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I played a HOE solo match and noticed that the objective is sometimes located in areas we haven't unlocked yet. And about those.. I'd suggest lowering the unlock price a little, maybe? People already avoid sharing money because of the upgrade system, so I think it'd be more accessible to everyone if it was cheaper.
Other than that, I'm happy to say this is one of my favorites so far! 👏🏿
I'm really happy to hear that all my hard work spent on this map is finally paying off! I will definitely look into lowing the new area prices for solo runs, additionally I shall see on what I can do regarding the side objectives on the survival mode.
The initial idea behind those high prices, is that for multiplayer matches I would like for the players to communicate with each other and decides who unlocks which areas or traps. So possibly have some sort of team leader. Though I wouldn't know how this would go since I haven't tried it out on multiplayer yet.
That being said for the moment I can change the prices according to the number of players on the server.
Awesome @OldSchool let me know that you think about the map!
@que sera sera I see, thanks for the info. Didn't notice this problem since I've been only testing out the map without music. Will definitely look into this issue.