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Volk sends his regards.
The Chimera Reaper has been designed to improve her damage output across three distinct paths.
With Squadsight as a default perk, the Reaper can now actually clutch snipe. She still functions best as a recon asset, picking off a few hapless ADVENT whilst staying in shadow. However if you do go loud then the Reaper tree contains a few spicy perks for flanking and general harassment.
Liberated from chains, the Slave becomes the Master.
The Chimera Skirmisher is intended as a flexible front-line class who can adapt to any mission. That said, they excel at fast-paced missions, such as extraction or bomb disposal, where their multiple action economy skills can shine.
Also... Freezing Lash from Alien Hunters. FREEZING LASH Commander.
The next stage in Humanity's ascendancy? Or arrogant swordsmen playing with powers they do not fully understand?
The Templar has required the most work, with multiple version builds.
The Chimera Templar is a fairly straightforward damage dealer, able to 100% hit and finish targets in Shard melee.
Get up close to the enemy and play recklessly, either evading away or parrying. If you find yourself next to an adjacent enemy heal yourself with Heaven's Scale.
The autopistol is given a killzone skill - Punisher - which can be surprisingly potent in a confined space as the autopistol comes with unlimited ammo.
Despite being very strong, the Chimera Templar has 3 drawbacks to consider:
1) Decent ranged damage requires focus.
2) Charging in for glory WILL reveal pods.
3) Expect wounds and injury time from risky gameplay.