XCOM 2
Chimera Classes
MrMister  [developer] 31 Mar, 2020 @ 3:42am
MOCX Compatibility
Hey, MOCX just got a small update with a new feature I wanted to make it compatible with Chimera Classes - it lets the classes of captured (if using Extract Corpses) MOCX soldiers be randomly chosen from an array rather than single choice per MOCX class.

To make them turn into Chimera Classes without having to create your own MOCX unit classes, I *think* you would simply have to include a XComDarkClassData.ini with this:
[DarkSniper X2DarkSoldierClassTemplate] -CounterpartClass=Sharpshooter +CounterpartClass=CC_Marksman +CounterpartClass=CC_Support [DarkSpecialist X2DarkSoldierClassTemplate] -CounterpartClass=Specialist +CounterpartClass=CC_Commando +CounterpartClass=CC_Hactivist [DarkRanger X2DarkSoldierClassTemplate] -CounterpartClass=Ranger +CounterpartClass=CC_Assault +CounterpartClass=CC_Shinobi [DarkGrenadier X2DarkSoldierClassTemplate] -CounterpartClass=Grenadier +CounterpartClass=CC_Demolitions +CounterpartClass=CC_Gunner [DarkPsiAgent X2DarkSoldierClassTemplate] -CounterpartClass=PsiOperative +CounterpartClass=CC_Psionic +CounterpartClass=CC_Inferno

I chose to put the Inferno under DarkPsiAgent for symmetry and because of its squaddie Inspire-like ability. Thoughts?
Last edited by MrMister; 31 Mar, 2020 @ 5:16am
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MrMister  [developer] 12 Apr, 2020 @ 7:56am 
I've captured a MOCX psiop and she became a chimera Psionic, so it works - only thing left to see is if the random re-classing works too, but I see no reason not to include it as of now.
Cato  [developer] 13 Apr, 2020 @ 7:32am 
Thanks for doing the ground work.

Added to the mod, compiled and pushed via an update.
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