got boosted forward around the corner into enemy fire.

And it's not the teammates who need a speedboost, it's the Heavy. The #1 reason the Heavy isn't in 6v6 competitive league play is his lack of speed and mobility.
All the other classes have been given so many upgrades to their mobility, self-heal, hitpoints, damage resistances, speedboost (Spy especially), and their damage output via unlock weapons that can force (mini)crits, as well as additional gameplay options (Demoknight, combat-Engi with minisentry, wrangler, rescue ranger, flying Pyro with jetpack, etc). The Heavy has not.
Knusperfrosch 24 Nov, 2019 @ 2:51pm 
Loud spin-up and firing noise is already a big downside.

Give the Drive-By a "rage meter" that fills up by damage, same as the Soldier banners or the upgrade for miniguns in Mann vs Machine. When triggered (via a taunt emote, like the Phlog and Soldier banners) it grants the Heavy 80% faster spin-up and spin-down speed and a movement speed boost while spun-up for 10 seconds.

And to anyone who thinks this is "too OP", may I remind you that Soldier banners exist, each of which grant SEVERAL massive buffs as an Area-of-Effect to the Soldier and his teammates, and on top of that the Concheror and Battalion's Backup add a passive bonus (constant health regeneration or additional HP, respectively) to the Soldier.

Yes, Soldier foregoes the shotgun when using a banner, well boohoo. But forcing the Heavy to give up the secondary slot for a boost item is a) impractical as the Heavy is the only class in the entire game saddled with a primary weapon that need a spin-up and spin-down time which makes swapping between a triggered utility item and the minigun useless. And b) forcing the Heavy to forego the Sandvich/Banana punishes the entire team, since usually those health items are thrown as health pickups for the Medic far more often than being eaten by the Heavy himself.
Scrangican 24 Nov, 2019 @ 4:27pm 
Speed Gun
+/ - When spun up: gain a 40% movement speed buff, but will constantly move forward
+ 10% faster firing speed
- 25% slower spin-up speed
Loving Wound 24 Nov, 2019 @ 6:16pm 
Originally posted by Knusperfrosch:
"+3 additional ammo consumed while spun up"
That's the same downside the Huo-Long Heater has, and the reason why no-one uses the Huo-Long.
No one uses the Huo-Long Heater because it provides little to no benefit for its downsides not just because it consumes ammo faster. :yawning_creep:

If you just look at that one downsides, you aren't at all going get an idea of how well the weapons is going to be. :wat_creep:
Last edited by Loving Wound; 24 Nov, 2019 @ 6:18pm
thepicgamer 24 Nov, 2019 @ 10:56pm 
just add no crits then 100% balanced
a 26 Nov, 2019 @ 3:13pm 
Originally posted by Knusperfrosch:
Loud spin-up and firing noise is already a big downside.

Give the Drive-By a "rage meter" that fills up by damage, same as the Soldier banners or the upgrade for miniguns in Mann vs Machine. When triggered (via a taunt emote, like the Phlog and Soldier banners) it grants the Heavy 80% faster spin-up and spin-down speed and a movement speed boost while spun-up for 10 seconds.

And to anyone who thinks this is "too OP", may I remind you that Soldier banners exist, each of which grant SEVERAL massive buffs as an Area-of-Effect to the Soldier and his teammates, and on top of that the Concheror and Battalion's Backup add a passive bonus (constant health regeneration or additional HP, respectively) to the Soldier.

Yes, Soldier foregoes the shotgun when using a banner, well boohoo. But forcing the Heavy to give up the secondary slot for a boost item is a) impractical as the Heavy is the only class in the entire game saddled with a primary weapon that need a spin-up and spin-down time which makes swapping between a triggered utility item and the minigun useless. And b) forcing the Heavy to forego the Sandvich/Banana punishes the entire team, since usually those health items are thrown as health pickups for the Medic far more often than being eaten by the Heavy himself.
i aint reading that essay aight:steamfacepalm:
DragShot 26 Nov, 2019 @ 7:21pm 
Since everyone is throwing ideas in here's my two cents:

The Drive By
Level 60 Minigun
[+] 10% bonus movement speed on wearer
[+] No movement speed penalty while spun up
[-] Spin up is louder than other miniguns
[-] Spin up time is 15% longer
[-] 20% less accuracy

So basically the idea I have for this weapon is to provide a little mobility buff at the expense of being less accurate on mid-range targets, forcing the user to engage in close-distance combat and deal with the noisier, slower spin-up.
Last edited by DragShot; 26 Nov, 2019 @ 7:21pm
Toni-technaclaw 1 Dec, 2019 @ 7:30am 
Originally posted by DragShot:
Since everyone is throwing ideas in here's my two cents:

The Drive By
Level 60 Minigun
[+] 10% bonus movement speed on wearer
[+] No movement speed penalty while spun up
[-] Spin up is louder than other miniguns
[-] Spin up time is 15% longer
[-] 20% less accuracy

So basically the idea I have for this weapon is to provide a little mobility buff at the expense of being less accurate on mid-range targets, forcing the user to engage in close-distance combat and deal with the noisier, slower spin-up.
Now this is something i Can Get behind.:sclovestruck:
Flpstrike 5 Dec, 2019 @ 6:13pm 
A Speed Buff for Heavy while shooting with the Mini-Gun is interesting, but making it louder is just useless
Bass Trombone Guy 26 Jan, 2020 @ 6:52pm 
consumes 5 ammo a second kinda like a gas tank draining as vehicles move 20% damage penalty 30%faster fire rate. each time fired consumes 2 ammo instead of 1 50% bigger ammo pool while reving plays a loud sound when reved plays a low motor sound 30% slower rev speed (like when starting up a vehicle) while reved 40% speed buff
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