Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I used Duplicate Assembly Scanner (DAS) to determine that there were other mods using different versions of Harmony than that used by RM Crossings 3.0.
In my case, it was the Random Train Trailers 2.2.1 that was triggering the issue. Once I unsubbed this, the crosswalks and Tracks appeared as intended.
I still have a few different mods using older versions of Harmony (I have Harmony 2.0.1.0):
1.2.0.1 in most cases (32 mods)
1.0.3.0 for Network Skins 2
1.0.4.0 for RM Crossings 3.0 (this has changed from when my issue first appeared)
1.0.5.0 for RICO Revisited 2.3.3
1.5.0.1 for Picker 1.5
But the above seems to be playing well together so far (touch wood).
I also moved from the 'Stable' to the 'Labs' version of TMPE, as that was the correct dependency for RM Unconnected Tracks.
unsub Harmony Mod
restart Steam
Go into game main menu
close game
resub Harmony mod
restart Steam
Go into game main menu
close game
restart game and play
I would say in 90% of the cases this solves the issue.
at PrefabCollection`1[NetInfo].GetPrefab (UInt32 index) [0x00000] in <filename unknown>:0
at NetSegment.get_Info () [0x00000] in <filename unknown>:0
at HideCrosswalks.Utils.PrefabUtils.CachePrefabs () [0x00000] in <filename unknown>:0
at HideCrosswalks.Patches.LoadingWrapperPatch.Postfix () [0x00000] in <filename unknown>:0
at HideCrosswalks.HideCrosswalksMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception+)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.set_isEnabled (Boolean value) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---