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In Defs/RulePackDefs/RulePacks_NameMakers_Momu.xml
missing TrenSyl?
ex; add
and
was momu have a middle name only.
So fix this.
Ex;
momu have 1st and last names.
Other than this, own Momu colony is not colored.
Momu faction leaders are not spawned. There are still some problems that I have noticed.Thank you.
EDIT: It works on some races, but not others. The Warhammer Beastmen can wear them, but many of the Forgotten Realms races can't use them.
Reloading the older autosaves didn't help, although she was fine then. (can't say if she ate anything since joining the colony, but during her rescue time she was fed Kiwis from the Vegetable Garden mod.
Here's the RimHud log it threw at me when I clicked the Momu pawn. Maybe it helps fining the issue?
[[RimHUD Auto-deactivation report]]
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stacktrace:
[mscorlib: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index]
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at RimWorld.Thought.get_CurStage () [0x00016] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at (wrapper dynamic-method) RimWorld.Thought.RimWorld.Thought.MoodOffset_Patch1(RimWorld.Thought)
at RimWorld.Thought_Memory.MoodOffset () [0x00019] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at RimWorld.ThoughtHandler.GetAllMoodThoughts (System.Collections.Generic.List`1[T] outThoughts) [0x0001e] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at RimWorld.ThoughtHandler.GetMoodThoughts (RimWorld.Thought group, System.Collections.Generic.List`1[T] outThoughts) [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at RimHUD.Data.Models.MindModel.GetTooltip () [0x00103] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Data.Models.MindModel.get_Tooltip () [0x00000] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Data.Models.NeedModel..ctor (RimHUD.Data.Models.PawnModel model, RimWorld.NeedDef def) [0x00069] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Data.Models.PawnModel.GetNeedModel (RimWorld.NeedDef def) [0x00000] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Data.Models.PawnModel.get_Mood () [0x00006] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Data.Models.HudModel+<>c.<.cctor>b__35_33 (RimHUD.Data.Models.PawnModel model) [0x00000] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Data.Models.HudModel.GetWidget (RimHUD.Data.Models.PawnModel model, System.String id, System.String defName) [0x00075] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Interface.HUD.HudElement.Build (RimHUD.Data.Models.PawnModel model) [0x0000d] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Interface.HUD.HudRow.Prepare (RimHUD.Data.Models.PawnModel model) [0x00034] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Interface.HUD.HudPanel+<>c__DisplayClass13_0.<Prepare>b__0 (RimHUD.Interface.HUD.HudRow row) [0x00000] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].ToArray () [0x00012] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimHUD.Interface.HUD.HudPanel.Prepare (RimHUD.Data.Models.PawnModel model) [0x00042] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Interface.HUD.HudHStack+<>c__DisplayClass5_0.<Prepare>b__0 (RimHUD.Interface.HUD.HudContainer container) [0x00000] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () [0x0003a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.Max (System.Collections.Generic.IEnumerable`1[T] source) [0x00015] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimHUD.Interface.HUD.HudHStack.Prepare (RimHUD.Data.Models.PawnModel model) [0x00041] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Interface.HUD.HudVStack.Prepare (RimHUD.Data.Models.PawnModel model) [0x00032] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
at RimHUD.Interface.HUD.HudLayout.Draw (UnityEngine.Rect rect, RimHUD.Data.Models.PawnModel model) [0x0004c] in <acbf51ee5bf74fd3add6ab50615e75fe>:0
Hope that helps finding the issue, I really love the Momu bunnies because they are cute and great for a tribal/medival game :)
Cannot generate arriving trader caravan for Andatbonbum because there is a pawn kind (Trader) who is not a trader but is in a traders list.
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
RimWorld.PawnGroupKindWorker_Trader:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, List`1, Boolean)
RimWorld.PawnGroupKindWorker:GeneratePawns(PawnGroupMakerParms, PawnGroupMaker, Boolean)
RimWorld.PawnGroupMaker:GeneratePawns(PawnGroupMakerParms, Boolean)
RimWorld.<GeneratePawns>d__1:MoveNext()
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToList(IEnumerable`1)
RimWorld.IncidentWorker_NeutralGroup:SpawnPawns(IncidentParms)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
HarmonyLib.Traverse:GetValue()
HarmonyLib.Traverse:GetValue()
GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker:MountAnimals(IncidentWorker_TraderCaravanArrival, IncidentParms)
RimWorld.IncidentWorker_TraderCaravanArrival:RimWorld.IncidentWorker_TraderCaravanArrival.TryExecuteWorker_Patch0(IncidentWorker_TraderCaravanArrival, IncidentParms)
RimWorld.IncidentWorker:RimWorld.IncidentWorker.TryExecute_Patch1(IncidentWorker, IncidentParms)
RimWorld.Storyteller:RimWorld.Storyteller.TryFire_Patch1(Storyteller, FiringIncident)
RimWorld.IncidentQueue:IncidentQueueTick()
RimWorld.Storyteller:StorytellerTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch1(TickManager)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
This error is due to the Mod not being updated to V1.3 .