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So i kinda agree, your mod kinda came out of the blue. Just gave it a runaround and i wanted to give my thoughts.
You've done a phenomenal job on this fictional dinosaur. It took me a bit to figure out why the level of the saddle was 68, then i noticed the pack and gang mechanics.
This creature feels really unique with a really cool mechanic. You've done a great job and i can't wait to see if you have anything else up your sleeves. I do have a few things to point out though.
-The gang bonus radius is too small for the pack size limit. Sometimes they cant get bonuses unless they're clumped up right next to each other. I'd suggest greatly increasing the gang detection radius: 3000 or so should keep a pack (whether AI or player controlled) running together in unison. I'd also recommend making the pack detection radius the same.
-I feel the level is a smidge still too high. 55 feels about right in my opinion.
One suggestion i'd say other than that is the claw attack, while strong, doesn't feel too good when charging the same target over and over. Perhaps make the claw attack hit multiple times? that way you could commit drive-bys on large targets or groups, further increasing its niche role.
Other than that i feel you still did a phenomenal, stellar job. Looking to see further things from you, and if you need another modder talented in creatures to help you out: i'm here to help. Just shoot me a friend request on steam or discord and i'm more than happy to help a fellow modder. :D
EDIT: Also, noticed a glitch. The pack-leader of a group of em can't seem to always make the pack roar noise. At least, from what i experienced.
This has been an extremely difficult balancing point for the mod as you'd imagine. The number one stat the Cidiosaurus has going in its favor is the fact that it's incredibly fast. That said, I want the claw attack to be powerful but not TOO incredibly powerful.
A correction to Cidiosaurus pack radius would greatly enhance the strength of the charge, because consider the following scenario: Your target is being attacked by your pack (AI's, 4 or more) Not only will you most likely have mate boosts active, but your pack mates will increase the damage of your hit (whilst buffing each other's damage). At full speed, a 1000% damage Cidiosaurus with at least 6 members and a mate boost will deal approximately 1000 damage. Your pack will shield you and deal continuous buffed damage while you can get your individual strikes maxed out. I should have made this a mention in my introductory video so that's my fault lol.
Cidiosaurus is built around the group, not the individual. Too much power allocated to a rider only attack will negate the need for group mates at all (or make them a means rather than an end).
Yes lmao. I'm not too sure what's causing it. possibly a faulty sound file? It'll just need some closer inspection.
All in all though very constructive thoughts! I'll absolutely look into some further balancing.
You did an excellent job, so definately group radius being fixed should really help the damage and make it a lot more worthwhile. Best of luck!
For all users playing in online sessions, you MAY experience some visual bugs with the mod. These are completely aesthetic and don't impair the mod's ability to work. The best example of this is the Cidiosaurus's charging attack. When disabled, joined members on the server, ridden or not, will not see the arms return to their default position. The attack HAS been canceled, but there's no indication of this.
If you are having visual bugs as previously mentioned, or anything that DOES in fact mess with the mod's functionality, please post them here.
-ShnookySeuss
However. Given where the carried victim would actually be, I feel as if it would be a bit awkward to try and set up the collisions and stuff.
Also, great work with this mod :3