Mindustry

Mindustry

Hypertech (Out of Date)
TrippleTrip  [developer] 27 Sep, 2020 @ 4:11pm
Plans for V6
I have some plans in mind for V6, some stuff will be scrapped. (mainly units and names might be changed)

I plan to redo all current Hypertech unit sprites

Plans for adapting/adding units.
ordered by tier
Seeker based units are light yet hard hitting.
  1. Seeker: fires small missiles
  2. Searcher: fires medium rockets
  3. Quester (yes it is a word): mounted with four medium missile launchers
  4. Explorer: mounted with two missile volley launchers
  5. Voyager: mounted with two large missile launchers and one artillery cannon.

Melee units that have short range attacks. Uses the suicide AI to make them more effective
  1. Pawn: little jabs
  2. Rook: Dashes forwards with a powerful strike
  3. Knight: A medium speed unit with two lances (possibly a walker)
  4. Bishop: Heavy jabs with shield field ability
  5. King: A tanky unit with two large lances and charges units (a walking unit beacon charger)

Acid Units, I did not forget about them. They all apply a type of dissolving effect.
Materials to build (silicon, metaglass, and acid crystals). dissolving effect becomes more powerful the greater the tier.

The dissolving effect will do damage based on the afflicted unit's max health, has a minimum and maximum damage caps.

  1. Spite: Immune to dissolving effect.
  2. Enmity: Splash statuseffect, Immune to dissolving effect.
  3. Malice: splash statuseffect shotguns. Immune to dissolving effect and greater.
  4. Envy: homing splash statuseffect missiles. Immune to dissolving effect and greater.
  5. Wrath: large splash statuseffect artillery cannons with small shotguns from the Malice, but the status spreads from unit to unit. Immune to dissolving effect and greater.

Mine laying units, passive flying units that maintain a distance between their targets.
(Im just using undead names, like the flying units before) I will add custom sounds that are just reduced ingame versions to save your ears. Mainly the Boom. They may not start out laying mines, but they're still maintain distance between their targets.
  1. Wisp: fires small bullets. (it will be pretty much just how the wisp is in the current hypertech version)
  2. Wraith: mounted with two small cannons (by cannon I mean low rate of fire and medium damage).
  3. Banshee: fires two small mines in a volley. (mines are fired in a volley to save your ears)
  4. Poltergeist: fires two medium mines in a volley.
  5. Reaper: fire one massive mine that's basically a Buster. Mounted with two medium cannons. Immune to burning.


Unit beacons:
A have a feeling that Unit beacons will be used more in V6 due to all the new units. To balance the beacons, they will be bigger and require an additional item to run.

overheal will be cut from all the beacons except mend

support beacons, effects teammates
Unit beacon mend: will require silicon to run but provides 150% overheal. (still regenerates health)
Unit beacon ward: will require plastanium to run and gives 5X armor.
Unit beacon charger: will require surge alloy to run but will make units randomly generate lightning.
defence beacons, effects enemies
Defence beacon cryo: will require cryofluid to run but slows units greatly.
Defence beacon ruin: will require acid to run but applies damage over time and armor reduction.
Defence beacon fault: will require phase fabric to run but reduces damage output. 25-50% reduction.

Mines (anti unit)
Static Mine: locks a unit in place for some time. 0 speed multiplier

I will be updating this list if I have new Ideas, all of this can change.
Last edited by TrippleTrip; 16 Nov, 2020 @ 1:14pm
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Showing 1-6 of 6 comments
Nimble102 3 Oct, 2020 @ 10:57pm 
Nice ideas!
I just have a question if the "Missile" shooting units will fire Homing Missiles or only the bigger versions?
TrippleTrip  [developer] 4 Oct, 2020 @ 9:51am 
Units that fire missiles will be homing (missilebullettype is homing by default). I use the term rocket for a non-homing missile that does more damage.
Last edited by TrippleTrip; 4 Oct, 2020 @ 9:52am
Nimble102 4 Oct, 2020 @ 11:26am 
Ok, thanks for clearing that up.
youngblood1969 3 May, 2021 @ 4:08pm 
This is gonna be cool. Can't wait for it
The DUDE (Pedro) 3 May, 2021 @ 11:42pm 
Last edited by TrippleTrip; 17 Nov, 2020 @ 7:44am
TrippleTrip  [developer] 7 May, 2021 @ 1:37pm 
Hypertech V6 is out.
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Showing 1-6 of 6 comments
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