Arma 3
Helicopter Training [Transport]
Xevion 6 Jul, 2016 @ 11:51pm
Stratis Edit
Hi, I'm sorry if this was something that you originally didn't plan to happen or anything, but I've made a Stratis edit using your mission as a base, currently it does work and is in testing, I'll release this mission on the steam workshop with full credits to you. I've made nothing other than the 2 hours spent clicking and dragging, adding a few helicopters I wanted in for a long time, and just figuring out how everything worked.

I'm still testing for bugs and things, but currently, it seems like it works, it just has a problem with AAChance/LZHotChance variables, which I think is occurring because I am launching directly from the Editor.

I'll update this post when I can fix everything and make sure it works properly before officially releasing, but I'm posting this in advance to make sure you know.

I'll likely be going public by tomorrow or the next day if I'm that incompetent (working on skins for CH-67 Huron and MX Rifles).

Thanks for making this incredible script, it really helped me figure out how to land without doing that strange flaring move so many of us do.
Coincidentally that is how the public community usually lands.


TL;DR
I stole your script and slapped it on Stratis, I'll be making it public while giving you full credits for original script, friend me now and give me official approval so I can add you as a contributor.
I made a bunch of sentences and fancy jobs to try and impress you.
I'm a ♥♥♥♥♥♥♥ thief who burglarized your scripts.
Kill me.

But I'm not entirely bad, right? Right?
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Showing 1-8 of 8 comments
did you do it so multiplule people can play? like multi player, or is it still single player?
Wibbler  [developer] 23 Jul, 2016 @ 11:06am 
You're absolutely welcome to take what you need from this mod to create your own, and if you'd like to update it for new helicopters and multiplayer you're free to!
rambo 30 Sep, 2016 @ 1:54pm 
I would recommend copying my (much improved even if I say so myself) scripts from https://github.com/rambo/arma3_missions/tree/master/helotraining_mp.Altis and if someone could go through the trouble of making Tanoa version (marking all the LZs is the tedious work) I'd be very happy.

edit: one of these days I'm going to package those scripts to a library if we suddenly get a lot of islands using them.
Last edited by rambo; 30 Sep, 2016 @ 1:56pm
[HUN]ColemanV 16 Jan, 2017 @ 11:25am 
Originally posted by rambo:
I would recommend copying my (much improved even if I say so myself) scripts from https://github.com/rambo/arma3_missions/tree/master/helotraining_mp.Altis and if someone could go through the trouble of making Tanoa version (marking all the LZs is the tedious work) I'd be very happy.

edit: one of these days I'm going to package those scripts to a library if we suddenly get a lot of islands using them.

I've been just lookin' for a Tanoa variant of the training mission... I did fiddle for a while with the old editor, so if you can walk me through the steps of how this mission requires LZs to be set up in order to work I might could add new locations whenever I got the time.
rambo 30 Jan, 2017 @ 10:49am 
Originally posted by HUNColemanV:
I've been just lookin' for a Tanoa variant of the training mission... I did fiddle for a while with the old editor, so if you can walk me through the steps of how this mission requires LZs to be set up in order to work I might could add new locations whenever I got the time.

Fork https://github.com/rambo/arma3_missions/tree/master/helotraining_mp.Altis (or just copy the files) then in the mission add points on the map and name the variables "lz1" "lz2" ... "lz77" and edit init.sqf so that LZCOUNT is the highest lz number and that the lz that sits on the airfield we're spawning from is excluded.

Vehicles need the init-script added to them in the mission editor but other than that is should all be fine.
H1GHT 5 Nov, 2017 @ 1:35am 
make multiplayer!
[HUN]ColemanV 6 Nov, 2017 @ 7:04am 
Originally posted by H1GHT:
make multiplayer!
I wish I could :P

I was trying to make this work for training purposes, but when I managed to make a segment of the script work, something else went haywire at each try.

I just don't have the time to track down endless errors while I don't get anywhere and use all my limited free time I should be spending with unwinding.

I guess Arma scripting always gonna remain one of the things I'll never "get"
Last edited by [HUN]ColemanV; 6 Nov, 2017 @ 7:05am
Blicky 7 Apr, 2024 @ 3:06pm 
Originally posted by rambo:
Originally posted by HUNColemanV:
I've been just lookin' for a Tanoa variant of the training mission... I did fiddle for a while with the old editor, so if you can walk me through the steps of how this mission requires LZs to be set up in order to work I might could add new locations whenever I got the time.

Fork https://github.com/rambo/arma3_missions/tree/master/helotraining_mp.Altis (or just copy the files) then in the mission add points on the map and name the variables "lz1" "lz2" ... "lz77" and edit init.sqf so that LZCOUNT is the highest lz number and that the lz that sits on the airfield we're spawning from is excluded.

Vehicles need the init-script added to them in the mission editor but other than that is should all be fine.

I know this is ancient, but im getting an error putting this on a different map, where it won't give me an LZ or assign a mission. Im a complete beginner so idk where i can access the sqf files
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