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Species: Krogan
A biological weapon has severely reduced this species' ability to reproduce. Penalty to pop growth. Female leaders are extremely rare.
Blood Rage (positive trait)
Species: Krogan
Pain and the thrill of battle trigger a massive adrenaline rush in this species, drastically increasing their strength and making them all but immune to pain. Large bonus to army health, damage, and morale damage.
Immunocompromised (negative trait)
Species: Quarian
Centuries spent in artificial environments have left this species unable to fight off infection. Habitability penalty for all planet types. Preference for Habitats or Ringworlds.
Dextro-Protein Species (negative trait)
Species: Turians and Quarians
Species is based on dextro-proteins and require a specialized diet. Increased food upkeep.
The Asari lifespan trait from the main Asari mod does this and it makes more sense for a major trait like that. It's an easy fix that I already did myself, but it might be better as the default IMO.
As stated in the Mass Effect wiki: "The Earth's economy, while much smaller than any of the Council races, is very powerful relative to their size, and their military prowess is amongst the greatest in the galaxy, despite the fact that only 3% of humans volunteer for the Alliance military, a far smaller proportion than other races. Their ability to engage the turians in the First Contact War demonstrated graphically the potential of human military strength and is therefore a subject of concern for many races, who fear the consequences of another human-turian conflict."
A trait that allows the humans to expand quickly would be good for this. It also keeps with the humans being the most rapidly expanding race in ME.
Eventually, this trait could be tied into origins and civics.
I don't really have modding skills, but can help you out with this one. I know how to create traits, government types and civics. However, I don't know how to attach icons to them so all traits that I make are usually marked by question marks.
I love the direction your mod is going, we could work together to flashout civilization through origins, traits and civics and then maybe involve Crucible Developer and Beyond Relays for certain assets. They have stations for Omega, Collectors, System Alliance and Cerberus; lore accurate stations.
Let me know if you wanna try working something out, we can start with Humanity to flashout Cerberus and System Alliance and see how it goes.