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If it was a playable alien species then all bets are off.
** EDIT / UPDATE: Preparation now fixed as of 20th December.
- Steadying during concealment. That the bonus applied next turn whilst in concealment.
- That the bonus remains after concealment has been broken.
- That the bonus is lost if you move.
Hail of bullets doesn't spend any ammo
Rushed shot doesn't shoot.
Serpent Suit Frostbite animation not working properly and T-posing instead.
Shadow shot does not count as headshot against lost.
And Soothe doesn't un-mind control.
My only other gameplay changing mods are Chimera heroes and ABB.
Thank you anyway, this is a great mod. I'm loving it.
-Hacktivist's Gremlin's Combat Protocol/Capacitor Discharge and Scanning sounds are missing some parts
-Commando's knife sound
Also, the Hacktivist's Cauterize ability gives the Revival Protocol ability just as the description says. However, the Hacktivist will always start missions with 0 charges for Revival Protocol. Regardless of Gremlin tier (I used a tier 3 Gremlin but still charges are 0). But Cauterize ability is just fine.
It is likely that soothe, hail of bullets and sociopath will be cut in the next update.
For Chimera Hero users, I have added Alien Armor Customization by Iridar as a required item to prevent T-posing from Frostbite animation on custom-armor Skirmishers.
I use rushed shot a LOT with the Marksman. Are you perhaps using a specific custom weapon cosmetic when this happens?
@Knightmare 047
The missing Combat Knife sounds is a known/legacy issue with the LW Weapons pack mod. It's like that for everyone.
The Gremlin sounds have never bugged out for me, except for when rush/fast mode is enabled in the menu. Is this happening all the time for you or just sometimes?
So far, it happened all the time (not using Zip mode) where I only hear some of the Gremlin's sounds. Although I have recently tried the LW2 Classes and Perks and noticed that it also has its Gremlin and Combat Knife sounds bugged. So I suspect it might be something to do with the LW2 Secondary Weapons mod rather than this. Either way, I kind of got over it for the time being since the missing sounds seems very minor.
Also a few more things I noticed:
- The Marksman's Clutch Shot seems to work with Squadsight. Is that supposed to be intentional? (since it uses a pistol rather than the sniper)
- I'm not sure if I'm missing something but the Commando's Sociopath skill always seems to be blanked out even when allies are in range.