Stellaris

Stellaris

Mass Effect Ultimate Species Collection
killblock623  [developer] 17 Dec, 2019 @ 12:31pm
New trait suggestions
Suggest traits here. Include suggested effects and aplicable races.
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Showing 1-13 of 13 comments
Spider 18 Dec, 2019 @ 1:19am 
Genophage (negative trait)
Species: Krogan
A biological weapon has severely reduced this species' ability to reproduce. Penalty to pop growth. Female leaders are extremely rare.

Blood Rage (positive trait)
Species: Krogan
Pain and the thrill of battle trigger a massive adrenaline rush in this species, drastically increasing their strength and making them all but immune to pain. Large bonus to army health, damage, and morale damage.

Immunocompromised (negative trait)
Species: Quarian
Centuries spent in artificial environments have left this species unable to fight off infection. Habitability penalty for all planet types. Preference for Habitats or Ringworlds.

Dextro-Protein Species (negative trait)
Species: Turians and Quarians
Species is based on dextro-proteins and require a specialized diet. Increased food upkeep.
Red Fang 18 Dec, 2019 @ 2:13am 
What about creating a crisis which the reapers will exterminate the galaxy? And some events on the protheans as precursors
killblock623  [developer] 18 Dec, 2019 @ 8:19am 
Originally posted by Red Fang:
What about creating a crisis which the reapers will exterminate the galaxy? And some events on the protheans as precursors
The current purpose of this mod is just to offer the best possible way for people to recreate the nations of the Mass Effect universe. I might do an overall larger Mass Effect Total conversion-lite mod in the future once this mod is 100% finished, but that won't be for a while.
ajacksonian 19 Dec, 2019 @ 6:47am 
Don't forget the Asari traits from the Asari mod.
killblock623  [developer] 19 Dec, 2019 @ 6:57am 
Originally posted by ajacksonian:
Don't forget the Asari traits from the Asari mod.
I don't have permission to integrate those into my mod. I might make alternatives, but honestly I recommend their mod if you want to play as asari. It has no compatibility issues at all and works perfectly with my mod.
Last edited by killblock623; 19 Dec, 2019 @ 6:57am
TequilaSe'lai 20 Dec, 2019 @ 12:40am 
Small suggestion for the Krogan lifespan trait: Make it cost zero points, but disable gene modding for it (ie ability to add or remove it later).


The Asari lifespan trait from the main Asari mod does this and it makes more sense for a major trait like that. It's an easy fix that I already did myself, but it might be better as the default IMO.
TequilaSe'lai 20 Dec, 2019 @ 12:45am 
@Spider idk if it's possible for a trait to control the ratio of male-female leaders. Otherwise a genophage trait would essentially just be the slow breeders trait (unless you add another debuff)
killblock623  [developer] 20 Dec, 2019 @ 3:44am 
Is it possible to auto-generate the traits without having every single portrait have its own class?
Last edited by killblock623; 20 Dec, 2019 @ 3:45am
temujin321 20 Dec, 2019 @ 5:08pm 
Genophage should exist, reduce population growth by 40%, and give you +3 trait points to balance out the lifespan one. Also Krogan Lifespan should be renamed to Krogan Vitality and provide a boost to defensive armies and birthrate (20% to pop growth, obviously drowned out by Genophage).
killblock623  [developer] 20 Dec, 2019 @ 5:59pm 
I'm working on a massive new set of traits. It'll get released in a couple days, probably on Christmas Eve.
RedRapture 25 Dec, 2019 @ 9:45am 
Humans: Fear the Giant.

As stated in the Mass Effect wiki: "The Earth's economy, while much smaller than any of the Council races, is very powerful relative to their size, and their military prowess is amongst the greatest in the galaxy, despite the fact that only 3% of humans volunteer for the Alliance military, a far smaller proportion than other races. Their ability to engage the turians in the First Contact War demonstrated graphically the potential of human military strength and is therefore a subject of concern for many races, who fear the consequences of another human-turian conflict."

A trait that allows the humans to expand quickly would be good for this. It also keeps with the humans being the most rapidly expanding race in ME.
Stormer 31 Mar, 2020 @ 12:04pm 
Posting this here since I can't comment on the main page: PLEASE post your update, and if possible post Ultimate Empires on Paradox mods, for those who don't have the steam version.
dyuminsergey 29 Apr, 2021 @ 3:18pm 
Hey, I suggest changing your approach to traits. All races should have two traits (Biological and Cultural) to create empires that would be more lore accurate and avoid them drifting in direction they shouldn't. For instance, Krogan cultural trait should give them militarist attraction to ensure they stay warlike. 
Eventually, this trait could be tied into origins and civics. 

I don't really have modding skills, but can help you out with this one. I know how to create traits, government types and civics. However, I don't know how to attach icons to them so all traits that I make are usually marked by question marks. 

I love the direction your mod is going, we could work together to flashout civilization through origins, traits and civics and then maybe involve Crucible Developer and Beyond Relays for certain assets. They have stations for Omega, Collectors, System Alliance and Cerberus; lore accurate stations. 

Let me know if you wanna try working something out, we can start with Humanity to flashout Cerberus and System Alliance and see how it goes.  
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