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+10% faster movement speed on wearer(doesn't stack with the GRU)
-20% damage penalty
-consumes an additional 3 ammo while spun up
+-when the weapon isn't active it is being shown carried on Heavies back.(simply to indicate the passive speed boost)
Wearer is pulled forward when shooting
Loud spin up noise
35% slower spin up and spin down speed
This would effectively kill the weapon. Sorry. Heavy as a class is all about a) positioning and b) synergy with the Engineer, and forcing movement on a player against their will is utter nonsense.
"+3 additional ammo consumed while spun up"
That's the same downside the Huo-Long Heater has, and the reason why no-one uses the Huo-Long.
"move speed boost for teammates while spun up"
Again, inflicting unexpected movement on teammates is NOT an advantage, it's a big fat downside: more speed you have no control over means less aim accuracy and less control over positioning. At least with the Soldier's banner that grants an AoE speed boost you get a "warning" when he triggers it. How many times have I died as a Medic because some idiot Soldier gave me a sudden slap with the whip when I wanted to go up to a corner (but stay hidden and not peek around) and instead suddenly got boosted forward around the corner into enemy fire.
And it's not the teammates who need a speedboost, it's the Heavy. The #1 reason the Heavy isn't in 6v6 competitive league play is his lack of speed and mobility.
All the other classes have been given so many upgrades to their mobility, self-heal, hitpoints, damage resistances, speedboost (Spy especially), and their damage output via unlock weapons that can force (mini)crits, as well as additional gameplay options (Demoknight, combat-Engi with minisentry, wrangler, rescue ranger, flying Pyro with jetpack, etc). The Heavy has not.
Give the Drive-By a "rage meter" that fills up by damage, same as the Soldier banners or the upgrade for miniguns in Mann vs Machine. When triggered (via a taunt emote, like the Phlog and Soldier banners) it grants the Heavy 80% faster spin-up and spin-down speed and a movement speed boost while spun-up for 10 seconds.
And to anyone who thinks this is "too OP", may I remind you that Soldier banners exist, each of which grant SEVERAL massive buffs as an Area-of-Effect to the Soldier and his teammates, and on top of that the Concheror and Battalion's Backup add a passive bonus (constant health regeneration or additional HP, respectively) to the Soldier.
Yes, Soldier foregoes the shotgun when using a banner, well boohoo. But forcing the Heavy to give up the secondary slot for a boost item is a) impractical as the Heavy is the only class in the entire game saddled with a primary weapon that need a spin-up and spin-down time which makes swapping between a triggered utility item and the minigun useless. And b) forcing the Heavy to forego the Sandvich/Banana punishes the entire team, since usually those health items are thrown as health pickups for the Medic far more often than being eaten by the Heavy himself.
+/ - When spun up: gain a 40% movement speed buff, but will constantly move forward
+ 10% faster firing speed
- 25% slower spin-up speed
If you just look at that one downsides, you aren't at all going get an idea of how well the weapons is going to be.
[+] 10% bonus movement speed on wearer
[+] No movement speed penalty while spun up
[-] Spin up is louder than other miniguns
[-] Spin up time is 15% longer
[-] 20% less accuracy
So basically the idea I have for this weapon is to provide a little mobility buff at the expense of being less accurate on mid-range targets, forcing the user to engage in close-distance combat and deal with the noisier, slower spin-up.