Garry's Mod

Garry's Mod

Retro TeamPlay (RTP) Gamemode + Content
 This topic has been pinned, so it's probably important
ZC0M  [developer] 13 Nov, 2013 @ 3:04am
[CHANGE LOG] Complete List of Current and Up-coming Changes (Updated 11/13/13)
A list of all recent changes made (and planned), suggestions considered to the RTP gamemode. This changelog will be updated as each new patch is rolled out.

Fixes:
  • [FIXED] Fixed VGUI error from attempting to draw a tooltip on panels that didn't have a 'content' variable. (Mostly occurred during the end-game gametype vote menu.
  • [FIXED] Fixed the Help Menu VGUI not using the DermaSkin theme.
  • [FIXED] Updated/corrected Help Menu content to remove irrelevant/redundant information and replaced it accordingly.
  • [FIXED] Fixed/updated the new "TeamPlay Style" HUD for health and mana. [All Classes]
  • [FIXED] Fixed Old HUD Style ClientConVar toggle in Options Menu.[All Classes]
  • [FIXED] Fixed particle effects being drawn offset on staff pickup entities.
  • [FIXED] Fixed "Harpoon" spell pulling targets in with too much force
  • [FIXED] Fixed "Archer" class not dropping "Longbow" weapon upon player death.
  • [FIXED] Fixed "Harpoon" spell pulling targets in too quickly after a successful hit.
  • [FIXED] Fixed not being able to recast status-spells [All Classes]
  • [FIXED] Fixed pickup weapons not giving the player the correct weapon class. [All Classes]
  • [FIXED] Longbow weapon not calculating 'attackstrength' variable properly, making all arrows fly at the same speed regardless of the draw-back duration.
  • [FIXED] Fixed Keybinds System.
  • [FIXED] Correct (raise) weapon worldmodel holding position/angle for all weapons
  • [FIXED] Fixed "Aegis" spell not calling the proper function when attempting to block damage.
  • (TODO) [FIX] Fix staves having full mana after they are dropped (even when empty)
  • (TODO) [FIX] Fix playermodels not being colored correctly.
  • (TODO) [FIX] When a team in Assault is eliminated, the players are not distributed or 'enslaved' to the remaining teams as they should be..

Additions:
  • [ADDED] Uploaded all Obelisk map-profiles to a secondary host (since the /data directory is shunned by the Workshop.) available to download to all, and linked in the description for the Workshop.
  • [ADDED] Added client ConVar 'nox_view_headtilt' (1/0) to toggle the view-roll to the Options (F4) Menu.
  • [ADDED] Mana from Obelisks can now be charged by touching the crystal or pressing "Use" (Def. 'E') while looking at it.
  • [ADDED] Added the original Obelisk Profiles for all maps
  • [ADDED] Added custom models for Firebolt & Thunderbolt staves
  • [ADDED] Re-add "Fire Bomb" spell
  • [ADDED] Re-add "Salamander Skin" spell to Dragoon clss
  • [ADDED] Added spell-icon for "Salamander Skin" spell
  • (TODO) [ADD] Added floating-text damage indicators.


Modifications:
  • [MODDED] Replaced the 'akbar' font for the 'Tahoma' font on all HUD elements. Makes things easier to read, and look nicer, too.
  • [MODDED] Lowered the "Flag Immunity" time on CTF maps from five minutes to two
  • [MODDED] Lowered overall "Round Time Limit" from 30 minutes to 20 minutes
  • [MODDED] Replaced "Protect from Fire" spell for Dragoon class with "Salamander Skin"
  • [MODDED] Removed healing effect from "Salamander Skin" spell
  • [MODDED] Fix the overall map list to only the best maps
  • [MODDED] Enable the "Crafter" class on "Assault" gamemode.
  • [MODDED] Enable the "Assasin" class on "Assault" gamemode.
  • (TODO) [MOD] Remake the binds system into something more user-friendly.

Please also keep an eye on the Google-Code Project Page for a list of JUST the currently known bugs.
Last edited by ZC0M; 13 Nov, 2013 @ 3:13am