ARK: Survival Evolved

ARK: Survival Evolved

Best Eggs!
 This topic has been pinned, so it's probably important
Kozenomenon  [developer] 9 Dec, 2019 @ 9:26am
Suggestions & Ideas
Please let me know if you have ideas and suggestions for things to add or change for Best Eggs.

Here are a few things on my mind so far...

  • custom costs system for making best eggs
  • cryopod/storage ancestry searching
  • color edit dino/baby preview
  • best babies
Last edited by Kozenomenon; 29 May, 2020 @ 12:30pm
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Showing 1-15 of 191 comments
GlassHalfEmpty 11 Dec, 2019 @ 5:44am 
I'm not a modder, but is it possible to have some in game changeable options to get the lowest stat? Say, I wanted the lower Oxy and Speed?
Kozenomenon  [developer] 11 Dec, 2019 @ 7:44am 
@123 for what purpose? of course it is possible, but why? it won't make any other stat be different? baby gets stats from parents by default with 70% chance for the higher of each stat. baby level is then based on how many total stat lvl points it received. this is why baby can be higher or lower level than parents, depending on stats pulled.
Kozenomenon  [developer] 11 Dec, 2019 @ 7:46am 
@123 what i am trying to drive at, is this something really for this mod to handle for - or are you looking for an "edit my dino stats" mod? (which i am actually thinking of making something along those lines)
Last edited by Kozenomenon; 11 Dec, 2019 @ 7:46am
l1234m 12 Dec, 2019 @ 9:48am 
How about adding element to the crafting requirements in an update or extra mod. it would fit the style of the structure and be a little bit more balanced
Kozenomenon  [developer] 12 Dec, 2019 @ 9:59am 
Thanks - I thought about doing that.. but didn't want to put too much barrier for use figuring most people would just want to use it without much regard for balance.
Which is also why I included the craft override in the Spawn / Engram / Craft / Config discussion.
I'll add an example override to that discussion for including element.
Jules 15 Dec, 2019 @ 1:47pm 
@Kozenomenon I think 123 was trying to lower the wasted stat points so they could be picked up by better stats. Because you're always taking the "best" stats, that means you're maximizing the wasted stats too, right? so a way to pick up the lowest stats for food/oxy/movement would be beneficial for ultra-breeders.
Jules 15 Dec, 2019 @ 1:49pm 
Re Servax917's comment, how about requiring element for selecting colors? You mentioned baby colors in there, I would dearly love to pick the colors the baby has available from the parent's colors. But giving that for free seems too easy :D
Jimbodiah 15 Dec, 2019 @ 3:05pm 
Re live births... can you make those dinos lay eggs somehow? That would be the coolest thing ever, make breeding in general sooooo much easier for mammals and other live-birth dinos.
Kozenomenon  [developer] 15 Dec, 2019 @ 3:46pm 
There are no wasted stat potentials. That is not how things work.
Each wild stat can have 0-255 levels allocated to it. Baby's level is all the stat levels added up + 1 (so all 0's is a lvl 1 dino). Having more in one stat vs another does not limit the future potential. Having 100 Food does not reduce what Melee Dmg can be as you breed etc.
When wild dinos spawn, this comes into play a bit kind of sort of because the game tries to allocate a lvl pnt spread across the stats using the server's dino max lvl settings as a max for the potential. So in a way, a wild dino with 100 Food seems like wasted stats sure, but that 40 Melee Dmg stat may have ended up at 40 even if Food was not 100. This only applies for wild dino spawns.

So... with Best Eggs you can mate a dino with huge melee and a dino with huge O2 and the Best Egg will have huge both melee and O2. Nothing is lost. No future potential is lost.
Kozenomenon  [developer] 15 Dec, 2019 @ 4:10pm 
Selecting the colors for baby is something I figured people would want. ;)
At first I may just allow choices from a dropdown sort of deal for the 6 color values.
I hope to possibly offer a dino preview display as you select the colors though that ... I have no idea how others have done it so that would be a lot more R&D..
Having a cost associated is another thing I've considered, for the eggs as well. Possibly doing it in a way similar to how Upgrade Station does it. Could make it configurable some how.
Kozenomenon  [developer] 15 Dec, 2019 @ 4:12pm 
Making mammals lay eggs would require remapping the dino characters which would make this a core dino mod, i.e. not stackable etc.
Actually.. maybe this can be done.. challenge accepted haha..
Last edited by Kozenomenon; 15 Dec, 2019 @ 4:26pm
Jimbodiah 15 Dec, 2019 @ 7:18pm 
If you pull that off, I think this will be mod #1 for a long time.
Kozenomenon  [developer] 15 Dec, 2019 @ 8:42pm 
I know I would like to have eggs instead of gestations.. Eggs provide so much convenience.. :)
Especially when you use something like the s+ hatchery, leave breeders on mate and let the eggs fill up all ready to hatch when it convenient for you.
I hate having to feel tied to the game like I cannot even turn it off because my damn pig babies gonna be born and I gotta be around to imprint.. haha..
Jimbodiah 16 Dec, 2019 @ 12:33pm 
yeah, fixed time to be there to claim it or it dies.
Ferny 19 Dec, 2019 @ 9:54pm 
Is it possible to add a config option for the amount of slots available?
Edit: Maybe even a destroy and/or dump all option as well.
Last edited by Ferny; 19 Dec, 2019 @ 10:00pm
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