Garry's Mod

Garry's Mod

Slender Rising - [NEXTBOT]
Evan 7 Dec, 2019 @ 12:41pm
Any good maps?
I just want to know any good maps that have navigation mesh. I know you can use him on basically any map, I just wanna know any good maps to play him on.
Last edited by Evan; 17 May, 2020 @ 7:55am
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Showing 1-13 of 13 comments
[BoZ]Niko663  [developer] 7 Dec, 2019 @ 1:00pm 
You can always generate your own with the command "nav_generate"
or try the TF2 slender gamemode maps; if you don't have a navmesh for those, i got'cha

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1910960381
oh and btw, the nav_generate command doesn't work for all maps, thats why i exist
Chef Ramie 22 Dec, 2019 @ 2:00pm 
To be completely honest, there's no need for good maps, as Niko said, the limit of Slender maps is the amount of maps (with a generate-able nav mesh) on the workshop, so it's pretty much Endless. You can make any map (with a Nav mesh ofc) and make it look Slender like.

I recommend using the Navmesh tool editor, so if you do wanna add props to make slender go around, you can delete that area of Nav.
Estouls Aruta 6 Jan, 2020 @ 1:01pm 
I highly recommended Stop It Slender or Slender Fortress maps, they fit for this addon.
jericho 25 Mar, 2020 @ 3:19pm 
@=[o.W.n]=KuromeThe76Soldier
@Evan

You can auto generate nav meshes for maps that says "no valid walkable seeds" if you use the sanic nextbot addon to auto generate a mesh. I dont know exactly how the sanic goes around it. (Maybe it spawns a starting point beneath himself during spawn?) but it works!
Last edited by jericho; 25 Mar, 2020 @ 3:19pm
nav_mark_walkable and nav_generate also do the trick, just enter nav_mark_walkable at the position where you want it to start generating
jericho 25 Mar, 2020 @ 3:50pm 
@=[o.W.n]=KuromeThe76Soldier i tried that before but it didn't work. But could be that i just managed to screw up something lol
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