Stellaris

Stellaris

Trait Diversity
 This topic has been pinned, so it's probably important
Lylant  [developer] 10 Dec, 2019 @ 3:05am
Bug Reports & General Feedbacks
Please post any bug reports and general feedbacks in this thread. Thank you.
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Showing 1-15 of 69 comments
Nurgle 11 Dec, 2019 @ 1:28pm 
i dont know if its because i had other traits that disabled it or it doesnt work with my ethics (fanatic materialist + militiarist) or my ethics (technocracy + warrior culture) but heroism doesnt work at all
Lylant  [developer] 11 Dec, 2019 @ 6:41pm 
Originally posted by TinyMinitor:
i dont know if its because i had other traits that disabled it or it doesnt work with my ethics (fanatic materialist + militiarist) or my ethics (technocracy + warrior culture) but heroism doesnt work at all
This mod does not interact with ethics. <Heroism> have its opposite traits (mutually exclusive) as <Talented>, <Quick Learners>, <Slow Learners> from vanilla and <Born to Rule>, <Arrested Learning> from this mod. If your species has these opposite traits, they may disable <Heroism>.
Po210 11 Dec, 2019 @ 11:27pm 
모드 정말로 잘 쓰고 있습니다. 대단하십니다 선생!

헌데 PD 모드와 UI 충돌이 있습니다. 이 모드를 모드 리스트에서 PD보다 더 아래에 놓지 않으면, UI가 의도한만큼 충분히 크게 나오지 않아 많은 트레잇들을 감당하지 못합니다. 아무래도 PD가 늘어난 거주적합 개조를 위해 임의로 유전자 개조 UI를 늘려놓은 부분이 충돌하는듯 합니다. 별도의 호환 패치를 만들거나 유저들이 수동으로 모드 배열을 바꿔주도록 명시해두는 것이 좋지 않을까요.
Lylant  [developer] 12 Dec, 2019 @ 6:03am 
Originally posted by sto9463:
모드 정말로 잘 쓰고 있습니다. 대단하십니다 선생!

헌데 PD 모드와 UI 충돌이 있습니다. 이 모드를 모드 리스트에서 PD보다 더 아래에 놓지 않으면, UI가 의도한만큼 충분히 크게 나오지 않아 많은 트레잇들을 감당하지 못합니다. 아무래도 PD가 늘어난 거주적합 개조를 위해 임의로 유전자 개조 UI를 늘려놓은 부분이 충돌하는듯 합니다. 별도의 호환 패치를 만들거나 유저들이 수동으로 모드 배열을 바꿔주도록 명시해두는 것이 좋지 않을까요.

네, 그 부분이 아마 이 모드가 호환성 문제를 일으킬 유일한 부분입니다. 모드 배열로 간단하게 해결되는 만큼 호환 패치용 모드를 만들기보단 모드 설명의 모드 호환성 란에 명시를 해두도록 하겠습니다. 감사합니다!
I don't have any negative traits, so I can't get enough points to actually modify my species in any way. Do you know if any incompatible mods is the cause for this?
Balzaphon 26 Dec, 2019 @ 12:21am 
I was able to lose my psionic trait (before getting it I had vestigal traits, and had just gotten an alien box event (gives you a trait of your choice) I don't know if there are maximum traits a species can (have event or otherwise) or if this was a compatibility issue? I don't use any other trait mods
Last edited by Balzaphon; 26 Dec, 2019 @ 12:23am
Lylant  [developer] 1 Jan, 2020 @ 8:55pm 
Originally posted by MrZim:
I don't have any negative traits, so I can't get enough points to actually modify my species in any way. Do you know if any incompatible mods is the cause for this?
Sorry, have no idea. Bit strange issue.
Lylant  [developer] 1 Jan, 2020 @ 9:00pm 
Originally posted by Balzaphon:
I was able to lose my psionic trait (before getting it I had vestigal traits, and had just gotten an alien box event (gives you a trait of your choice) I don't know if there are maximum traits a species can (have event or otherwise) or if this was a compatibility issue? I don't use any other trait mods
Each species is limited to a maximum of 5 traits; non-standard traits and 0-cost traits do not count against this limit. And- the traits in this mod, including <Vestigial Psionic>, do not interact with vanilla traits or events. Could be vanilla bug.
Jinax 19 Jan, 2020 @ 3:05pm 
Just playing as race "Grün" with traits: Lost children (growth -200 %), Panoptical (Housing -40 %),Unscupulous (crime +20 %), Pyrokinetic (Alloys +5 %, Army dmg +30 %), Genius (Research +20 %), Master Chemists (+30 % to Motes, Crystals and Gases)... Without robots I'd be sentenced to basic pop limits until the bad traits are removed, I guess :D Since the growth debuff has 6 trait points, it will be a long wait..
Last edited by Jinax; 19 Jan, 2020 @ 3:05pm
Aus1rathia 8 Feb, 2020 @ 3:49am 
트레잇만 정의되어 있고 직업 선호도를 건드리는 게 없어서 한 행성 다종족 시 랜덤으로 들어가는 게 좀 아쉽네요. (특히 바닐라 트레잇이 없는 합금 관련 트레잇이 더한 듯, 광물, 에너지 같은 거야 효율 좀 포기하고 바닐라 트레잇 섞어주면 직업 선호도가 높아져서 어느정도 맞춰서 들어가거든요.)


common\pop_jobs\02_specialist_jobs.txt 파일에 foundry 직업에서 트레잇별 직업 선호도 factor 지정되어 있는 거 대충 보고 모드 트레잇 넣어서 고쳐주니깐 오히려 더 고장나더군요. -_-;;

이거만 해결하면 현재 가장 완벽한 트레잇 모드가 될 것 같습니다.
Grawa427 31 Mar, 2020 @ 5:40am 
When I use lithoid pops, the lithoid traits and the biological traits are showing up at the same time. This cause a lot of trait (big, gigantish, gaia and other) to appear twice (lithoid version + biological version). Because I have a lot of mods, the problem might be on my side but I still want to let you know this bug.
lastofthelight 13 Apr, 2020 @ 2:55pm 
The 'last children' trait is incompatible with...almost everything. You have tons of points and no reason to take it. Likewise, 'eternal youth' is also incompatible with almost every reason one could have for eternal youth (virus, vampiric, etc) - as well as most of the 'big' disadvantages. There's no reason to take any of these as they are just soooooooooooo restricted.
MorganOrgan 16 Apr, 2020 @ 7:17pm 
There is this thing called roleplaying. I had a blast playing last children barbaric despoilers and having to spec into colonization ascensions so I can have more pops of my own race.
lastofthelight 17 Apr, 2020 @ 9:54am 
I mean, the main fictional trope of ancient alien immortals is that they are the last of a dying race.
Lance Vance 18 Apr, 2020 @ 4:07am 
Lithoid trait 'nanoorganisms' makes worker output of -1% instead of -10%. Other races work fine
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