Counter-Strike 2

Counter-Strike 2

de_amigo
Yaginku 16 May, 2020 @ 11:39am
Feedback on Version 1.1
Basing this partially from watching the sub games and now, the new video.

I like the idea of allowing CTs to peek from A site to middle. In general, it would make middle very difficult to hold for terrorists, as CTs from both sides could watch splits instead of rotating, giving the map a unique identity.

I still believe the A tunnel is long and boring. Rotating terrorists would have to backtrack all the way to spawn. Compared to Mirage, where underpass exists AND it terminates closer to mid, it's night and day.

Equally, the "banana" is just a long hallway, whereas Inferno banana is like an entire subgame on the map. The map generally seems to suffer from an overabundance of passageways, instead of areas that both Ts and CTs can contest and fight over.

You can use the "drop holes" as an interesting feature, where certain areas cannot be smoked at all (because the smoke drops through the ground). It's not required at all, but might be fun to test.