Team Fortress 2

Team Fortress 2

The Handy Partner
him 4 abr. 2015 às 22:25
Stats
I think it should have the stats of:

-15% health of all buildings
Uses Mini-Dispencer
+25% faster building build time
< >
A mostrar 1-15 de 37 comentários
TootsyBowl 10 abr. 2015 às 11:35 
Nah.

It should do this:

-All buildings built when equipped with this PDA are mini versions- Mini-Sentry, Mini-Dispenser, and BANG!'s new Mini-Teleporter (https://www.youtube.com/watch?v=J594ndELgsM). However, it just MIGHT be an April Fool's joke.

Comparing this with the stock PDA would be like comparing the Pyro's Shotgun with his Flare Gun. They're for totally different things.
him 10 abr. 2015 às 16:35 
Nah, it should be so that it can go well with the Gunslinger, and be able to be a more mobile Engie. Take away the -building health and you have a Gunslinger-esque PDA: A buff and a mini-building.
Pokeking 8 mai. 2015 às 16:03 
If the mini spenser and mini porter do their job well enough then I don't really care if this PDA is a reskin or not. Just something other than the beep boy and can be crafted is what I'm concerned about.
him 8 mai. 2015 às 16:20 
Yeah. Skins don't matter too much, just as long as it can play nice with other items and not be overpowered.
RangerLab 27 ago. 2015 às 20:10 
This is Uncle Dane's idea, just leaving this here:
https://youtu.be/zplSFTJgPdY?t=1m10s

"Brawn over Brains"

Pros:
- +25 hp

Cons:
- All Sentry gun levels are reduced by 1 (minisentries can't be built)

Again, this is UNCLE DANE'S IDEA, I just threw it here, for those who haven't seen the video. Uncle Dane goes in depth on why he thinks this is a good idea, so if you think this is stupid, watch the video first and listen to him :/
Alpha Omega42 7 out. 2015 às 9:23 
stat's i always dreamed :

+when a build is destroyed : explode with a large range dealing damages (close range : 135, far, 65) only to the owner and the enemies.

-builds doesn't explode before it isn't turned on
-mini sentries explodes in a short range and do -40% damage
-builds can't be upgraded to level 2
-builds are desactivated for 0.8 seconds after removing a sapper from it


What's so special to this PDA?
This PDA will help the destruction PDA to get a new job, killing. also, spies will have to run when they sapp builds, but they still can use their revolver to destroy the sentry when it's desactivated after bein fixed.
zedudedaniel 7 out. 2015 às 16:55 
Don't get me wrong, I'd love a new PDA weapon, but just like the disguise kit, it's weapon-based (Even the YER specifically confirms this by disabling it). Even the gunslinger does something similar, it changes the sentry section of the PDA. Of course, something might be manageable, but the fact that it's a weapon slot is probably a design flaw.
The Cake is a Spy! 18 nov. 2015 às 10:45 
Pros
-Builds the mini dispenser (builds 75% faster, dispenses 25% less ammo, metal, and health, dispenses them 50% faster);
-Mini dispenser costs only 70 metal;
-Repairs buildings faster and more effectively;

Cons
Maximum sentry level of 2;
Cannot build teleporters.
hexaflexahexagon 1 dez. 2015 às 15:01 
Originalmente postado por The Cake is a Spy!:

Cons
Maximum sentry level of 2;
Cannot build teleporters.

Having no teleporters will make engineers want to play solo, and abandon their team. Something pub engies do enough already.
RangerLab 1 dez. 2015 às 15:41 
Originalmente postado por iBonk:
Originalmente postado por The Cake is a Spy!:

Cons
Maximum sentry level of 2;
Cannot build teleporters.

Having no teleporters will make engineers want to play solo, and abandon their team. Something pub engies do enough already.

Early in TF2 development there was an item that would replace teleporters, but though playtesting, Valve found that it broke the flow of gameplay not to have them. Couldn't agree more, honestly.
jjdefender 29 abr. 2016 às 8:07 
Well, no one appreciates teleporters so...
+50% teleport ready speed
+ teleporters grant a 20% speed boost for 3-4 seconds after using them
+ 20% construction boost for all buildings
- 15 less max health for all buildings
- 25 max metal capacity
Buildings take 10 more metal to fix and upgrade
Teleporters cn literally win a team the game, teleport boosts could be extremely useful in competitive, and in big pushes and etc.
Plz gaben, make people realize how useful teleporters could be.
RangerLab 29 abr. 2016 às 11:16 
Originalmente postado por jjdefender:
Well, no one appreciates teleporters so...
+50% teleport ready speed
+ teleporters grant a 20% speed boost for 3-4 seconds after using them
+ 20% construction boost for all buildings
- 15 less max health for all buildings
- 25 max metal capacity
Buildings take 10 more metal to fix and upgrade
Teleporters cn literally win a team the game, teleport boosts could be extremely useful in competitive, and in big pushes and etc.
Plz gaben, make people realize how useful teleporters could be.

Probably a main reason that there aren't any teleporter buffs is because of how useful they are. You said it yourself, they're super useful as they are. Now, I would love to see some sort of teleporter oriented wrench, but a teleporter buffing PDA would NOT work. The reason the PDA slot isn't used is because giving the Engie a new entire weapon slot could break the game balance. Personally, I believe the PDA slot should be used for cosmetic PDAs (i.e. Pipboy, having this PDA be pulled out instead of the stock one, etc.)

Now, on to your stats. I like the concept, especially if it was a wrench, but it's not exactly balanced. The downsides are so little compared to the massive tele buffs that it gives. Maybe a Telewrench could work like this;

Stats
  • +Allies using teleporters are given a speed boost for several seconds (Check out the Disciplinary Action for exact stats, they're wonky)
  • + 10% speed bonus while carrying buildings
  • - 25 health on user
  • - 10% damage vulnerabilaty while carrying buildings

Not only does this encourage pub players to use teleporters, it encourages a more support role for engies. They can move up to give the team a building fairly fast, but need to be careful about approaching the front lines. These stats are probably also broken, but oh well. Again, these stats are suggested for a WRENCH, not a PDA.
Última alteração por RangerLab; 29 abr. 2016 às 11:18
i dont care about the stats,we all just want a new PDA/engie wepons
WalrusChomps 30 abr. 2016 às 18:43 
Every building has:
+95% faster teleporting speed
+10% building speed
+150 health
+20% faster firing rate
-40% Vulnerability
-25 health on wearer
oACOLYTEo 24 jun. 2016 às 4:22 
make it so when building demolished via PDA they explode with str of 2 pipebombs
< >
A mostrar 1-15 de 37 comentários
Por página: 1530 50