XCOM 2
Chimera Classes
Cato  [developer] 30 Nov, 2019 @ 1:28am
Bug Thread
~~~~~ Last Updated: Jan 2023



Verified Issues

# SNIPER RIFLE LONGWATCH BUG

Caused by: Ability to Slot Reassignment

Fixed by: [WOTC] Musashi's Mods Fixes


Unverified

- Reports of the Primary Sword being invisible when UI to Slot mods are used.


Known Errors

# Disabled Vanilla Class Tactics still show up in the GTS purchase list.
Please ignore them.


# Classes saved to the Character Pool have invisible weapons.

This is due to the CP being not being patched for custom weapons. Simply change the soldiers class back to 'Rookie' or a vanilla class.

It's a good idea to set all your Character Pool entries as a Rookie, this ensures they can be used in other games if you ever switch class mods or go back to vanilla.


# SLEDGEHAMMER (Assault Skill)
In rare cases, may take a turn or two to become available after the operative has recovered from a status effect, such as Disorientated or Unconscious. This is a script lag.

# ANOMALY (Psionic Skill)
- will not summon reinforcements in the Chosen Inner Sanctum.
- will not summon reinforcements in modded Faction HQ missions
- may summon half-health units on SITREP missions using modded Faction enemies.



Known Mods Conflicts / Minor Glitches

LW2 Primary Secondaries
- may occasionally break primary pistol & melee animations in the armory.

HACK REWARD MODS (e.g. Bonus Stat Growth)
- will result in the Hactivist getting absurd hack stats.

WOTC Wrist Mounted Blades
- will apply a wrist blade to every Primary Melee user. Harmless visual bug.

WEAPON UNLOCKER MODS (e.g. all weapons, all classes)
- will break perks and animation scripts across the classes, as well as design balance. Please don't cheese the game and break Chimera.
Last edited by Cato; 20 Jan, 2023 @ 7:35pm
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Showing 1-15 of 152 comments
yes_commander 1 Dec, 2019 @ 3:00pm 
Rolled an inferno whose gauntlet is on his hand rather than his forearm. I can drop in a screenshot if need be. Is this possibly due to the incompatibility with Primary Secondaries? I certainly would have left that mod out when I started the campaign if that note were on the main page. I didn't think to look in here because there were no comments yet.
Cato  [developer] 1 Dec, 2019 @ 5:10pm 
Really? How interesting. Never seen that before.

If it was a playable alien species then all bets are off.
Kelvae 7 Dec, 2019 @ 8:13pm 
The Preparation skill seems to do nothing, I use it and still only have 2 AP the next turn. Also it shows the wrong color in cost-based ability colors, but it still is a free action.
Cato  [developer] 9 Dec, 2019 @ 4:23am 
Thanks, you were correct in that the perk was misfiring.

** EDIT / UPDATE: Preparation now fixed as of 20th December.
Last edited by Cato; 22 Dec, 2019 @ 4:14am
Cato  [developer] 22 Dec, 2019 @ 12:40pm 
Checked out if Steady Shot is actually granting the 20% bonus. It is. Tested for:

- Steadying during concealment. That the bonus applied next turn whilst in concealment.
- That the bonus remains after concealment has been broken.
- That the bonus is lost if you move.
Yes. 23 Dec, 2019 @ 6:57am 
I was playing in my campaign and realized if you are using the psionic class you cannot reload if you run out of ammo idk if it is like that for everyone or just me thanks.
not sure why but whenever i try to use the sociopath ability it says theres insufficient ammo
Cato  [developer] 1 Jan, 2020 @ 5:45pm 
Interesting, I will check that out.
Lord Muffintop 10 Jan, 2020 @ 3:42pm 
Having the same problem with sociopath. Additionally, hail of bullets doesn't consume any ammo.
Simmin 11 Jan, 2020 @ 4:09pm 
Came to mention hail of bullets not using any ammo
Peter Will 27 Jan, 2020 @ 2:28am 
I'm pretty sure all these have already been pointed out. Just wanted to confirm that:

Hail of bullets doesn't spend any ammo
Rushed shot doesn't shoot.
Serpent Suit Frostbite animation not working properly and T-posing instead.
Shadow shot does not count as headshot against lost.
And Soothe doesn't un-mind control.

My only other gameplay changing mods are Chimera heroes and ABB.

Thank you anyway, this is a great mod. I'm loving it.
Knightmare047 28 Jan, 2020 @ 1:35pm 
I've noticed some missing sounds:
-Hacktivist's Gremlin's Combat Protocol/Capacitor Discharge and Scanning sounds are missing some parts
-Commando's knife sound

Also, the Hacktivist's Cauterize ability gives the Revival Protocol ability just as the description says. However, the Hacktivist will always start missions with 0 charges for Revival Protocol. Regardless of Gremlin tier (I used a tier 3 Gremlin but still charges are 0). But Cauterize ability is just fine.
Last edited by Knightmare047; 28 Jan, 2020 @ 10:48pm
Cato  [developer] 29 Jan, 2020 @ 9:06am 
Thank you for your reports. I have returned from a modding break and updated the bug list.

It is likely that soothe, hail of bullets and sociopath will be cut in the next update.

For Chimera Hero users, I have added Alien Armor Customization by Iridar as a required item to prevent T-posing from Frostbite animation on custom-armor Skirmishers.
Cato  [developer] 29 Jan, 2020 @ 9:18am 
@Peter Will
I use rushed shot a LOT with the Marksman. Are you perhaps using a specific custom weapon cosmetic when this happens?

@Knightmare 047
The missing Combat Knife sounds is a known/legacy issue with the LW Weapons pack mod. It's like that for everyone.

The Gremlin sounds have never bugged out for me, except for when rush/fast mode is enabled in the menu. Is this happening all the time for you or just sometimes?
Knightmare047 31 Jan, 2020 @ 11:58pm 
Originally posted by Cato:
@Peter Will
I use rushed shot a LOT with the Marksman. Are you perhaps using a specific custom weapon cosmetic when this happens?

@Knightmare 047
The missing Combat Knife sounds is a known/legacy issue with the LW Weapons pack mod. It's like that for everyone.

The Gremlin sounds have never bugged out for me, except for when rush/fast mode is enabled in the menu. Is this happening all the time for you or just sometimes?

So far, it happened all the time (not using Zip mode) where I only hear some of the Gremlin's sounds. Although I have recently tried the LW2 Classes and Perks and noticed that it also has its Gremlin and Combat Knife sounds bugged. So I suspect it might be something to do with the LW2 Secondary Weapons mod rather than this. Either way, I kind of got over it for the time being since the missing sounds seems very minor.

Also a few more things I noticed:
- The Marksman's Clutch Shot seems to work with Squadsight. Is that supposed to be intentional? (since it uses a pistol rather than the sniper)
- I'm not sure if I'm missing something but the Commando's Sociopath skill always seems to be blanked out even when allies are in range.
Last edited by Knightmare047; 1 Feb, 2020 @ 12:10am
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