Don't Starve Together

Don't Starve Together

ReForged
 This topic has been pinned, so it's probably important
GlassArrow  [developer] 16 Dec, 2019 @ 8:29pm
Bug Reports
We prefer bug reports to be posted in our discord server: https://discord.gg/R5KFsp3
But if you do not have or use discord please post your bug reports here. Thanks!

In order to find your game's client_log.txt file:

PC: Go to your documents folder at
Documents\Klei\DoNotStarveTogether\client_log.txt

Mac: Go to your documents folder at
~/Documents/Klei/DoNotStarveTogether/client_log.txt

Linux: Go to your Klei folder at
.klei/DoNotStarveTogether/client_log.txt
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Showing 1-15 of 58 comments
Ná Nà ツ 17 Dec, 2019 @ 2:47am 
[00:56:42]: [string "../mods/workshop-1938752683/scripts/compone..."]:6: attempt to call a nil value
LUA ERROR stack traceback:
../mods/workshop-1938752683/scripts/components/levelmanager_replica.lua:6 in (local) fn (Lua) <2-9>
inst = 100032 - lavaarena_network (valid:true)
level_manager = table: 0C6B6598
exp_str = {KU_SIyU76w7={overall=1,},KU_pvwb-Svc={overall=1,},KU_wwUugeU4={willow=0,wickerbottom=180,overall=180,},}
scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054>
self (valid:true) =
GUID = 100032
inlimbo = false
actionreplica = table: 1FFD5178
event_listening = table: 1FFD4EA8
PostInit = function - scripts/prefabs/lavaarena_network.lua:1
lower_components_shadow = table: 1FFD54C0
waveset_data = table: 3266F408
entity = Entity (34422800)
prefab = lavaarena_network
GetTotalWaves = function - ../mods/workshop-1938752683/scripts/forge_main.lua:626
GetTotalRounds = function - ../mods/workshop-1938752683/scripts/forge_main.lua:623
Network = Network (0D669F10)
persists = false
OnRemoveEntity = function - scripts/prefabs/lavaarena_network.lua:12
settings_str = net_string (6806AC98)
event_listeners = table: 1FFD41B0
GetWavesetData = function - ../mods/workshop-1938752683/scripts/forge_main.lua:620
_waveset_data = net_string (6806AC60)
SetWavesetData = function - ../mods/workshop-1938752683/scripts/forge_main.lua:613
spawntime = 0.26666668057442
name = MISSING NAME
replica = table: 1FFD5088
pendingtasks = table: 3266EEE0
components = table: 1FFD5010
actioncomponents = table: 1FFD5060
event = usersexp
data = nil
listeners = table: 0C6B5328
tocall = table: 55858508
i = 1
fn = function - ../mods/workshop-1938752683/scripts/components/levelmanager_replica.lua:2
scripts/mainfunctions.lua:418 in () ? (Lua) <415-420>
guid = 100032
event = usersexp
data = nil
inst = 100032 - lavaarena_network (valid:true)

[00:56:42]: [string "../mods/workshop-1938752683/scripts/compone..."]:6: attempt to call a nil value
LUA ERROR stack traceback:
../mods/workshop-1938752683/scripts/components/levelmanager_replica.lua:6 in (local) fn (Lua) <2-9>
scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054>
scripts/mainfunctions.lua:418 in () ? (Lua) <415-420>

[00:56:42]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:56:42]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
[00:58:02]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:58:02]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
[00:58:02]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:58:02]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
[00:58:02]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:58:02]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/scripterrorwidget.lua:107 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:90 in () ? (Lua) <33-129>
[00:58:12]: Force aborting...
GlassArrow  [developer] 17 Dec, 2019 @ 3:05am 
@Nana ツ This should now be fixed. Let me know if it still occurs.
Ná Nà ツ 17 Dec, 2019 @ 3:07am 
Originally posted by GlassArrow:
@Nana ツ This should now be fixed. Let me know if it still occurs.
Love u <3
Mooagain 21 Dec, 2019 @ 7:01am 
visual bug

When the gauntlets are unequipped, the texture remains even after equipping a new item
GlassArrow  [developer] 1 Feb, 2020 @ 7:23am 
Actually, we have the correct values for the petrification duration, but it was not being used by our fossilizer. This is now fixed and will be in the next update. Thank you for reporting and be sure to report any bugs to us. If it's "still" not fixed then more than likely no one has reported it so be sure to report it.
Frisk 3 Feb, 2020 @ 4:37am 
Eh,it seems that when we start a double trouble mode(hard or normal),it always crashes at wave 10(4boarillas and etc.)when the second wave of crocomanders spawn.
I have a poor English.I hope you can understand what I said. XD
And that's all.
Eh,by the way,will it crash when shadows attack a defending enemy(in hard mode) now?
Frisk 3 Feb, 2020 @ 6:05am 
Originally posted by sure:
I have crashed in double trouble when crocks spawning. Hope you guys will fix it in soon update :cleanseal:
It seems that it's a universal bug,huh?
Well,nothing I can do but wait I think.Good luck,designers. XP
GlassArrow  [developer] 3 Feb, 2020 @ 7:40am 
@Ice and @sure We have already fixed this bug and it will be in the next update.
Frisk 4 Feb, 2020 @ 1:15am 
@GlassArrow,Thanks a lot! :D
Frisk 11 Feb, 2020 @ 9:17pm 
Originally posted by GlassArrow:
@Ice and @sure We have already fixed this bug and it will be in the next update.
So,are you sure you have fixed the bug?Just now I was playing with friends and,it seemed to occur.The same point just like before.When I wanted to join again after I lost connection,the server...You see.So I want to make sure the bug has been fixed or not?

Originally posted by Ice:
Eh,it seems that when we start a double trouble mode(hard or normal),it always crashes at wave 10(4boarillas and etc.)when the second wave of crocomanders spawn.
I have a poor English.I hope you can understand what I said. XD
And that's all.
Eh,by the way,will it crash when shadows attack a defending enemy(in hard mode) now?
GlassArrow  [developer] 11 Feb, 2020 @ 9:41pm 
@Ice yes I am sure we have fixed this bug, but we have not pushed the update out so the current steam version does not have the bug fix yet. The update will come out as soon as we test it to make sure it is stable.
Frisk 12 Feb, 2020 @ 4:48pm 
I see.Thanks for answering my question.
Frisk 16 Feb, 2020 @ 7:57am 
Hey,guys.It's me again.This time the bugs are not so serious.
I collect them from my friends as I'm busy with my study.
1.most important and believable (He gave me a video.)
Kill the Rhinocebro when one of them is trying to revive his partner and the bug may occur.
The revived seemed to be revived but soon died.That's just the beginning.
Then both of them were resurrected,but...they can't move,
They'll attack ,but never charge or cheer up themselves(still be able to revive the other one)

2.less trusty but is easy to test
Willow seems to lose her fire dmg boost.Infernal staff's dmg is said to unbale to be increased by Abigail's debuff.

3.I tried to test but...they always choose hard mode and forbidden me from using Wendy XD
Once Abigail is knocked back,she can't manage a real attack to enemies until she is attacked.

That's all till now.Thanks for read this.
I'll finally pass the ReHardDT one day. :) And good luck,designers! I'm looking forward to seeing the mod update when I'm back from school.
Frisk 20 Feb, 2020 @ 12:02am 
A bug has existed for some time.
Snortoise sometimes will stuck at a corner when spinning.
I have a really POOR English,and I am sorry.
Frisk 21 Feb, 2020 @ 2:59am 
Sometimes it's actually hard mode but occasionally it tells me it's normal.
Not only me but also others found that.
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