Space Engineers

Space Engineers

[Obsolete] Weather Effects Mod
anzellott 30 Jan, 2020 @ 3:55pm
Moar Weather And Effects
I Have AN Idea, And Others Probably Will Too, Of How The Weatehr Can Affect Players. In A Light Snow, The Weather Gets Cold, And In Heavy Snow, It Goes To Freeze. The Sandstorm Should Cause Small Amounts Of Damage To Craft Flying Faster Than 10 m/s, And Both This And The Snow Would Affect Antenna Transmission and Aerodynamic for Those Wing Mods. Above 50 m/s The Sandstorm Should Cause Small Amounts Of Damage To The Leading Surfaces Of A Craft, About 1% A Minute, With Small Amounts Deformation Beyond 2%, And Lots Of It Beyond 20%, And Terrifyingly Bad Twisting Beyond 60%. There Should Also Be More Weathers, Like Rain, Thunderstorm, Tornado, And More
Last edited by anzellott; 30 Jan, 2020 @ 3:56pm
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Showing 1-7 of 7 comments
Makuta Nazo 30 Jan, 2020 @ 10:49pm 
Well as it turns out, there are other weathers, like rain, and thunderstorms. (lightning strikes will harm grids).
I do agree that snow weather should change temperature, but sandstorms don't need to cause realistic damage to be effective. Being able to see is extremely important in SE, and sandstorms removing that is already extremely effective in making the weather deadly. Landing a ship without suffering damage is nearly impossible in heavy sandstorms without parachutes. (atmospheric damage is also really hard to get functioning in multiplayer.)
The mod maker does express that they want to combine compatibility with other aerodynamic mods however.
Shar-k4 20 Feb, 2020 @ 1:02pm 
I only agree with the tornado and realistic temp
Astronom!x 22 Feb, 2020 @ 5:29pm 
I feel like for the mod(If Possible) you should try to get the weathers to stay out of pressurized areas, I don't know how difficult that would be but I can assume that it would be pretty hard so up to you, And also instead of just having a big sphere of the effect could you maybe add parts that can detect storms that wander as clouds instead of giant spheres?
Waldherz 27 Feb, 2020 @ 7:50am 
What about this: A heavy thunderstorm could cause some of your powersources to turn off or force a reboot of the system too.

Wouldnt cause any damage but have a really nice affect to the players: "Oh...I guess I got hit by lightning"
LeeTheFlea 10 Mar, 2020 @ 2:36pm 
What about a modded block that is a lightning rod to absorb the energy from the lightning bolts. Instead of destroying said lightning rod.?
matachusets2 29 Oct, 2020 @ 6:15pm 
Hi, can this mod fix wind turbines? i play whit mods, and read that some of then disable weather on planet, when I start a survival, cant use wind turbine because always says "no wind Clearence", and i dont want to quit mods because of this, since i only need wind turbines at the beggining instead of making a ton of other mods "survivle geneators" whit only gives me 30kw for every one i make, thus they take ages to build each 1.... wind turbines at least build faster and gives 400kw not 30kw. Thanks.
matachusets2 30 Oct, 2020 @ 9:54pm 
FIXED ---How to---

1.locate culpruit mod
2. enter <modnamefolder>\<data>
3. locate file PlanetGeneratiorDefinitios_XXXX.sbc (where XXXX means planet name, earth or alien for example.
4. edit file, whit any text editor, in my case notepad++, locate <HasAtmosphere>false</HasAtmosphere> or <HasAtmosphere>true</HasAtmosphere>
5.Finally, just add this lines:

<Atmosphere>
<MaxWindSpeed>80</MaxWindSpeed>
</Atmosphere>

6.Save (backup 1st) return to SE load your world. Cheers!
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