Left 4 Dead 2

Left 4 Dead 2

Silent Hill: Otherside of Life (Part 1/5)
TaNtaL1c 12 Jun, 2024 @ 12:14am
This map was insane(ly bad)
The map was good and immersive at first, it didn't feel like L4D2. However, the middle of the campaign really threw it off. Travelling through the huge city, and the the keys being scattered everywhere with no clear indication of where the keys even lead to... was very annoying. This map needs way more hints, and the keys and doors should be labeled somehow. The end of the campaign made no sense. Why did it go from Silent Hill to Mass Effect, or Dead Space? It's like the author made a mistake and had to change the entire theme and do his own thing. Also, what was the point of all that life advice non-sense? This is a zombie killing game, not a therapy session. Also, the lighting on this map was terrible. I get it's supposed to be dark, but it was just way TOO dark, and then at the end the map was pitch white and super bright. It seriously hurt my eyes. I loved the beginning. Immersive, fun, and the puzzles were great. But after the city part, it fell off. It was boring, long, slow. Finding the right yellow house in the woods was also super annoying. Not to mention the story, what was the lore? Why were there shadow people in my flashlight? And what was up with the Jockey ghost always running around? What significance does those notes scattered around the map even have? They made no sense in conjunction and I think it made the plot more confusing? Was the life advice simply there to discourage me from ending my own life because of how confusing and huge this map was? The finale was also empty, difficult, and clearly just enemy spammed. Little Timmy made ending. It was good, but you ruined it with the lack of hints, and confusing map design. (ADD MORE AMMO, HEALTH AND GUNS PLEASE.)
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Showing 1-1 of 1 comments
Striker 31 Oct, 2024 @ 2:47pm 
Originally posted by Tantalicloctus 46:
The map was good and immersive at first, it didn't feel like L4D2. However, the middle of the campaign really threw it off. Travelling through the huge city, and the the keys being scattered everywhere with no clear indication of where the keys even lead to... was very annoying. This map needs way more hints, and the keys and doors should be labeled somehow. The end of the campaign made no sense. Why did it go from Silent Hill to Mass Effect, or Dead Space? It's like the author made a mistake and had to change the entire theme and do his own thing. Also, what was the point of all that life advice non-sense? This is a zombie killing game, not a therapy session. Also, the lighting on this map was terrible. I get it's supposed to be dark, but it was just way TOO dark, and then at the end the map was pitch white and super bright. It seriously hurt my eyes. I loved the beginning. Immersive, fun, and the puzzles were great. But after the city part, it fell off. It was boring, long, slow. Finding the right yellow house in the woods was also super annoying. Not to mention the story, what was the lore? Why were there shadow people in my flashlight? And what was up with the Jockey ghost always running around? What significance does those notes scattered around the map even have? They made no sense in conjunction and I think it made the plot more confusing? Was the life advice simply there to discourage me from ending my own life because of how confusing and huge this map was? The finale was also empty, difficult, and clearly just enemy spammed. Little Timmy made ending. It was good, but you ruined it with the lack of hints, and confusing map design. (ADD MORE AMMO, HEALTH AND GUNS PLEASE.)


Funny how you can comment some cool games while you take our money for your "game" and f%ck it up just forgot about it..... nice
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