Arma 3
BECTI 0.97 - Altis
Adding any additional units to units.sqf issues?
Essesntially i have not specifically went out looking for permissions to change any code ( ive seen what what benny requests if you plan on putting on a server, mostly just an email and acknolwedgement, but i just like to play against ai anyway on my own). But there is a masssive list of arrays and what appears to be an arma/sqf style OOP that im having trouble finding the root of access or final parent class for. Essentially the mission would be only 100% better with CUP at this point. Adjusting the Units.sqf and i think its called vehicles.sqf appeared off the cuff to be surprisingly easy to add in new material.

west_buildings.sqf works perfectly any cup buildings or defensise I want to add just work when you add in the new class of object. However for what ever reason I cannot ge the same logic to work on ANY of the units which just confuses me. Ive tried to verify the Addons in the inits.sqf and there is a small variable under a comment about custom units which I attempted to set to true which inadvertanty crashes the whole game. Does anyone know how even the vanilla units are being accessed? Im going to attempt to add vanilla units to the roster just to see if that works, but arma 3 by its own development was SO lacking in units and weapons it just leaves the game feeling "limited", and becti is the only way to truley play arma.

If anyone has any basic guidance on where to start would be lovely.
Thank You.