Killing Floor 2

Killing Floor 2

KF-BoathouseFinale
Pt.Jones  [developer] 10 Dec, 2019 @ 4:11pm
KF-BoathouseFinale WIP Feedback
Greetings everyone!

Feel free to comment below if you happen to have any feedback or suggestions. Any type of feedback is highly appreciated. I do look forward into shaping this map into something truly unique!

Hoped you enjoyed it so far! :B1:
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Showing 1-12 of 12 comments
The Law 11 Dec, 2019 @ 7:20pm 
Amazing port, really. You nailed every detail of the map!
I played a HOE solo match and noticed that the objective is sometimes located in areas we haven't unlocked yet. And about those.. I'd suggest lowering the unlock price a little, maybe? People already avoid sharing money because of the upgrade system, so I think it'd be more accessible to everyone if it was cheaper.
Other than that, I'm happy to say this is one of my favorites so far! 👏🏿
Pt.Jones  [developer] 12 Dec, 2019 @ 2:21am 
Hey The Law thanks for the feedback!

I'm really happy to hear that all my hard work spent on this map is finally paying off! I will definitely look into lowing the new area prices for solo runs, additionally I shall see on what I can do regarding the side objectives on the survival mode.

The initial idea behind those high prices, is that for multiplayer matches I would like for the players to communicate with each other and decides who unlocks which areas or traps. So possibly have some sort of team leader. Though I wouldn't know how this would go since I haven't tried it out on multiplayer yet.

That being said for the moment I can change the prices according to the number of players on the server.
Last edited by Pt.Jones; 12 Dec, 2019 @ 2:22am
NEXT 12 Dec, 2019 @ 8:21pm 
Is it a MAP with no experience value?
OldSchool 14 Dec, 2019 @ 1:28am 
Looking forward to trying this out. Thanks for all the hard work and time put into this.
Pt.Jones  [developer] 14 Dec, 2019 @ 9:43am 
Hey @Next well the map does use some custom elements and code, but I don't see why you shouldn't gain any experience.

Awesome @OldSchool let me know that you think about the map! :boomer:
Criken 14 Dec, 2019 @ 7:19pm 
After playing this map a few times I can confirm no XP is gained after a run has ended.
-45 14 Dec, 2019 @ 9:11pm 
Loving the map so far. Really unique feature to a kf map to have to purchase new areas. Works great in endless.
Last edited by -45; 14 Dec, 2019 @ 9:32pm
-45 15 Dec, 2019 @ 1:59pm 
Another issue I seemed to notice is that the custom sounds override the game soundtrack in certain areas, so the soundtrack constantly goes silent.
Pt.Jones  [developer] 15 Dec, 2019 @ 3:25pm 
@Criken The Thicc Droosk I see that's odd, I think I might know the cause since I am using a custom command in which TWI says if misused, it might cause the map to become whitelisted for XP gain.

@que sera sera I see, thanks for the info. Didn't notice this problem since I've been only testing out the map without music. Will definitely look into this issue.
Last edited by Pt.Jones; 15 Dec, 2019 @ 3:28pm
Serious 14 Feb, 2020 @ 1:26pm 
Map is still unrated, maybe because of the factory nodes you are using in Kissmet.
Sraigius 5 Mar, 2020 @ 8:00am 
Objective mode variant is great. Voice commands have delay after initiating them, also music tends to temporarily mute itself once in a while.
Windows11 2 May, 2021 @ 5:51am 
Broken some floor textures
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Showing 1-12 of 12 comments
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