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I do agree that snow weather should change temperature, but sandstorms don't need to cause realistic damage to be effective. Being able to see is extremely important in SE, and sandstorms removing that is already extremely effective in making the weather deadly. Landing a ship without suffering damage is nearly impossible in heavy sandstorms without parachutes. (atmospheric damage is also really hard to get functioning in multiplayer.)
The mod maker does express that they want to combine compatibility with other aerodynamic mods however.
Wouldnt cause any damage but have a really nice affect to the players: "Oh...I guess I got hit by lightning"
1.locate culpruit mod
2. enter <modnamefolder>\<data>
3. locate file PlanetGeneratiorDefinitios_XXXX.sbc (where XXXX means planet name, earth or alien for example.
4. edit file, whit any text editor, in my case notepad++, locate <HasAtmosphere>false</HasAtmosphere> or <HasAtmosphere>true</HasAtmosphere>
5.Finally, just add this lines:
<Atmosphere>
<MaxWindSpeed>80</MaxWindSpeed>
</Atmosphere>
6.Save (backup 1st) return to SE load your world. Cheers!