Starbound

Starbound

The Beholder Race
SlurpNasty  [developer] 6 Dec, 2019 @ 3:41pm
How should I improve the mod?
Feel free to tell me any issues, improvements or extras you would like to see!
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Showing 1-9 of 9 comments
Glaron 7 Dec, 2019 @ 10:02am 
Something I would recommend is trying to incorporate frackin races support if possible, this race would really be great for that
Wizard #63 17 Dec, 2019 @ 5:40pm 
More colours / hair options? Maybe different textures(scaly, slimy), since IIRC they don't all have rubber skin.
Джон Клер 20 Dec, 2019 @ 11:09pm 
Do you can edit weapon from Enter the Gungeon? (because beholder is a boss from 2 chamber)
Wizard #63 21 Dec, 2019 @ 11:40am 
No, that's The Beholster your thinking of.
infernalthing 24 Dec, 2019 @ 7:18am 
Beholster's gun (Eye of the Beholster) would be a fitting craftable weapon for this race. Not sure if it's possible to make the gun spawn minions.
Deathweed 24 Dec, 2019 @ 7:24pm 
replace the dash abillity with the eye abillity's(death ray, fire ball, weekening etc)
Deathweed 24 Dec, 2019 @ 7:35pm 
Originally posted by SwankyPants:
More colours / hair options? Maybe different textures(scaly, slimy), since IIRC they don't all have rubber skin.

if you read any of the monster manualls you will know that they can have any appearance there "parent" drempt up abought. tho i agree with the idea that they shold have more skins, arm types and eye shapes.

eddit: i went into a outrage state befour i finished your commet. sorry.
Last edited by Deathweed; 24 Dec, 2019 @ 7:37pm
Wizard #63 25 Dec, 2019 @ 8:17am 
Originally posted by the dragon king:
replace the dash abillity with the eye abillity's(death ray, fire ball, weekening etc)

https://www.jsigvard.com/dnd/monster.php?m=Beholder
Here's the statblock for the 5e beholder, no fireball in sight. Anyways, I'm not sure how well the Eye Rays would work as a tech. I mean, the effects themselves would totally work(enervation/death/disintegration doing varying levels of damage, slowing inflicting the ice debuff and petrification inflicting a stronger ice debuff, and so on), I don't really believe that's super balanced.

With tech, normally I get it when at the first planet, and having access to something like Disintegrate at T1-2 is a horrible idea for balance. If you tone it down to the point it's balanced, that doesn't really do Disintegrate justice(10d6 +40).

Also I prefer having all of the movement tech.

What I'm thinking is making them one handed weapons, so you can still launch several eye rays at once, but you get each one when appropriate, so no Disintegrate at iron armor. Sure, it takes away from the random nature of combat the beholder normally has, but I believe it would be better balance wise.

Edit: Oh, and also the antimagic sight destroying projectiles would be neat.
Last edited by Wizard #63; 25 Dec, 2019 @ 8:19am
P3t3rTh3Gh0ul 4 Apr, 2024 @ 9:41am 
Make it compatible with frackin universe Plz I need ittttt
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